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Lordmaddog

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  1. Ok all seems to be working ok now except my main ship It looks the changes you made some how made my radiators and my thermal rocket eat up all my power where I had far more then enough for them before I'd simply make my fission reactors bigger if the ship was not half way across the solar systme lol. Poor jeb and his brothers are stranded with me not having the tec for a rescue mission. actually after some testing I found that you broke the fission reactor all together some how. in vab its max theoretical power out put it 0 at all scales and testing it that's exactly what I get ZERO power even at max size.
  2. @FreeThinker I don't know why but after update the reactors are not producing EC any more even though they are still producing GW, MW, and, KW as they should. I have also had a bug were disconnecting from a base or unloading and object by going out of view would cause EC to stop being generated however i could all ways fix this by quick saving and loading. Now though they have just stopped making EC altogether and I cant get it to restart at all.
  3. Any update? I love this mod but the way I have it working now is just killing my game. I am not sure if its because I manually added the dlls you talked about or some thing ells but its sadly unplayable atm.
  4. Cool Also every time your script updates it causes a small lag spike that gets bigger and bigger for every kerbal you have at three kerbals it felt like a micro stutter but now I have overe 50 and it's not fun. The small freeze would not be bad if it was like once every 2-3 min but your script updates ever other second any way you can cut that down?
  5. It's not so much that we don't want to bother (though it did take me over 2 hours to figure out what I need to make uranium nitride) it's cpu usage each tank has polygons, textures, physics, and are constantly checked by script when ruining any ISRU process. There is 75 resources from IFS alone witch you can often need more then one of for logistics and that's not including any other mods like EL, MKS, or TAC. You can easily end up with 60-160+ tanks on a single base add this to the 100+ other parts a station or base needs and your machine just dies any time you load it in.
  6. So after thinking about it I decided to do it my self I think I done it right. // KSPI-E // Radioactive Fuel Container (RFC2502) PART { // General parameters name = Radioactive Silo module = Part author = Eleusis La Arwall // Asset parameters MODEL { rotation = 0,90,0 model = InterstellarFuelSwitch/Parts/TankRevamp/modelRFC2502 } // mesh = model.mu scale = 1 rescaleFactor = 1 // Node definitions - Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 2.4, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.4, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 1.32, 0.0, 0.0, 1.0, 0.0, 0.0, 1 // CoMOffset = 0.0, -0.47, 0.0 // Editor parameters TechRequired = nuclearFuelSystems entryCost = 1000 cost = 10000 category = FuelTank subcategory = 0 title = IFS Supreme Radioactive Fuel Container (Radioactive Silo) manufacturer = #LOC_IFS_RFC2500_manuf // #LOC_IFS_RFC2500_manuf = Radiant Future Enterprises description = A technological marvel for radioactive materials that allows multiple radioactive resources to be stored in one container. The thick walls protect the precious surrounding from hazardous radiation. Also protects Kerbals. The legal department forced use to state latter. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // Standard part parameters mass = 6.0 fuelCrossFeed = True bulkheadProfiles = size2,srf // Drag dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 // Damage and Temperature crashTolerance = 100 maxTemp = 2000 // Effects fx_gasBurst_white = 1.32, 0.0, 0.0, 1.0, 0.0, 0.0, decouple sound_vent_large = decouple DRAG_CUBE { cube = Default, 6.112,0.7784,1.395, 6.112,0.7784,1.395, 5.248,0.9528,1.183, 5.248,0.9528,1.183, 6.068,0.769,1.395, 6.068,0.769,1.395, 0,0,0, 2.6,2.4,2.6 } RESOURCE { name = EnrichedUranium amount = 1000 maxAmount = 1000 } RESOURCE { name = UF4 amount = 1000 maxAmount = 1000 } RESOURCE { name = UraniumNitride amount = 1000 maxAmount = 1000 } RESOURCE { name = ThF4 amount = 1000 maxAmount = 1000 } RESOURCE { name = DepletedFuel amount = 1000 maxAmount = 1000 } RESOURCE { name = DepletedUranium amount = 1000 maxAmount = 1000 } RESOURCE { name = Plutonium-238 amount = 1000 maxAmount = 1000 } RESOURCE { name = Thorium amount = 1000 maxAmount = 1000 } RESOURCE { name = Uraninite amount = 1000 maxAmount = 1000 } MODULE { name = TweakScale type = stack defaultScale = 2.5 scaleFactors = 0.625, 1.25, 1.875, 2.5, 3.75, 5, 7.5, 10, 15 scaleNames = 0.625m, 1.25m, 1.875m, 2.5m, 3.75m, 5m, 7.5m, 10m, 15m } // Modules MODULE { name = InflatableStorageTank animationName = RFC2502bar // resourceName = Ore animationExponent = 1 maximumRatio = 1 } } There is 9 distinct radio active resources and they are all put into the one container that originally held 10k of just one resource witch would be 1111.111111111111 for each but because of the added walls such a container needs I reduced each resource by 111, thus getting an even 1k each the second // KSPI-E // CargoContainer (CC2503) PART { // General parameters name = Solid Silo module = Part author = Eleusis La Arwall // artist // Asset parameters MODEL { rotation = 0,90,0 model = InterstellarFuelSwitch/Parts/TankRevamp/modelCC2503 } scale = 1 rescaleFactor = 1 // Node definitions - Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 4.8, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -4.8, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 1.29, 0.0, 0.0, 1.0, 0.0, 0.0, 1 // CoMOffset = 0.0, -0.47, 0.0 // Editor parameters TechRequired = specializedFuelStorage entryCost = 1000 cost = 10000 category = FuelTank subcategory = 0 title = IFS Supreme Cargo Container (Solid Silo) manufacturer = #LOC_IFS_CC2500_manuf // #LOC_IFS_CC2500_manuf = Storagetainements description = Multi layered tank to store all of your solid resources in one handy bin. Really nothing special here. It's actually that simple, it might work just out of the box. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // Standard part parameters mass = 2 fuelCrossFeed = True bulkheadProfiles = size2,srf // Drag dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 // Damage and Temperature crashTolerance = 7 maxTemp = 2000 // Effects fx_gasBurst_white = 1.29, 0.0, 0.0, 1.0, 0.0, 0.0, decouple sound_vent_large = decouple DRAG_CUBE { cube = Default, 6.105,0.7497,1.395, 6.105,0.7497,1.395, 5.248,0.9834,0.1325, 5.248,0.9834,0.1325, 6.105,0.7456,1.395, 6.105,0.7465,1.395, 0,0,0, 2.6,2.4,2.6 } RESOURCE { name = Alumina amount = 1500 maxAmount = 1500 } RESOURCE { name = Aluminium amount = 1500 maxAmount = 1500 } RESOURCE { name = Borate amount = 1500 maxAmount = 1500 } RESOURCE { name = Boron amount = 1500 maxAmount = 1500 } RESOURCE { name = Caesium amount = 1500 maxAmount = 1500 } RESOURCE { name = Carbon amount = 1500 maxAmount = 1500 } RESOURCE { name = Decaborane amount = 1500 maxAmount = 1500 } RESOURCE { name = Fluorite amount = 1500 maxAmount = 1500 } RESOURCE { name = Hydrates amount = 1500 maxAmount = 1500 } RESOURCE { name = Lithium6 amount = 1500 maxAmount = 1500 } RESOURCE { name = Lithium amount = 1500 maxAmount = 1500 } RESOURCE { name = LithiumHydride amount = 1500 maxAmount = 1500 } RESOURCE { name = LithiumDeuteride amount = 1500 maxAmount = 1500 } RESOURCE { name = Minerals amount = 1500 maxAmount = 1500 } RESOURCE { name = Mopedantte amount = 1500 maxAmount = 1500 } RESOURCE { name = Nitratine amount = 1500 maxAmount = 1500 } RESOURCE { name = PolyvinylChloride amount = 1500 maxAmount = 1500 } RESOURCE { name = Regolith amount = 1500 maxAmount = 1500 } RESOURCE { name = Salt amount = 1500 maxAmount = 1500 } RESOURCE { name = Silicates amount = 1500 maxAmount = 1500 } RESOURCE { name = sodium amount = 1500 maxAmount = 1500 } RESOURCE { name = Spodumene amount = 1500 maxAmount = 1500 } MODULE { name = TweakScale type = stack defaultScale = 2.5 scaleFactors = 0.625, 1.25, 1.875, 2.5, 3.75, 5, 7.5, 10, 15 scaleNames = 0.625m, 1.25m, 1.875m, 2.5m, 3.75m, 5m, 7.5m, 10m, 15m } // Modules MODULE { name = AnimatedContainerContent animationName = CC2503bar // resourceName = Ore animationExponent = 1 maximumRatio = 1 } } 22 resources default held 40k so 1818.181818181818 for each rounded down to 1500 to account for walls. 3rd // KSPI-E // Cryogenic Tank (CT2504) PART { // General parameters name = Cryo Silo module = Part author = Eleusis La Arwall // artist // Asset parameters MODEL { rotation = 0,90,0 model = InterstellarFuelSwitch/Parts/TankRevamp/modelCT2504 } scale = 1 rescaleFactor = 1 // Node definitions - Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 4.9, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -4.9, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1 // CoMOffset = 0.0, -0.47, 0.0 // Editor parameters TechRequired = highPerformanceFuelSystems entryCost = 1000 cost = 10000 category = FuelTank subcategory = 0 title = IFS Supreme Cryogenic Tank (Cryo Silo) manufacturer = #LOC_IFS_CT2501_manuf // #LOC_IFS_CT2501_manuf = Gibson Industries description = A multi stacked well isolated tank to store all your various liquids at once. Continous power is required to maintain optimal thermal conditions. The extended manual states "Initiate crash override in case of acid burn!" in big red letters but we're not sure what this could reference to. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // Standard part parameters mass = 4.8 fuelCrossFeed = True bulkheadProfiles = size2,srf // Drag dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 // Damage and Temperature crashTolerance = 100 maxTemp = 1500 // Effects fx_gasBurst_white = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, decouple sound_vent_large = decouple DRAG_CUBE { cube = Default, 8.281,0.7718,1.395, 8.281,0.7715,1.395, 4.972,0.9365,1.507, 4.972,0.9392,1.893, 8.238,0.7597,1.454, 8.238,0.7609,1.454, 0,0,0, 2.6,3.2,2.72 } RESOURCE { name = LqdAmmonia amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdArgon amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdCO2 amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdCO amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdDeuterium amount = 1200 maxAmount = 1200 } RESOURCE { name = Diborane amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdFluorine amount = 1200 maxAmount = 1200 } RESOURCE { name = FusionPellets amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdHelium amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdHe3 amount = 1200 maxAmount = 1200 } RESOURCE { name = Hexaborane amount = 1200 maxAmount = 1200 } RESOURCE { name = Hydrazine amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdHydrogen amount = 1200 maxAmount = 1200 } RESOURCE { name = SolidHydrogen amount = 1200 maxAmount = 1200 } RESOURCE { name = HTP amount = 1200 maxAmount = 1200 } RESOURCE { name = Kerosene amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdKrypton amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdNeon amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdMethane amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdNitrogen15 amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdNitrogen amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdOxygen amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdOxygen18 amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdTritium amount = 1200 maxAmount = 1200 } RESOURCE { name = Water amount = 1200 maxAmount = 1200 } RESOURCE { name = HeavyWater amount = 1200 maxAmount = 1200 } RESOURCE { name = LqdXenon amount = 1200 maxAmount = 1200 } MODULE { name = TweakScale type = stack defaultScale = 2.5 scaleFactors = 0.625, 1.25, 1.875, 2.5, 3.75, 5, 7.5, 10, 15 scaleNames = 0.625m, 1.25m, 1.875m, 2.5m, 3.75m, 5m, 7.5m, 10m, 15m } // Modules MODULE { name = AnimatedContainerContent animationName = CT2504bar // resourceName = Ore animationExponent = 1 maximumRatio = 1 } } 27R default 40k so 1481.481481481481, so with walls around 1200 per each resource. 4th // KSPI-E // Pressurized Gas Tank (PGT2501) PART { // General parameters name = Gas Silo module = Part author = Eleusis La Arwall // artist // Asset parameters MODEL { rotation = 0,90,0 model = InterstellarFuelSwitch/Parts/TankRevamp/modelPGT2501 } scale = 1 rescaleFactor = 1 // Node definitions - Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 1.24, 0.0, 0.0, 1.0, 0.0, 0.0, 1 // CoMOffset = 0.0, -0.47, 0.0 // Editor parameters TechRequired = specializedFuelStorage entryCost = 1000 cost = 10000 category = FuelTank subcategory = 0 title = IFS Supreme Pressurized Gas Tank (Gas Silo) manufacturer = #LOC_IFS_PGT2501_manuf // #LOC_IFS_PGT2501_manuf = High Pressures Incorporated description = Lung like tank to store all of your gaseous resources. Do not store snacks! // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,0,0 // Standard part parameters mass = 1 fuelCrossFeed = True bulkheadProfiles = size2,srf // Drag dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 // Damage and Temperature crashTolerance = 7 maxTemp = 2000 // Effects fx_gasBurst_white = 1.24, 0.0, 0.0, 1.0, 0.0, 0.0, decouple sound_vent_large = decouple RESOURCE { name = Air amount = 1000000 maxAmount = 1000000 } RESOURCE { name = Ammonia amount = 1000000 maxAmount = 1000000 } RESOURCE { name = ArgonGas amount = 1000000 maxAmount = 1000000 } RESOURCE { name = Deuterium amount = 1000000 maxAmount = 1000000 } RESOURCE { name = CarbonDioxide amount = 1000000 maxAmount = 1000000 } RESOURCE { name = CarbonMonoxide amount = 1000000 maxAmount = 1000000 } RESOURCE { name = Fluorine amount = 1000000 maxAmount = 1000000 } RESOURCE { name = Helium3 amount = 1000000 maxAmount = 1000000 } RESOURCE { name = Helium amount = 1000000 maxAmount = 1000000 } RESOURCE { name = Hydrogen amount = 1000000 maxAmount = 1000000 } RESOURCE { name = KryptonGas amount = 1000000 maxAmount = 1000000 } RESOURCE { name = Methane amount = 1000000 maxAmount = 1000000 } RESOURCE { name = NeonGas amount = 1000000 maxAmount = 1000000 } RESOURCE { name = Nitrogen amount = 1000000 maxAmount = 1000000 } RESOURCE { name = NitrousOxide amount = 1000000 maxAmount = 1000000 } RESOURCE { name = Oxygen amount = 1000000 maxAmount = 1000000 } RESOURCE { name = SolarWind amount = 1000000 maxAmount = 1000000 } RESOURCE { name = XenonGas amount = 500000 maxAmount = 500000 } MODULE { name = TweakScale type = stack defaultScale = 2.5 scaleFactors = 0.625, 1.25, 1.875, 2.5, 3.75, 5, 7.5, 10, 15 scaleNames = 0.625m, 1.25m, 1.875m, 2.5m, 3.75m, 5m, 7.5m, 10m, 15m } // Modules MODULE { name = InflatableStorageTank animationName = PGTbar // resourceName = Ore animationExponent = 1 maximumRatio = 1 } } this one a bit hard cause there is 17 resources but they range any where from 1.6 mill to 400k so I compromised and just went with 100k each. AND the ultimate // KSPI-E // InflateableStorageTank (IST2501) PART { // General parameters name = TORA module = Part author = Eleusis La Arwall // artist // Asset parameters MODEL { // rotation = 0,90,0 model = InterstellarFuelSwitch/Parts/TankRevamp/modelIST2501 texture = InflateableStorageTank, InterstellarFuelSwitch/Parts/TankRevamp/InflateableStorageTankGasL texture = InflateableStorageTank_NRM, InterstellarFuelSwitch/Parts/TankRevamp/InflateableStorageTankGas_NRM } scale = 1 rescaleFactor = 2 // Node definitions - Position X, Position Y, Position Z, Up X, Up Y, Up Z // node_stack_top = 0.0, 1.2, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0, 1 // CoMOffset = 0.0, -0.47, 0.0 // Editor parameters TechRequired = specializedFuelStorage entryCost = 300 cost = 3000 category = FuelTank subcategory = 0 title = IFS Ultimate Inflatable storage (The one to rule them all) manufacturer = #LOC_IFS_IST2501gas_manuf // #LOC_IFS_IST2501gas_manuf = Storagetainements description = We here at IFS are proud to present to you are crowning achievement the TORA or, the one rule all, storage device. This astounding inflatable container holds all the resources you will ever need. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // Standard part parameters mass = 0.5 fuelCrossFeed = True bulkheadProfiles = srf // Drag dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 // Damage and Temperature crashTolerance = 7 maxTemp = 2000 // Effects fx_gasBurst_white = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0, decouple sound_vent_large = decouple RESOURCE { name = Alumina amount = 500 maxAmount = 500 } RESOURCE { name = Aluminium amount = 500 maxAmount = 500 } RESOURCE { name = Borate amount = 500 maxAmount = 500 } RESOURCE { name = Boron amount = 500 maxAmount = 500 } RESOURCE { name = Caesium amount = 500 maxAmount = 500 } RESOURCE { name = Carbon amount = 500 maxAmount = 500 } RESOURCE { name = Decaborane amount = 500 maxAmount = 500 } RESOURCE { name = Fluorite amount = 500 maxAmount = 500 } RESOURCE { name = Hydrates amount = 500 maxAmount = 500 } RESOURCE { name = Lithium6 amount = 500 maxAmount = 500 } RESOURCE { name = Lithium amount = 500 maxAmount = 500 } RESOURCE { name = LithiumHydride amount = 500 maxAmount = 500 } RESOURCE { name = LithiumDeuteride amount = 500 maxAmount = 500 } RESOURCE { name = Minerals amount = 500 maxAmount = 500 } RESOURCE { name = Mopedantte amount = 500 maxAmount = 500 } RESOURCE { name = Nitratine amount = 500 maxAmount = 500 } RESOURCE { name = PolyvinylChloride amount = 500 maxAmount = 500 } RESOURCE { name = Regolith amount = 500 maxAmount = 500 } RESOURCE { name = Salt amount = 500 maxAmount = 500 } RESOURCE { name = Silicates amount = 500 maxAmount = 500 } RESOURCE { name = sodium amount = 500 maxAmount = 500 } RESOURCE { name = Spodumene amount = 500 maxAmount = 500 } RESOURCE { name = LqdAmmonia amount = 350 maxAmount = 350 } RESOURCE { name = LqdArgon amount = 350 maxAmount = 350 } RESOURCE { name = LqdCO2 amount = 350 maxAmount = 350 } RESOURCE { name = LqdCO amount = 350 maxAmount = 350 } RESOURCE { name = LqdDeuterium amount = 350 maxAmount = 350 } RESOURCE { name = Diborane amount = 350 maxAmount = 350 } RESOURCE { name = LqdFluorine amount = 350 maxAmount = 350 } RESOURCE { name = FusionPellets amount = 350 maxAmount = 350 } RESOURCE { name = LqdHelium amount = 350 maxAmount = 350 } RESOURCE { name = LqdHe3 amount = 350 maxAmount = 350 } RESOURCE { name = Hexaborane amount = 350 maxAmount = 350 } RESOURCE { name = Hydrazine amount = 350 maxAmount = 350 } RESOURCE { name = LqdHydrogen amount = 350 maxAmount = 350 } RESOURCE { name = SolidHydrogen amount = 350 maxAmount = 350 } RESOURCE { name = HTP amount = 350 maxAmount = 350 } RESOURCE { name = Kerosene amount = 350 maxAmount = 350 } RESOURCE { name = LqdKrypton amount = 350 maxAmount = 350 } RESOURCE { name = LqdNeon amount = 350 maxAmount = 350 } RESOURCE { name = LqdMethane amount = 350 maxAmount = 350 } RESOURCE { name = LqdNitrogen15 amount = 350 maxAmount = 350 } RESOURCE { name = LqdNitrogen amount = 350 maxAmount = 350 } RESOURCE { name = LqdOxygen amount = 350 maxAmount = 350 } RESOURCE { name = LqdOxygen18 amount = 350 maxAmount = 350 } RESOURCE { name = LqdTritium amount = 350 maxAmount = 350 } RESOURCE { name = Water amount = 350 maxAmount = 350 } RESOURCE { name = HeavyWater amount = 350 maxAmount = 350 } RESOURCE { name = LqdXenon amount = 350 maxAmount = 350 } RESOURCE { name = EnrichedUranium amount = 300 maxAmount = 300 } RESOURCE { name = UF4 amount = 300 maxAmount = 300 } RESOURCE { name = UraniumNitride amount = 300 maxAmount = 300 } RESOURCE { name = ThF4 amount = 300 maxAmount = 300 } RESOURCE { name = DepletedFuel amount = 300 maxAmount = 300 } RESOURCE { name = DepletedUranium amount = 300 maxAmount = 300 } RESOURCE { name = Plutonium-238 amount = 300 maxAmount = 300 } RESOURCE { name = Thorium amount = 300 maxAmount = 300 } RESOURCE { name = Uraninite amount = 300 maxAmount = 300 } RESOURCE { name = Air amount = 25000 maxAmount = 25000 } RESOURCE { name = Ammonia amount = 25000 maxAmount = 25000 } RESOURCE { name = ArgonGas amount = 25000 maxAmount = 25000 } RESOURCE { name = Deuterium amount = 25000 maxAmount = 25000 } RESOURCE { name = CarbonDioxide amount = 25000 maxAmount = 25000 } RESOURCE { name = CarbonMonoxide amount = 25000 maxAmount = 25000 } RESOURCE { name = Fluorine amount = 25000 maxAmount = 25000 } RESOURCE { name = Helium3 amount = 25000 maxAmount = 25000 } RESOURCE { name = Helium amount = 25000 maxAmount = 25000 } RESOURCE { name = Hydrogen amount = 25000 maxAmount = 25000 } RESOURCE { name = KryptonGas amount = 25000 maxAmount = 25000 } RESOURCE { name = Methane amount = 25000 maxAmount = 25000 } RESOURCE { name = NeonGas amount = 25000 maxAmount = 25000 } RESOURCE { name = Nitrogen amount = 25000 maxAmount = 25000 } RESOURCE { name = NitrousOxide amount = 25000 maxAmount = 25000 } RESOURCE { name = Oxygen amount = 25000 maxAmount = 25000 } RESOURCE { name = SolarWind amount = 25000 maxAmount = 25000 } RESOURCE { name = XenonGas amount = 12500 maxAmount = 12500 } MODULE { name = TweakScale type = stack defaultScale = 2.5 scaleFactors = 0.625, 1.25, 1.875, 2.5, 3.75, 5, 7.5, 10, 15 scaleNames = 0.625m, 1.25m, 1.875m, 2.5m, 3.75m, 5m, 7.5m, 10m, 15m } // Modules MODULE { name = InflatableStorageTank animationName = ISTgrow // resourceName = Ore animationExponent = 1 maximumRatio = 0.1 } MODULE { name = InflatableStorageTank animationName = ISTbar // resourceName = Ore animationExponent = 1 maximumRatio = 1 } } The results Link to my files if you wish to add them to interstellar fuel switch https://www.dropbox.com/s/ix8302va3snon9t/Silos.zip?dl=0
  7. My bad interstellar fuel switch's (the ones your refinery use) some thing like this // KSPI-E // InflateableStorageTank Large (IST2501) PART { // General parameters name = Gas Silo module = Part author = Eleusis La Arwall // artist // Asset parameters MODEL { // rotation = 0,90,0 model = InterstellarFuelSwitch/Parts/TankRevamp/modelIST2501 texture = InflateableStorageTank, InterstellarFuelSwitch/Parts/TankRevamp/InflateableStorageTankGasL texture = InflateableStorageTank_NRM, InterstellarFuelSwitch/Parts/TankRevamp/InflateableStorageTankGas_NRM } scale = 1 rescaleFactor = 5 // Node definitions - Position X, Position Y, Position Z, Up X, Up Y, Up Z // node_stack_top = 0.0, 1.2, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0, 1 // CoMOffset = 0.0, -0.47, 0.0 // Editor parameters TechRequired = specializedFuelStorage entryCost = 1000 cost = 10000 category = FuelTank subcategory = 0 title = IFS Supreme inflatable Storage Tank system for gases manufacturer = #LOC_IFS_IST2501gas_manuf // #LOC_IFS_IST2501gas_manuf = Storagetainements description = The honeycomb insides of this inflatable Storage silo enables it to hold all form's of gaseous resources at once. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // Standard part parameters mass = 5 fuelCrossFeed = True bulkheadProfiles = srf // Drag dragModelType = default maximum_drag = 2 minimum_drag = 2 angularDrag = 20 // Damage and Temperature crashTolerance = 7 maxTemp = 2000 // Effects fx_gasBurst_white = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0, decouple sound_vent_large = decouple RESOURCE { name = Air amount = 400000 maxAmount = 400000 } RESOURCE { name = Ammonia amount = 400000 maxAmount = 400000 } RESOURCE { name = ArgonGas amount = 400000 maxAmount = 400000 } RESOURCE { name = Deuterium amount = 400000 maxAmount = 400000 } RESOURCE { name = CarbonDioxide amount = 400000 maxAmount = 400000 } RESOURCE { name = CarbonMonoxide amount = 400000 maxAmount = 400000 } RESOURCE { name = Fluorine amount = 400000 maxAmount = 400000 } RESOURCE { name = Helium3 amount = 400000 maxAmount = 400000 } RESOURCE { name = Helium amount = 400000 maxAmount = 400000 } RESOURCE { name = Hydrogen amount = 400000 maxAmount = 400000 } RESOURCE { name = KryptonGas amount = 400000 maxAmount = 400000 } RESOURCE { name = Methane amount = 400000 maxAmount = 400000 } RESOURCE { name = NeonGas amount = 400000 maxAmount = 400000 } RESOURCE { name = Nitrogen amount = 400000 maxAmount = 400000 } RESOURCE { name = NitrousOxide amount = 400000 maxAmount = 400000 } RESOURCE { name = Oxygen amount = 400000 maxAmount = 400000 } RESOURCE { name = SolarWind amount = 400000 maxAmount = 400000 } RESOURCE { name = XenonGas amount = 200000 maxAmount = 200000 } MODULE { name = InflatableStorageTank animationName = ISTgrow // resourceName = Ore animationExponent = 1 maximumRatio = 0.1 } MODULE { name = InflatableStorageTank animationName = ISTbar // resourceName = Ore animationExponent = 1 maximumRatio = 1 } MODULE { name = TweakScale type = stack defaultScale = 2.5 scaleFactors = 0.625, 1.25, 1.875, 2.5, 3.75, 5, 7.5, 10, 15 scaleNames = 0.625m, 1.25m, 1.875m, 2.5m, 3.75m, 5m, 7.5m, 10m, 15m } } Except stats fixed. One for each type, solid, liquid, gas, radio active. And at master tech one that can hold them all at same time.
  8. @ FreeThinker could you make expanding resource containers that can hold all of the resources at one time and can be scaled to massive? The reason I ask is because I like a to make planetary bases but having almost 150+ different resource containers on screen at one time causes my cpu to die! If you don't want to mix resource types maybe make four and name them some thing like 'Radio active silo' 'Gasses silo' 'Liquid silo' 'Solid storage'.
  9. I used EL and simple construction to build a rocket on a mun but I can't seem to make the uranium nitrite to power my reactor. I am quit sure I have the resources I need but cant seem to figure out the IRSU process Ok I figured out I am mission flourite witch I found only a bit away from me now however I have every thing for uranium tetrafluoride ammonolysis but I can't find the process on any of my IRUS's where is it at and what tech tree is it in? -edit After messing with every thing for over an hour I finally got it all to work. Dang is it complicated though.
  10. it was just updated and that broke my game lol and even when un updating its all weird
  11. Found and replaced all still dint work. I am using simple construction as well though so it may be a conflict between the new updates
  12. For some resin even with your setting the launch pads are not working any more. They show productivity on the UI but it says locked and there is no option to select EL's UI
  13. How dose the UI work? And how do I know if any of the mod besides the parts are working at all? I have a station. It has four civs in the apartment but nothing seems to do any thing lol
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