53miner53

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Everything posted by 53miner53

  1. Welcome to the COMMUNITY SPACE STATION!!!! The save file! The station is in a 250 Km orbit at Kerbin. Your job as a station builder is to launch a module there to add to the station. There is also a Munar station, after you add a module to the LKO station. A few rules: 1. No parts mods, especially on the station. This is to keep the save compatible with stock installs. 2. Fly it like a real mission (no hyperedit or f12 menu shenanigans) 3. Don't move the station 4. Don't break the station. If this happens, reload the save and retry, or just move on. 5. Station modules should be up to 5 parts and 2 minimum Clamp o tron Sr docking ports. The Sr docking ports don't add to the total amount of modules however. Mun modules should be up to 10 parts and 4 landing gear parts or wheels. 6. Add one module per mission, and let someone else add a module between your missions. 7. Try to do the mission quickly, then upload the station. The next person is waiting for you to finish your module so they can add their own. 8. Missions should be done in 1.2.2 to avoid save loading comflicts. I am not sure if 1.2.1 or 1.2.0 will work, and people can try it, but do not upload it if it damages the savegame. 9. Leave a docking port open for other players to add modules. If there is no docking port left for your module, then attach to the station by a klaw. 10. Connect struts FROM the launcher TO the payload if you need to use them, otherwise they will stay on the payload and count against your part limit. 11. Posting pictures of your work is recommended, and save file posting should be able to be done through the folder in my Google Drive that is linked to at the top. (Please notify me if it is not working) 12. In order to add to the Mun station, you need to have added to the LKO station first. The soon to be launched Minmus station can be added to after the Mun station, than the Eve station. This is in order to have a logical progression for the station building. 13. You have 4 days with the save file until the save is passed to the next person. 14. Please clean up all debris from your launch. We don't want excessive lag from several crafts being simulated in the background. How to run a mission: 1. Check that no one else is launching a module in our new reservation system. Add your name to the end of the list. You are clear to launch in the save file when your username is at the top of the list 2. Download the latest savegame, unzip it, and move the resulting folder to your saves folder in KSP. The save file should be up at the top of the page, but check the last few posts before you download from there to make sure that the link upload is working and that people haven't posted it somewhere else instead. 3. Create a module that adheres to rule 5 listed above. This can be done in a seperate save if someone else is adding their own module while you decide you want to add a module. You would then move your .craft to the save file before launching the game. 4. Fly a mission to the station to dock the module, taking screenshots as you go. 5. Deorbit (or terminate from the tracking station) any debris from your launch. 6. Upload the save file as a .zip folder named as (Turn x), with x replaced with the number of your turn, to the Google Drive folder and post again to say that you are finished with your mission and to post pictures. Also remove your name from the reservation list Also, we have a badge for this! Feel free to grab it once you have added a module! Based off this community space station.
  2. 21+
  3. 14+
  4. 12+
  5. 10+
  6. 8+
  7. 6+
  8. Someone probably said this before in this thread, but: "Oops"
  9. 4+ Your turn, @munlander1
  10. I land a space shuttle on the hill, realize that it would make a great launch and landing site, and claim it for the space program. KSC 3 hill
  11. Stores money in piggy banks This moon base...
  12. 2+
  13. Maybe a module for the LLO station to be able to dock with it with the clamp o tron docking ports, and another for crew?
  14. Banned for true negative
  15. The hill the base is on would be perfect for my shuttle, so long as I land facing uphill. It should be maneuverable enough to land facing a certain direction too. I just have to hope I don't have to land in the water.
  16. That might not be a good idea...
  17. FINALLY SOMEONE PINGED MEEEE! @0111narwhalz
  18. I'm not quite finished with it yet, but I'm trying to build an SSTO version of my space shuttle for the Laythe mission near the end. Since it has a huge cargo bay, which I could switch out for more passenger cabins, I figured once I finish it, I could launch it here for testing and a passenger/cargo SSTO at Laythe.
  19. Question: would a Kerbin SSTO jet work on Laythe? Specifically one that has a little trouble taking off on Kerbin.
  20. No. @Spaceception
  21. Looks useful. @Combatsmithen is up!
  22. Banned for double negatives
  23. Lol @munlander1
  24. There's no rush, just trying to make sure people don't forget and run out of time.