Biggen

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About Biggen

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    Spacecraft Engineer
  1. This mod works fine with the current version of KSP. I used it in my last career save. It felt "cheaty" it was so easy to get full science that I uninstalled it and started a new career without it.
  2. How did you launch them and what are you using for a probe core? I see the red "no probe control" icon in the second picture.
  3. I have almost 300 hours into KSP and I've never used Ions yet. I just don't have the patience for long burns.
  4. This. It takes about 1500m/s dV to brake and enter Moho orbit doing it from this method. Ive gone to Moho plenty of times and its the only way I do it. I dont mess with Ions. Not enough TWR and Im not patient enough for long burns.
  5. My point is it shouldnt ever be ticked off until the proper orbit is achieved. Its confusing for new people to see partially completed contracts when you are no where near where you need to be. Then when you move it goes back to unchecked. What is the point of this flip flopping from checked and not checked everytime you burn/coast?? Maintaining 10 second stability should only matter once the proper orbit is achieved. Until then it should never be checked. Your right, it is working EXACTLY as it is intended in its current state... As sloppy code writing as that may be...
  6. No, actually you cant. If you coast ANYWHERE you will get the "Maintain for 10 seconds" checked off. It is not tied to the orbit you are trying to achieve. Look at his screen shots above. He is getting "Maintain for 10 seconds" checked off for two contracts above the one he is working on. One if them is for a friggin Minmus base. That is what Im talking about. That is why it needs a "Maintain for 10 seconds WHILE in [insert orbit]"...
  7. The Gigantors should still provide some power even at Jool, right? I still use 1x6 solar panels on all my sats in the Jool system and they work fine. Fuel cells would still be required for night mining id imagine.
  8. Like Bewing says, you are burning after you passed the An/Dn node in that video. You need to burn on or before that node to match inclination with that targeted orbit. No idea why Mechjeb cant do it properly as Ive never used Mechjeb. Id forget about mechjeb and focus on learning some basic orbital maneuvers first so you understand what it is mechjeb is trying to do.
  9. Some of the contracts are poorly worded and the requirements to fulfill them should have been more carefully thought out. The "Maintain stability for 10 seconds" should not be on its own line for contracts like these. It should read something like "Maintain stability for 10 seconds WHILE [insert orbit here]". The way its written now, you are partially completing all contracts that require a "Maintan stability..." by coasting no where near any intended orbit. Anyway, Tex gave some good recommendations above.
  10. Wow, so many responses. Thanks for sharing guys. Really cool to see how we all learn something like this at different paces.
  11. I use relays for all my sat contract antennas so I dont think that is the problem. Is the orbit going the right way? I know its checked but Ive also noticed that the contracts are a bit buggy. Like, you also have "maintain stability for 10 seconds" checked in both contracts above this one even though you arent even working on those contracts. Can you post a picture of the intended orbit and the orbit your sat is currently in?
  12. I picked up a long tourist contract and I need to go to the Joolian, Eve, and Duna system. I thought I'd do Jool 1st since it is the farthest out so that is completed. I'm currently in a large elliptical orbit of Jool trying to figure out where I need to go next. Should I eject straight from Jool into Duna and attempt an aerocapture? Fuel really isn't an issue right now. I think I have around 4000m/s of dV left in the tank. Just trying to figure out the most efficient thing to do. I suppose I could use Eve as a gravity assist to slow me down into a Duna orbit but I don't want to be orbiting the sun for decades waiting for transfer windows as I'm under time limits for the contract.
  13. I'm confused on what it is you are asking. If you are just posting suggestions about improving gameplay, than yes, putting them into a different forum would be more appropriate than the gameplay question forum. If you have a specific question that you can narrow down, I'm sure there are plenty of us that can help. But we really need a specific question asked that we can answer. I really can't tell from the posts above if your asking questions or just wanting to speak your thoughts out loud... As to your question on the draw mode, your path that is drawn depends on the draw mod you have set. Your path for an encounter will be drawn by either your position relative to your SOI entry/exit, the body you are currently orbiting, or even they body's current position. You can choose what draw mode you want by using a mod like Precise Node. I usually use Mode 3. Here is an older post summing up how the paths can be visually effected depending on your draw mode:
  14. See my post above. Bullet number 5.
  15. I used sandbox to learn the game. When I was comfortable I went to career. Once you know what you are doing career is super easy. You will be rolling in money and science in no time...