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About TK-313

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  1. Using the latest beta on 1.3. For some reason, the screens look really low-res and blurry: The same is true for some other displays: I really wonder, what's the cause of it and how can it be fixed? UPD Sorry for the trouble. Fixed.
  2. @Beale, now I owe you a mission report
  3. @debaker02 there's also the unofficial 1.2.2 thing:
  4. Tried the latest release, 1.2.2 compatibility confirmed Also, here's some more international cooperation: First, there was a contract to build a space station in Mun's orbit. And there was one N-1 with your typical Munar mission (dubbed Hermes) on top of it, collecting dust in some far corner of the space center with no actual tasks to fly and do. And from these, the Demeter mission was born.
  5. I'm sorry if this has been asked before, but is the current release reverse compatible with 1.2.2? Because I want to try it out, but I don't want to break my save.
  6. Yesyesyesyesyes! And with a separate outwards-facing single-nozzle RCS unit the set would finally be complete. And *dreams* so much more convenient for constructing TKS-like RCS systems...
  7. KNT-25 long range anomaly spotter in flight over Kerbin's north pole. The circumglobal journey begins... Totally should've painted the wings red. Because:
  8. More tests! 1. Launch with provided fairings and a stock fairing base between the tank and the crew module. Heat goes as high as 425K before starting to cool down. Isn't that tank a big offender. 2. Launch as provided in the pack with a stock large radiator. The crew module heats up to ~380K before starting to cool down. The cooling is not linear, as in all of the above examples, the part's temperature oscillates within 1-2 degrees. So does the radiator, within 1500-1600K range most of the way. Weird cooling algorhythms. Anyway, the station cools down much faster than without a radiator. The temperature then plummets to 230K and below, even with the radiator turned off. For comparison, without a radiator the temperature settles at ~280K. 3. Launch with a stock large radiator and a stock fairing base between the tank and the crew module. Top station temperature around 365K, radiator temperature in the 1400-1500's. One thing to note is that during ascent the station's temperature is stable at no more than 325K, but goes up quickly after fairing jetisson. So yeah, a separate fairing base is needed if your kerbonauts don't want to wait a few days while the station cools down from "good to roast turkey in" to "around room temperature". Not sure what's to be done with the radiator freezing the station. Perhaps it should be just the fairing base?
  9. That's a possibility, too, I'll make some tests with a radiator to see how it works out But the heat from the sun proved to be not an issue, so I was thinking more along the lines of how to prevent the overheating during ascent in the first place. That's where I believe a separate fairing base may help.
  10. I think I've managed to find out what the problem with the overheating station is. I may be totally wrong, of course, but it seems there isn't a bug. It's all about thernal conductivity. I did a series of launch tests, all of them mechjeb-controlled, to a 100/100 orbit, trajectory 55 degrees. Here's what they showed: 1. Launched the station as provided in the pack, plus thermometer on the station part. Station started heating up at above 370 m/s, the temperature increased from ~300K on Kerbin to ~400K at 70km. Fairing jetissoned at 70 km, the temperature kept going up to ~440K, then the station cooled down. 2. Launch with a stock fairing and a decoupler between the crew module and the SIV tank. Temperature stable all the way. 3. Launch with the fairing from the pack and a decoupler between the crew module and the SIV tank. Tank not jetissoned. Heated up to ~370K before starting to cool down. 4. Launch with the fairing from the pack and a decoupler between the crew module and the SIV tank. Tank jetissoned. Heated up to ~350K before jetisson at 100km, started to cool down immediately after. So here's the picture as I see it. The fairing parts get hot at supersonic speeds while in atmosphere and heat up their root part, which is the crew module. The tank does the same, to the crew module again. An appropriately thermal resistant part can decrease the heat from the tank and the fairings. Perhaps it would be wise to make the fairing attachment ring such a separate part?
  11. Since no-one seems eager to post it, I will. Video review! And, @silentvelcro, I believe this belongs in the first post.
  12. Beautiful! Can't wait for the release.
  13. I'm sorry to ask, but where's the KN-2 now? In the current download the only relevant file seems to be VintageKN2.cfg, which doesn't do anything to the IVA.
  14. Today this nice little spyplane finally stopped acting up on the strip. Woohoo, let's set out for a grand journey around all anomalies! But do we have enough fuel for a journey that long? Worry not, we bring no stupid fuel that is so painfully finite and shifts your CoM as it depletes. We're better than that - we've got nuclear power! Aren't those Osprey engines super nice. No exhaust, no deafening roar - what an eco-friendly plane! (Jeb, if you crash THAT, you are so dead. And so are we all, at the hands of furious ecologists.) The maiden flight was perfect, the plane was almost flying itself. The maiden landing, aaaaaaalmost. Well, at least we didn't miss the island. This plane totally radiates happiness. Jeb's smile positively glows in the dark after this flight.
  15. If you mean the ship's main engines which look like this in the mod then no, they aren't supposed to be multidirectional (how do you imagine this, I really wonder...). I mean, the model picture (which is among the first things to come up when you google TKS) shows quite clearly which way the nozzles are, or so I thought... As for the smaller, silver-colored bunch of thrusters on the model - they are RCS thrusters, and, IIRC, @Beale wanted to make those TKS-specific pieces at one point at least.