Jump to content

ZQSDsvp

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral
  1. Well, good to know that much A living community is always a good sign when it comes to problem solving, and from what you said the devs seem to react to the feedback from the community. Concerning the key problem, it'll probably look quite peculiar since... I usually use the arrows when it comes to anything "fast paced" (include here anything where you control a character, would it be a "shooter" or whatever is similar enough) but I'll use ZQSD, or as most of the world tend to call it ,"WASD", whenever it's a more "sim-based/management" game, with tons of menus/actions of equal importance to the game. I guess it's due to the use I make of the resting space around the arrow keys, and unmistakable spacing and placement of the keys around, which allow for fast gameplay without anything like "oh crap did I just activate that trap and throw a grenade at my teammates instead of going forward while putting on a silencer ?" which usually happens when you're not so sure where your fingers were on the keyboard. As for the missing settings issue, even if the setting screen wasn't updated to allow it, couldn't it be possible via the settings.cfg, as I guess such actions already have a command name like "EVA_left" "EVA_right" "Editor_pitchUp" and so on, probably just not listed in the setting and so, assuming defaut engine keys maybe ? Would knowing the name (of those map movement functions) allow us to add those to the settings using the same syntax, and redefine them from the .cfg directly ? it would only be a matter of putting a sticky on the forum for everyone to know about these function and what to add to the cfg, while the devs can cram in more fixes/contents into the next patch without the need to hurry it for 4 missing key settings in the menu. I hope I made sense.
  2. Hello, just bought what I thought would be a fun game, only to discover a rather IRRITATING problem concerning the keybinds, that even with 2 hours of troubleshooting and googling and whatnot, couldn't be solved... I'm Using an AZERTY keyboard, game is globally mapped to a QWERTY keyboard, did all the changes in the options, pretty much used to the qwerty based country to ignore the rest of the world, and still (for what I could see of the game, that is, the 2 1st buubles from a certain "werner von kerman" or whatever) the "map" view (literally the 1st view you get where you see the various building, launch pads etc) only respond to WASD, which is HIGHLY unplayable and unacceptable from something sold in 2017... I did double and triple check that absolutely NOTHING was bound to "W", anywhere in any menu... even did a quadruple check, by looking thoroughly at the settings.cfg, and found no "W" key bound to any action, primary or secondary... yet, the game requires me to contortionate my left hand simply to use the most basic feature of the game, on the very 1st tutorial there is in the game... So, please, is there an option or a workaround (and no, NOT switching keyboard to "US mode" with alt+shift, I already know how to do it, but I need my keyboard to stay in its normal mode) or Am I doomed to ask for a refund ? Any functional advice is welcome.
×
×
  • Create New...