Cpt Kerbalkrunch

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About Cpt Kerbalkrunch

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    Spacecraft Engineer
  1. Yeah, I ended up lookin' like an idiot. Not for the first time.
  2. I getcha. I think modders get an advance copy of the update, though, so they can get prepared. Mods are important to the community, so Squad does a good job, I think, of keeping them in the loop. As for the new content in the update, it's the equivalent of a small snack before dinner to keep you satisfied. The meal is coming up in the expansion. Can't wait.
  3. I'm not so sure. I like the new crisper look to everything (not to mention the ambient lighting). The new asteroid additions are certainly welcome (along with the new contracts they bring). But one of the biggest things for any update of any game is bug fixes, which this update has plenty of. As far as mods go, I know people enjoy them (I've got KAC myself), and that's a great thing, but you can't expect a company not to upgrade their product because of the effect it might have on after market additions. I'm happy with the update, and even happier that the expansion is now that much closer.
  4. Never ran into it myself, but supposedly drills would overheat when drilling asteroids.
  5. Wow. How crazy is that? My only mod It's been telling me it had an update for a while, but I haven't yet (cuz I'm lazy). Feelin' pretty stupid. Thanks for the info.
  6. X doesn't seem to cancel time warp anymore. Does anyone know if this is a bug or just a new (unwelcome) feature?
  7. The loading bar, all the menus, everything looks crisper. And check out the fuel levels for engines in the staging. Looks like everything got a bit of an upgrade. I'm diggin' it. Uh oh. X no longer cancels time warp? Is that a bug or a new feature? If it's the latter, I'm not diggin' it.
  8. Sweet. Thank you to the whole staff. That bug was venomous. Glad to see it's been exterminated.
  9. Read through all the bug fixes in the announcement. Saw two about maneuver nodes, but I can't tell if it's the horrible "jumping maneuver node". Anybody know?
  10. Think I'll wait for the expansion to start a new career (that's a serious commitment for me), but I'm excited about this. Any new contracts are good contracts, and they're aren't enough contracts for asteroids IMO. I actually like going after them, just need more reasons to. And I really dig the ambient lighting. I know you can get the mod, but I don't use them so this is big for me. No more waiting for the sun to get a good screenshot. Or just missing the opportunity altogether cuz you've gotta burn or stage. This is all good news. Everytime I log on to Steam and see the "1 of 2 items downloading" or whatever, I immediately look to see if it's KSP. I hadn't discovered this forum yet, so Load and Clear caught me completely by surprise. I about jumped outta my chair. This time I'll be ready, but I can't wait to get home. Bring on the expansion!
  11. You ninja'd me, man. I was just gonna say that.
  12. If you're using a 2.5m body, I think I would put 1.25m tanks radially attached with Dart engines rather than more 2.5s with Poodles. This is quite a bit lighter, and you can put 4, 6, or 8, depending on how heavy your lander is. The Dart is a good engine. It has pretty decent power and a really good ISP. Plus, they're really short, so they're good for landers. Their drawback is that they don't gimbal, so you'll need reaction wheels or RCS for good control. It'll get you off of Duna pretty easily, though, so I think it's worth a look.
  13. I think, rather than hiring more pilots, you need to embrace what are probably the two most important aspects of the game: Revert Flight and F5/F9. Every failure in this game is a good learning experience, but you don't have to see those failures through to the bitter end. Just revert flight or reload and start again. I think you'll find yourself a lot less frustrated. This is a fantastic game and a lot of fun, you just have to get past the learning curve (which is steep, no doubt).
  14. Be very careful with physics acceleration, though. Large ships will simply shake themselves to pieces.