• Content count

  • Joined

  • Last visited

Community Reputation

8 Neutral

About Alteroz

  • Rank
    the one with 1000 h in ksp

Profile Information

  • Location Heleus cluster

Recent Profile Visitors

188 profile views
  1. Wow, those new Laythe clouds make it look like it's offset!
  2. DUUUUDE thank you! Rewriting AVP clouds.cfg to eve 1.05 to add uvnoise and support cubemaps. Already made : Auroras for all planets, clouds for Jool, Eve, and effects on Moho. Scatterer works fine. Edit : I messed up with the Minlight and stuff
  3. 1. I have 64k texture 2. I don't care how hard it is, just tell me how to do it
  4. Hmm, how do I convert texture to 8k cubemap?
  5. Matchlight don't have idea how to do this either, so I asked Galileo how to do this. Oh and yes, 51k clouds are not so bad idea! E.T visual overhaul for rss uses 64k textures,soo...
  6. @Galileo HALP! I'm trying to change stock astronomers cloud texture for Kerbin with the custom 51024x25512 one. But the only thing I get is Kerbin completely covered in clouds! Any tips?
  7. It's a little bit bigger than I expected : 51024x51024. I need to transform it to : 51024x25512.
  8. Soooooo i made it, and first of all, it actually runs with such resolution just fine! And, yes clouds look much MUCH better than before, but the only problem that... kerbin is a "litlle bit" too cloudy now, simply, it's just covered by clouds, completely! Edit: found possible solution : adjust length of the texture
  9. rx 580 by msi & amd ryzen 7 1700
  10. 50% of magic made
  11. IT CAN! E.T visual overhaul for rss uses 64k textures
  12. God, I need to delete more games, from 40 GB left 10!
  13. ok, when photoshop finishes it's MAAGIC
  14. Had to delete 5 games from my pc to merge the textures, but I MADE IT!!!