TK-313

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About TK-313

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    Bottle Rocketeer

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  1. Hip, hip, hurrah! Finally my TKS won't be an awkward FGB-Gemini cross...
  2. *Quietly hopes that the Alnair rocket will, after all, get its proper side inscription back*
  3. No-no, that's the Vostok/Voskhod option. The Soyuz doesn't let you die like men before you do something useful! But actually the Soyuz LES isn't in the pack yet, so in the meantime feel free to use the stock one. Which figures, since it is a stockalike pack.
  4. That'd be great! Thanks, and feel free to ask!
  5. Thanks! I do have to note, though, that the "Alnair" inscription on the side of the rocket looked much more... personal, maybe, than the ALV 01. Will we have that option? P.S. If it still matters, in Russian it spells "Альнаир". Yeah, with that "soft sign" letter that doesn't have a sound of its own
  6. The current IGLA is nice, but you previously had this seriously cool model: Any plans to reuse it?
  7. Just some playing around with FASA... A Gemini spaceship launched from the KSC this night. Where is it going? To the Mun!.. Well, no. Minmus is easier to land on, plus we have a tourist who wants to see it. To Minmus! Ready for TMI Why bring the solar panels when Gemini has a perfectly good fuel cell? Because with our multiple landings we'll need all monoprop we have! (That, and someone forgot to fill 2 large monoprop tanks out of 3) Orienting for a retro burn... Low Minmus orbit. Very low. Seeing every single rock on the ground while traveling at orbital velocity is fraggin' scary. Who cares that it's less than 160 m/s, it IS orbital velocity! Who needs a lander on Minmus, anyway? Jeb boldly goes where only Val has gone before. He really wants to qualify for Grade 2 pilot. Open your eyes, Mr. Tourist, we're coming home! You certainly won't die today - or even this week. Also, it is pure coincidence that we'll land on day eight. [Pics of a very rough ballistic reentry should have been here, but Jeb was too busy saving himself to reach for his camera. Yes, Jeb, you are a good pilot. A bad one wouldn't survive a reentry maneuver screwed up so badly] And there he is, the decorated hero of Minmus! The tourist was too happy to be alive to show up for a memorable photo, though.
  8. Meanwhile, here is a little patch by me to add some KIS-powered inventory space to the modules to reflect that space stations are actually bigger than Soyuz pods and the TKS is a HUGE orbiter. Should do a USI-LS patch later as well. All volumes are "played by ear", so sorry for possible inadequacies! @PART[Tantares_Crew_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 400 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Tantares_Habitation_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 600 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Tantares_Habitation_2]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 600 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Tantares_Orbital_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 600 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Tantares_Orbital_2]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 600 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Alniyat_Crew_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 700 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Alniyat_Crew_2_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 3000 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Alniyat_Crew_2_2]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 3000 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Alniyat_Crew_3_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 1500 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Alniyat_Crew_3_2]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 1500 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Alniyat_Crew_4]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 1000 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Alniyat_Habitation_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 700 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Alniyat_Habitation_2_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 600 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Alniyat_Habitation_2_2]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 600 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Libra_Crew_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 200 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Acamar_Lab_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 2000 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Eridani_Crew_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 4000 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Eridani_Mid_1]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 4000 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } } @PART[Eridani_Crew_2]:NEEDS[KIS] { MODULE { name = ModuleKISInventory maxVolume = 6000 externalAccess = true internalAccess = true slotsX = 4 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } }
  9. My Proton-alike with its HEAVY payload blasting off. The docking port had to be left open for a "control from" click because the mess inside the fairing kept trying to orient itself tail forward. For the lack of native engines these ones were taken from a FASA Saturn-1B. A fun reversal of our reality, where the Antares rockets use Russian engines There we are! Ain't that a big payload. The first part of it is, of course, the Kvant, because a station without a science module is just no fun. The second is the Raskat module that only lacks a VA return pod to be a proper TKS. S stands for "supply" here, and supplies it has! Also, here's my attempt to mimic the original's "organ" RCS arrangement to at least some extent. There's definitely need for lateral thrusters... The multi-system docking node that will later go to the Kristall module. Well, later will be later, now there's Munar missions for this station to receive! Final approach to the core module...
  10. Something like this, I guess There also was once a green TKS texture, which I'm really, really looking forward to see. And speaking of old things, the black Soyuz texture from much, much earlier also looks super nice. Any chance it will be introduced again, as an option at least? Would be great for a Kerbal Soyuz-TMA.
  11. Yay, a full-sized Soyuz! The two-man pod, however, is still worth keeping - if my memory's right, the (supposed) lunar version of the Soyuz carried two.
  12. Oh. So it should be updated by overwriting the mod folder, not deleting the old version and putting the new one in? Good to know
  13. Ow. Ow. Eridani_Crew 1 and 2 gone. Right in the middle of them being in orbit as a starting space station. With kerbals inside. OW. Please, can there be a word of warning for such things in the future?