53miner53

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Everything posted by 53miner53

  1. I was just thinking of the SRB arrangement being from Buran, and the shuttle having a main engine being like the space shuttle.
  2. That looks like you strapped the Space Shuttle orbiter to the Buran launch stack.
  3. I updated Copper 1 in the same link from before: sale price is 25000 for 2nd stage use as service module, 13000 for full reuse. Also I may need to upload the demo payload if you don't have it still.
  4. Speaking of antennas, I'm just going to update mine pre launch to make sure I have antennas on my stages, if that's ok.
  5. Welcome to the COMMUNITY SPACE STATION!!!! The save file! The station is in a 250 Km orbit at Kerbin. Your job as a station builder is to launch a module there to add to the station. There is also a Munar station, after you add a module to the LKO station. And A Minmus station, and an Eve Station, and there is going to be a Duna Station soon! A few rules: 1. No parts mods, especially on the station. This is to keep the save compatible with stock installs. 2. Fly it like a real mission (no hyperedit or f12 menu shenanigans) 3. Don't move the station 4. Don't break the station. If this happens, reload the save and retry, or just move on. 5. Station modules should be up to 5 parts and 2 minimum Clamp o tron Sr docking ports. The Sr docking ports don't add to the total amount of modules however. Mun modules should be up to 10 parts and 4 landing gear parts or wheels. 6. Add one module per mission, and let someone else add a module between your missions. 7. Try to do the mission quickly, then upload the station. The next person is waiting for you to finish your module so they can add their own. You have 4 days to do your mission. 8. Missions should be done in 1.2.2 to avoid save loading comflicts. I am not sure if 1.2.1 or 1.2.0 will work, and people can try it, but do not upload it if it damages the savegame. 9. Leave a docking port open for other players to add modules. If there is no docking port left for your module, then attach to the station by a klaw. 10. Connect struts FROM the launcher TO the payload if you need to use them, otherwise they will stay on the payload and count against your part limit. 11. Posting pictures of your work is recommended, and save file posting should be able to be done through the folder in my Google Drive that is linked to at the top. (Please notify me if it is not working) 12. In order to add to the Mun station, you need to have added to the LKO station first. The soon to be launched Minmus station can be added to after the Mun station, than the Eve station. This is in order to have a logical progression for the station building. 13. Please clean up all debris from your launch. We don't want excessive lag from several crafts being simulated in the background. How to run a mission: 1. Check that no one else is launching a module in our new reservation system. Add your name to the end of the list. You are clear to launch in the save file when your username is at the top of the list 2. Create a module that adheres to rule 5 listed above. This can be done in a seperate save if someone else is adding their own module while you decide you want to add a module. You would then move your .craft to the save file before launching the game. 3.Download the latest savegame, unzip it, and move the resulting folder to your saves folder in KSP. The save file should be up at the top of the page, but check the last few posts before you download from there to make sure that the link upload is working and that people haven't posted it somewhere else instead. 4. Fly a mission to the station to dock the module, taking screenshots as you go. 5. Deorbit (or terminate from the tracking station) any debris from your launch. 6. Upload the save file as a .zip folder named as (Turn x), with x replaced with the number of your turn, to the Google Drive folder and post again to say that you are finished with your mission and to post pictures. Also remove your name from the reservation list Also, we have a badge for this! Feel free to grab it once you have added a module! Based off this community space station. Thanks to @ZooNamedGames we now have a Discord server for general discussions. Join it here: https://discord.gg/PNDScxk
  6. @MrWalrus123 has run out of time. If you have finished your turn, please post your save file. It is @ZooNamedGames turn!
  7. I have a few new shuttles for this... well 1 old but hasn't been revealed yet, 1 old concept that was just finished, and 1 new. Old: my first space shuttle, named Space Shuttle. It has relay antennas on the EFT, and engines on said EFT. I still have yet to land it at the KSC. Pics: https://drive.google.com/open?id=0B0eMT8zRijNmLUJ5NHU5RXBTNzA New: TinyShuttle uses a command seat for the pilot, and has a jet engine for flying after reentry. The shuttle has its payload under the orbiter. It also has an excessive amount of air brakes, making it capable of decelerating from Mach 3 to subsonic in about 10 seconds. I don't do that with a pilot though. I've only gotten it back to the KSC because of the jet engine. I'm not good at gliding small shuttles. Pics: https://drive.google.com/open?id=0B0eMT8zRijNmLUVRSUN2ODkxcWM Old yet new: Enterprise is a HTOL rocket only shuttle with the theoretical capability to land the boost stage. I'm also proud of the fact that it gets 2000 m/s of delta v on orbit without LV-Ns, especially since that's in line with my other shuttles that use LV-Ns. Note: landed on parachutes because I failed to place the rear landing gear correctly. Pics: https://drive.google.com/open?id=0B0eMT8zRijNmLUdlN2NFS2JBa1k
  8. You can choose one of the stock flags, just no custom ones.
  9. I claim the hill. my hill
  10. Banned to take @kerbiloid fun away
  11. No. @Benjamin Kerman
  12. @MrWalrus123 has 2 days left.
  13. Atlantis STS-1a and b complete! pics: https://drive.google.com/open?id=0B0eMT8zRijNmLTZZd011aEMzU0k Yes, the cloud of debris in the background of this picture was part of my wings. I'm going to try to fix that before it's next flight. Also, I landed right next to the runway... fail. I may be using STS-1a and b as a testing ground for new shuttles.
  14. Thanks @quasarrgames. I'm also designing a crewed craft called Copper 1 CTV, which can take 1 Kerbal to LKO with delta v to spare in testing. I also have a resupply module with relay capabilities in testing. What altitude is the station at?
  15. Since @ATEC is on vacation, it is @MrWalrus123 turn!
  16. Steve, from Irregular Webcomics, wrestles him to death, and I bake a new cookie batch, and share some with him. Steve and My cookies.
  17. 1616: you find a 1:100 scale model of the world, except the Netherlands. There is a conspicuous hole where the Netherlands is supposed to be...
  18. I sneak up on you and plug up your shotgun, causing it to misfire and explode when you pull the trigger. You head to the hospital for treatment while I claim your hill. my hill.
  19. Is waterproof. This concrete structure...
  20. https://duckduckgo.com/?q=bowling+strike&t=iphone&iax=1&ia=images
  21. -63+
  22. It wasn't very effective... @munlander1