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Baleurion

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  1. Sorry if this has been asked time and time again, i'm newly back to KSP heavy modding and its hard to keep track of which mods / addons are updated and which are 3 years old and shouldnt even be attempted I'm of course running Textures Unlimited, and this Recolor mod. Now, i'm looking for where i can find compatible recolors for the NearFutureTech mods (liquid hydrogen/methane engines, the other parts), as well as some fuel tanks that i *think* are stock but arent supported in this recolor (the fuel adapters and the mid-sized tanks). I'm running these versions; TexturesUnlimited-1.5.10.25 TU_Stock Recolour_v0_3_10 TU_pWingsB9_v0_1_0 I'm looking for recolor mods for these; NearFuture (all packs) FarFutureTechnologies_1_2_0 SCANsat-v20.4 Pathfinder-1.38.0 KerbalAtomics_1_3_3 DMagic_Orbital_Science-1.4.3 Do those exist or is it just a case of, nobody has put in the work on making those mods compatible yet (understandable given the amount)? Thanks, sorry for just splashing a big list, ive searched in google but found very sporadic extremely old / incomplete packs.
  2. Sorry if this has been asked time and time again, i'm newly back to KSP heavy modding and its hard to keep track of which mods / addons are updated and which are 3 years old and shouldnt even be attempted I'm of course running Textures Unlimited, and this Recolor mod. Now, i'm looking for where i can find compatible recolors for the NearFutureTech mods (liquid hydrogen/methane engines, the other parts), as well as some fuel tanks that i *think* are stock but arent supported in this recolor (the fuel adapters and the mid-sized tanks). I'm running these versions; TexturesUnlimited-1.5.10.25 TU_Stock Recolour_v0_3_10 TU_pWingsB9_v0_1_0 I'm looking for recolor mods for these; NearFuture (all packs) FarFutureTechnologies_1_2_0 SCANsat-v20.4 Pathfinder-1.38.0 KerbalAtomics_1_3_3 DMagic_Orbital_Science-1.4.3 Do those exist or is it just a case of, nobody has put in the work on making those mods compatible yet (understandable given the amount)? Thanks, sorry for just splashing a big list, ive searched in google but found very sporadic extremely old / incomplete packs.
  3. Quick question, love the mod, spectacular work Is it intended to not have smoke after the Waterfall-modified engines (such as stock Skipper, Reliant, and NearFuture compatible ones like Erebus liquid methane etc)? I get that it wont use the particle plumes, but im thinking there still ought to be smoke when launching and some distance behind the engine, no? Or am i suffering from some compatability issue? Running these versions; Waterfall_0_8_1 StockWaterfallEffects_0_6_3 SmokeScreen-2.8.14.0 SRB_Waterfall_Effects_SWE-1.4.1_HOTFIX RealPlume_v13.3.2 RealPlume-Stock_v4.0.8 Engine_Lighting_Relit-1.6.3.2
  4. They added them in stock?!! God ive been away for a while Yeah TR adds mirror finishes to the helmets.
  5. Thanks! Yeah didnt even notice that widget xD Does it cause those preformance issues even when not open / not being used? Edit: Nvm, read first reply later
  6. Sorry for asking something probably alreayd asked, but what exactly is this? I thought this referred to the gizmos in lower left, or the maneuver nodes, but they're still there when turning it off? Or does this mod have a remade more efficent code for it? DisableManeuverTool [KSP 1.12.0 - 1.12.3] Allow disabling the stock maneuver tool in the in-game settings menu (it can cause severe lag/stutter, especially with Kopernicus modified systems)
  7. Hmm, i dont have a gold visor in my game, i guess Texture Replacer overrides it? Edit: sorry i think i just remembered, it was some bits and bobs from the old Renaissance pack i used back in the day.
  8. I know this is like a super-necro strange question. But i just got back in the game (heavily modded of course) after like 5 years of not playing it xD I remember back in the day, i "think" i used this pack, and i think there was a sort of optional texture for use with TextureReplacer, that changed the 4 hero kerbals (Jeb, Valentina, Bob, Bill) into an orange style suit, with a gold visor. Was that in this pack once upon a time? Or anyone know where that was from?
  9. Is there any way to increase the displacement strength of the tesselation? I mean like, bump up the "vertical depth" a few percent? I will admit i didnt try touching the quality setting because its already at max, and i assume "Range" is just the draw distance. Is it edge length?
  10. Does this work with the same shader graphic goodies as in your first Planet Overhaul pack? Maybe all your packs include that bloom and stuff, idk =)
  11. Planetshine was definetly noticeable on my end (it had configs where you could simply bump up the visibility of the effect), absolutely gorgeous to see the blue shine of the planet below, or the green glow of Jool in orbit. But either way, checked out your other 2 planet pack mods and my god i LOVE those Delta-V maps. Any chance this mod gets one too? And any chance for a minimod that changes the KSC location to not be on a mountain (i like getting into orbit to be roughly as difficult as vanilla tbh)
  12. I may have it on my dropbox mod folder backup, i'll check.
  13. So then, how does one do it? No clear answers on any mod pages =P Some people say you can NOT use both Firespitter and IFS together, others say you can just use ISF, others say you should just use Firespitter (but surely that loses functionality that ISF has?) Is it safe to use both dlls then? Do most people use both?
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