Nergal8617

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About Nergal8617

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    Bottle Rocketeer

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  • Location Midwest, USA
  1. You are probably running out of RAM. I presume that you are running a heavily modded install so the only fix is to either run the 64 bit version of KSP or get rid of some of your mods.
  2. Sorry, going to need more info than that. Preferably a screenshot of your game data folder.
  3. I don't know, maybe? I guess it depends on how you define good time and on who you ask.
  4. That's not a bad thing. Honestly, even though I can tell it's not your first language, I have to say I have an easier time reading and understanding your posts than I do the posts of some people who only speak English. EDIT: Besides, my sense of humor is questionable and tends towards sarcasm and snark anyway.
  5. I suspect my particular brand of humor just doesn't translate well. Yes they did get assistance from the community with localization and I'm quite sure a lot of it was simply proofreading to make sure the translations were correct.
  6. I have never left Kerbin SOI. I will at some point, I just haven't yet.
  7. Not sure I'd want my proofreading or editing done by the average internet user . This community is better than most however.
  8. If you want it to be coherent at all it had better be thorough. In general more time is spend editing and proofreading than is spent writing in the first place.
  9. Huh. That is strange but come to think of it I don't believe I have ever tried that. I now have a strange desire to test it and see what happens.
  10. To be fair that is more an issue with mods leaking memory. I run a modded install and can play literally for hours, as in 8 or more hours straight, without crashing.
  11. The only one I can think of off the top of my head is Extraplanetary Launchpads, however that won't work for unmanned missions as you need kerbals onsite to actually build anything. Oh, and Ground Construction but the same limitation applies.
  12. Not that I am aware of, however if you are or don't mind using MechJeb it has an option for docking angle in its docking autopilot.
  13. There should be an Extras folder included with the Kerbal Atomics zip that has a cfg file to switch atomic engines back to liquid fuel use.
  14. If I remember correctly, stock ports do not work with Konstruction ports at all.