-
Posts
4 -
Joined
-
Last visited
Reputation
1 Neutral-
allakwea changed their profile photo
-
[1.12.x] - Modular Kolonization System (MKS)
allakwea replied to RoverDude's topic in KSP1 Mod Releases
Unfortunately I did not consider their params in aggregate - this is my mistake. I saw the possibility of using them without further action(although the old forums came across that this is not possible) - and it surprised me. I'm just going to keep in mind that all is not as it seemed at first glance.Thanks for the clarification. About balance, no idea, I do not even know so well KSP mechanics to have the audacity to advise. -
[1.12.x] - Modular Kolonization System (MKS)
allakwea replied to RoverDude's topic in KSP1 Mod Releases
Question came from the fact that the first Karbonite engines look a little unbalanced(in my opinion, especially if I can use them immediately.). "stock engines" - 5lvl tech ~650kH and ~ 3000 with Karbonite. of course if not consider other options. -
[1.12.x] - Modular Kolonization System (MKS)
allakwea replied to RoverDude's topic in KSP1 Mod Releases
I assumed that I not be able to fill Karbonite tanks in VAB when I play career mode. now no need to extract Karbonite with drill. Thank you. This is what interested me. p.s. I apologize, English is not my native language. -
[1.12.x] - Modular Kolonization System (MKS)
allakwea replied to RoverDude's topic in KSP1 Mod Releases
Hi. I had a strange situation. Playing in a career mode (normal difficulty +) with Karbonite (and a lot of other mods, + situation repeats when I uninstall all other mods, if this is necessary). I researched the first Karbonite tanks/engines and I can fill this tanks with fuel in the VAB. as I understand - I can not to fill them in VAB. or fill tanks are available by design?