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Majikthyze

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  1. I would just like to say.... I am a fairly new player to KSP. I started when about a year ago and didn't really start looking at mods until it was about 1.7. I was so relieved to find such a large supportive modding community because I really found KSP to be lacking - rather bland, in it's vanilla version. The mods that altered the dimensions and sizes of the systems, especially RSS, was terrific! I found the right challenge I was looking for because there really is no challenge in Vanilla. Working with the realistic physics and challenges of Interstellar Exploration was immersive. Since my childhood watching Carl Sagan's Cosmos, I have been enchanted by Space Exploration. KSP is the ONLY game I have seen that offers that immersion and at the same time, gives the light hearted humour of our little green men. Kopernicus Mod is so very fundamental, as I'm sure everyone here agrees, to my enjoyment of this game. I cannot thank Thomas P. enough for the efforts he has made in maintaining this mod which supports so many other mods. However, I find it so overwhelmingly daunting that the KSP developers did not add this to the game. I think many players would take more interest in this game and it's development if it offered so many of the mods. Most especially this one. My thanks to all the modders in this community.
  2. Is anyone else having an issue with Crewed Modules only providing enough scrubbing for one kerbal. When I installed this latest verstion, 2.1.0, i noticed this. I reinstalled the previous version and it is back to normal.
  3. Are there any known issues of using this mod with Galileo's Planet Pack with GPP_Secondary and GPP_Clouds?
  4. Hello, I was hoping to get some help in how to put together something similar to a Magneto hydrodynamic drive using electrical power like seen in Hunt for Red October. This is for a submersible vessel that I would like able to use the ambient ocean water as a propellant just like an airbreathing turbine engine in the atmosphere. Any suggestions how to use KSP-IE to accomplish would be very appreciated.
  5. Hi Leomike, Thanks, I did something like that but I added the exact same script text to the Comfort.cfg file in the Kerbalism\System directory. That did the trick for the 1.2.8 version I am using.
  6. Just an issue I've noticed with CxAerospace in the use of the Exercise Module... there is no Exercise benefit associated with the part in the same way it is with the Hitchhiker Habitat. Was this an oversight?
  7. Hi JPLRepo, Since this is my first post in these forums let me start by saying how much I appreciate the work you and the other modders in this community do. You make many people very happy! I am using your dev build and I noticed something that might be a bug. After I discover the body, open the research bodies window from the Observatory and start to research it, I am finding I can complete the research to 100% and receive the science. However, if I stop the research and do it all over again... I collect the science again as well. I just wanted to let you know as I searched the forums and couldn't find anything like this being talked about.
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