Siminator

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  1. 1. Similar error message as with Rotary Switches Cannot clone model 'Squad/Props/IndicatorPanel/model' as model does not exist Model was not compiled correctly Cannot create prop NullReferenceException: Object reference not set to an instance of an object 2. The small lander spawns correctly 3. The error message is from ASET_ALT_WARN_Dial. ASET_ALT_WARN_Dial ASET_BREAKFORCE_Dial ASET_Drive_SPD_Dial NIDnb_Clear NIDnb_Arrow NIDnb_Course NIDnb_DashMark NIDnb_Heading NIDnb_PointMark NIDnb_WideArrow all RB-switches all switch_B_buttons all switch_tumblers all switch_tumblers_v3 File error: Out of memory at <0x00000> <unknown method> at System.Array.Resize[TextureDummy] (.TextureDummy[]& array, Int32 length, Int32 newSize) [0x00028] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1929 at System.Array.Resize[TextureDummy] (.TextureDummy[]& array, Int32 newSize) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1913 at System.Collections.Generic.List`1[T].set_Capacity (Int32 value) [0x00012] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:622 at System.Collections.Generic.List`1[T].GrowIfNeeded (Int32 newCount) [0x00017] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:100 at System.Collections.Generic.List`1[T].Add (.T item) [0x00013] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:91 at KSPPartTools.PartReader+TextureDummyList.AddTextureDummy (Int32 textureID, UnityEngine.Material material, System.String shaderName) [0x00000] in <filename unknown>:0 at KSPPartTools.PartReader.ReadMaterialTexture (System.IO.BinaryReader br, UnityEngine.Material mat, System.String textureName) [0x00000] in <filename unknown>:0 at KSPPartTools.PartReader.ReadMaterial (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0 at KSPPartTools.PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at KSPPartTools.PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 UnityEngine.Debug:LogError(Object) Cannot clone model from 'Control/NumInputDial_NoButton Cannot create prop NullReferenceException: Object reference not set to an instance of an object + the Rotary Switches form n_pos folders
  2. @alexustas I'm using Unity 5.5.1f1 with PartTools 23. I've tried 5.3.4f1, but same error message as above.
  3. Hello, I've run into a Problem while making an ASET-Build of a stock pod (the Mk2 Lander) Some Props don't spawn in Unity, in this case the X-PointerModeSelector-01. The console response following: Cannot clone model 'ASET/ASET_Props/Control/SwitchRotary/model/Switch_Rotary_Model' as model does not exist Cannot clone model 'ASET/ASET_Props/Control/SwitchRotary/model/Switch_Rotary_DoubleCollider_L-R' as model does not exist Cannot clone model 'ASET/ASET_Props/Control/SwitchRotary/model/Switch_Rotary_4_Marks' as model does not exist Model was not compiled correctly Cannot create prop NullReferenceException: Object reference not set to an instance of an object In fact it seems to happen with all Rotary Switches in the '[number]_pos' folders Does anyone knows a solution for this problem? Thanks in advance for your help.