# Physics Student

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1. ## Duna,Eve, or neither?

This is a pretty good tutorial on how to get to Gilly. If you really want to land on Eve, I built an Ascent Vehicle wich is pretty easy to land and Ascent with. It's pretty heavy though and it only gets your Kerbals to Low Eve Orbit, not all the way home. Get the easy to fly Eve vehicle here!
2. ## The Retro Solar Rescue

@marcushouse very nice, you make this look so easy. I guess, with raw delta v, anything can be done. It's heartwarming to see that you guys like the challenge so much, you even participate multiple times. I'm going to do it again too.

4. ## The easy way of docking (works even without RCS)

I found some really nice and easy ways of docking I wanted to share. Since my time today is limited, I'm not going to finishing this post right away, I'll do further editing of the OP to include more methods. Everyone is welcome to share theirs, if they're better explained than mine or new I'll include them with a reference to the author. 1. My absultely favorite method I can't believe I haven't thought of earlier. Really, I just discovered this method very recently and I hit my forehead onto the table for not thinking of it earlier. Dependencies: (- having completed the rendezvous maneuver successfully (this tutorial is just on docking)) - Torque wheels on both vessels - Control over both vessels (all SAS features on both vessels) - propulsion on one vessel (not necessarily RCS) 1.: get the two vessels close together (less than 100 Meters should be fine) and cancel out relative velocity as precise as possible (0.1 m/s might be too much). To do this, switch to target mode, point retrograde and burn (very gently) until your velocity-indicator reads 0.0 m/s. If you're not close enough to your target, get closer first. 2. tell SAS to point towards the target. Make sure RCS is disabled while the ship turns to prevent any change in relative velocity. It needs to stay zero. 3. switch to the other vessel using the "/" button. 4. repeat step 2 with the other vessel. 5. Throttle up very gently on any of the two vessels until you move towards the target at 0,5 to 1 m/s. If your relative velocity was zeroed out sufficiently and the distance between them wasn't too big, they will dock. this method works surprisingly well, even with very big and sluggish vehicles.
5. ## Destroy the object above you.

Luke Skywalker - obviously.
6. ## Dumb things found on the Internet

If you don't get, why this is stupid, look up what a Reuben's tube is actually supposed to do. I'm a big Slayer fan and yes, I have done this myself once (this is another video, we didn't record it)
7. ## Where have you not been in KSP yet!

Hands down, where have you not been in KSP so far? I made a list which I'm going to work through. I've never been to (landed on) - Gilly - Ike - Dres - Laythe - Bob - Pol - Eeloo Why? I dunno, I was just shocked when I realized how long the list still is.
8. ## The Apollo Applications Program: 1.0 Edition

This is why I'm hyped for the new update, we can build a new Apollo applications type of Rocket
9. ## KSP Weekly: Fixing projects and making contact

Wow, I'm super excited about this new feature! I can already think of lots of uses for this, e.g. building a S1-D from the Saturn v applications programs As you can see, the 4 outer F1 engines can be dropped early while the center F1 continues propelling the rocket all the way to Orbit. Those 4 engines could then potentially be recovered. We need hollow colliders to make such a thing. Please add hollow colliders to all decouplers, it's such a great feature.
10. ## KSP Weekly Challenge Suggestions

Build a plane using only a single wing.
11. ## Efficient ascent.

make the first stage bigger, maybe 3 or 4 FL-T400 tanks. you don't need that kind of acceleration.
12. ## Reliable Eve Reentry and Ascent Vehicle

I used the craft for the weekly challenge
13. ## Reliable Eve Reentry and Ascent Vehicle

Hi fellows! I'd like to share a project I've been working on for a while now. I'd also like to hear your thoughts and opinions on it. The Vehicle is called "EAV4" (Eve Ascent Vehicle for 4 Kerbals). Mods with parts: - Kerbal Engineer Redux - Mech Jeb - Build with Ven Stock Revamp installed, but only stock parts are used, so it should work without the mod) It's pure stock now. Craft File (just the spacecraft) All in one Craft to launch from Kerbin It's goals -in decreasing order- are: - reliability (aerodynamic stabilizers and heatshield seperate cleanly, it doesn't wake the kraken) - ease of use (it's always stable both on reenty and ascent, has a reasonable margin of error and lands on parashutes only) - simplicity (no need of being refueled on the surface, reasonable staging setup, low part count Edit ) - versatillity (it should be able to ascent from anywhere on EVE) - mass-efficiency - low tech level (the aerospike engines and the inflatable heat shield are the highest-tec parts) Had to dump that one - elegance (that's a matter of opinion, I find it rather beatiful) Here is a demonstration of it's capabillities. It's designed to be propulsively captured by a transfer stage and then aerobrake into a circular EVE- Orbit. That's why it has the poodle stage on top. There's a probe core facing the other direction for doing that.
14. ## KSP Challenge: Taking the scenic route!

My entry. as promised, I did it on Eve. For this mission, it makes much more sense to land the vehicle first and then ascent from Eve instead of doing it the other way around. My vehicle is especially designed to be easy to fly. This challenge was perfect to prove that. You can get the craft-file here, If you want to have a go wit it. Full album:
15. ## Why does Dres get barely any attention?

I always thought it was a piece of dust on my Monitor
16. ## [1.2.2] EnvironmentalVisualEnhancements [1.2-2]

Hi fellows. I really like the mod. I just added it (with the configs provided here) as well as Scatterer to a fresh KSP install and I'm very pleased with the result. However. I just landed on the planet Eve, plunged through the beautiful clouds and suddenly: it's dark. Way too dark and for some reason, the darkness doesn't apply to everything. Fairings are still illuminated and the ground seems to be illuminated, but only in the distance. Is there a way to make i brighter on Eve's surface, maybe with different configurations? I read they the brightness on Venus' surface is comparable to the brightness on Earth's surface, so I think this should apply in the Kerbol System as well.
17. ## KSP Challenge: Taking the scenic route!

I'm going to demonstrate how easy my new Eve Ascent Vehicle is to fly by doing this challenge on Eve! Instead of landing afterwards, I'm going to land it in advance.
18. ## Destroy the object above you.

I suck the atmosphere away with the Mega Maid.
19. ## Reliable Eve Reentry and Ascent Vehicle

The craft has been updated. It's now 20% more reliable has 10% more delta-v and is 100% stock. It's now absolutely stable on reentry (no but- or be careful here and there, simply drop it through the atmosphere!) due to its new octagonal star stabilizer. Mass increased marginally and highest tech parts (vector) had to be used to improve safety on liftoff (You want to have gimbal on liftoff).
20. ## Reliable Eve Reentry and Ascent Vehicle

I'm working on a new iterartion, this time in a new stock imstall.
21. ## What did you do in KSP today?

It happens in real life too
22. ## Dumb things found on the Internet

This sums up every KSP rescue mission ever:
23. ## Mun in one trip

I wouldn't do it without scansat installed
24. ## Reliable Eve Reentry and Ascent Vehicle

Your vehicle violates all criteria (except of being lightweight), but I'm properly amazed by what's possible in launch mass. Think I'll start again from scratch.
25. ## Reliable Eve Reentry and Ascent Vehicle

I tried that, it's less stable. The grid of wings has proven to be reliable, it keeps the craft pointed retrograde, even at 10g of deceleration.