Clockworkbot
Members-
Posts
6 -
Joined
-
Last visited
Reputation
0 Neutral-
I can understand that, hopefully more people will pick it up in time. And I'll look into how to make IVA's, maybe it could actually be done. Thanks man
- 978 replies
-
- mas
- rasterpropmonitor
-
(and 1 more)
Tagged with:
-
So I'm really liking this mod, but I'm having some trouble with finding command pods that make use of it. Are there other mods with command pods that make use of it? Is there a list somewhere or are most mods still using RPM maybe? Feel like I'm maybe misunderstanding how to properly use this mod. Is there a way for me to go about getting more command pods that use it beyond what you included here?
- 978 replies
-
- mas
- rasterpropmonitor
-
(and 1 more)
Tagged with:
-
Kerbal Space Program Update 1.5 Grand Discussion thread
Clockworkbot replied to UomoCapra's topic in KSP1 Discussion
Please can you look into optimizing the physics next? Its so hard to build bases when parts randomly explode on the surface of moons and planets. Also the FPS becomes so very bad when there a a few more parts involved. Feels like nothing to do, I dont feel like going to duna, as there is nothing to do once I get there. A fix to the physics would make larger stations and bases possible.- 388 replies
-
- dressed for success
- update 1.5
- (and 3 more)
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Clockworkbot replied to Angelo Kerman's topic in KSP1 Mod Releases
I severely misunderstood this. I thought you got them from the gold digger. Thanks for the help man!- 3,508 replies
-
- pathfinder
- colonization
-
(and 1 more)
Tagged with:
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Clockworkbot replied to Angelo Kerman's topic in KSP1 Mod Releases
So I'm wondering if there is a updated wiki or some other documentation on this mod? I cant figure out out how to put the core samples into the science lab to do the chemical analysis. I can make them with he drill, and the science lab says it needs 6 of them but I cant figure out how to give it those 6 samples.- 3,508 replies
-
- pathfinder
- colonization
-
(and 1 more)
Tagged with:
-
1.3 - What will it have?
Clockworkbot replied to KAL 9000's topic in KSP1 Suggestions & Development Discussion
Physics optimizing and multi core support! (Yes I know ksp uses more than one core, but that is in no way that matters) I'm so bummed out about that I cant make large stations and such. I have played so much, just landing on a body is not that appealing anymore, I want to build bases and stations. With the current physics calculations that are going on that is simply not possible. with my cpu running at 5Ghz I still lag so bad its unplayable with a decent size station. PLEASE optimize the game. Also that graphics upgrade would be really nice. just the atmosphere and the surface textures of planets and moons would go a long way. It really bothers me every time I have to install several mods to get the game looking good, and I have had so many problems with them.