Siminator

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About Siminator

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  1. @Stratickus The work on most of the engines is nearly complete, but seven still have some bugs(Ant, Nerv, Dachshund, Thunder, Vector, Shiba and Dawn) I could send you a link to a development version of the patch with a list of known bug if you want to help. EDIT: After some additional changes the Dachshund, Thunder and Shiba now properly react to the patch.
  2. @eberkain I don't think so, because it will need the exact name of the optional meshes. But if the engines are similar to those from VSR, it might be relatively simple to adapt the patch.
  3. @fallout2077 If I understand your problem correctly, this bug only prevents the thrust from being displayed in Kerbal Engineer, but engines itself work. Do you use any mods that alter stock parts, especially engines, other than Stock Part Revamp? Have you tried to reinstall Kerbal Engineer? @Stratickus Great idea . Thanks. I probably have time to work on a MM patch over the weekend.
  4. Rather big, five different .cfg's, some with multiple changes. https://www.dropbox.com/s/qn9n6fav32564et/Engine Fix for SPR.zip?dl=0 (Replaces original files from Ven with partially altered versions, requires B9PartSwitch)
  5. @Ven I think I found a solution for the disappearing engine extensions, by using the B9PartSwitchModule to choose the typ of structure in the VAB/SPH. The parts persist even after unloading an reloading the craft. This is a code example from the engine.cfg for the LVT 30 "Reliant" and how it looks ingame ("Poodle engine") MODULE { name = ModuleB9PartSwitch moduleID = meshSwitch switcherDescription = Structure SUBTYPE { name = Compact } SUBTYPE { name = Extended transform = Size2A transform = Collider.001 node = top2 } } I have reworked all engines like above. I can upload the .cfg's if it's ok.
  6. 1. Similar error message as with Rotary Switches Cannot clone model 'Squad/Props/IndicatorPanel/model' as model does not exist Model was not compiled correctly Cannot create prop NullReferenceException: Object reference not set to an instance of an object 2. The small lander spawns correctly 3. The error message is from ASET_ALT_WARN_Dial. ASET_ALT_WARN_Dial ASET_BREAKFORCE_Dial ASET_Drive_SPD_Dial NIDnb_Clear NIDnb_Arrow NIDnb_Course NIDnb_DashMark NIDnb_Heading NIDnb_PointMark NIDnb_WideArrow all RB-switches all switch_B_buttons all switch_tumblers all switch_tumblers_v3 File error: Out of memory at <0x00000> <unknown method> at System.Array.Resize[TextureDummy] (.TextureDummy[]& array, Int32 length, Int32 newSize) [0x00028] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1929 at System.Array.Resize[TextureDummy] (.TextureDummy[]& array, Int32 newSize) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Array.cs:1913 at System.Collections.Generic.List`1[T].set_Capacity (Int32 value) [0x00012] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:622 at System.Collections.Generic.List`1[T].GrowIfNeeded (Int32 newCount) [0x00017] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:100 at System.Collections.Generic.List`1[T].Add (.T item) [0x00013] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:91 at KSPPartTools.PartReader+TextureDummyList.AddTextureDummy (Int32 textureID, UnityEngine.Material material, System.String shaderName) [0x00000] in <filename unknown>:0 at KSPPartTools.PartReader.ReadMaterialTexture (System.IO.BinaryReader br, UnityEngine.Material mat, System.String textureName) [0x00000] in <filename unknown>:0 at KSPPartTools.PartReader.ReadMaterial (System.IO.BinaryReader br) [0x00000] in <filename unknown>:0 at KSPPartTools.PartReader.ReadChild (System.IO.BinaryReader br, UnityEngine.Transform parent) [0x00000] in <filename unknown>:0 at KSPPartTools.PartReader.Read (.UrlFile file) [0x00000] in <filename unknown>:0 UnityEngine.Debug:LogError(Object) Cannot clone model from 'Control/NumInputDial_NoButton Cannot create prop NullReferenceException: Object reference not set to an instance of an object + the Rotary Switches form n_pos folders
  7. @alexustas I'm using Unity 5.5.1f1 with PartTools 23. I've tried 5.3.4f1, but same error message as above.
  8. Hello, I've run into a Problem while making an ASET-Build of a stock pod (the Mk2 Lander) Some Props don't spawn in Unity, in this case the X-PointerModeSelector-01. The console response following: Cannot clone model 'ASET/ASET_Props/Control/SwitchRotary/model/Switch_Rotary_Model' as model does not exist Cannot clone model 'ASET/ASET_Props/Control/SwitchRotary/model/Switch_Rotary_DoubleCollider_L-R' as model does not exist Cannot clone model 'ASET/ASET_Props/Control/SwitchRotary/model/Switch_Rotary_4_Marks' as model does not exist Model was not compiled correctly Cannot create prop NullReferenceException: Object reference not set to an instance of an object In fact it seems to happen with all Rotary Switches in the '[number]_pos' folders Does anyone knows a solution for this problem? Thanks in advance for your help.