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CrazyTomLink

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  1. after bringing the blend down to .4 and testing, I don't see any visible difference, unfortunately. Thanks for the suggestion though!
  2. where does the value that control's the planet's color live? I've been trying to find it, as my planet's ScaledSpace model thing has a brownish color for the ground, but when you land, the ground quickly transitions from a nice greenish-brown to a sickly neon green color. I don't know exactly what the value is that controls this. Does anyone know? Here's the config: @Kopernicus:AFTER[KOPERNICUS] { Body { name = Drioch cacheFile = ThetaPrimus/Cache/Drioch.bin Template { name = Duna // Let's strip all PQSMods to create a blank slate removeAllPQSMods = true } Properties { // Change the description description = Looks a little moist // set the radius radius = 550000 // set the GeeASL geeASL = 0.91 } Orbit { referenceBody = Dientoch color = 0.286, 0.407, 1, 1 inclination = 5 eccentricity = 0.3 semiMajorAxis = 35000000 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } // Update ScaledSpace textures otherwise your world will appear the same as the templated world ScaledVersion { Material { texture = ThetaPrimus/PluginData/Drioch_Color.png normals = ThetaPrimus/PluginData/Drioch_Normal.png shininess = 0.1 specColor = 0.5,0.5,0.5,1 rimPower = 3.54 rimBlend = 0.81 Gradient { 0.0 = 0.1, 0.2, 0.35, 1.0 0.5 = 0.35,0.2,0.1,1.0 1.0 = 0.0196,0.0196,0.0196,1.0 } } } //set the atmosphere properties Atmosphere { ambientColor = 0,1,0.54901,1 lightColor = 0.54901,1,0,0.5 enabled = true oxygen = true altitude = 85000 pressureCurve { key = 0 121.59 -1.32825662337662E-02 -1.32825662337662E-02 key = 3850 70.45212 -1.08101766233766E-02 -1.08101766233766E-02 key = 7700 38.35164 -6.61608311688312E-03 -6.61608311688312E-03 key = 11550 19.50828 -3.70578701298701E-03 -3.70578701298701E-03 key = 15400 9.81708 -1.89074805194805E-03 -1.89074805194805E-03 key = 19250 4.94952 -9.4665974025974E-04 -9.4665974025974E-04 key = 23100 2.5278 -4.7371948051948E-04 -4.7371948051948E-04 key = 26950 1.30188 -2.38877922077922E-04 -2.38877922077922E-04 key = 30800 0.68844 -1.20685714285714E-04 -1.20685714285714E-04 key = 34650 0.3726 -6.2212987012987E-05 -6.2212987012987E-05 key = 38500 0.2094 -3.29298701298701E-05 -3.29298701298701E-05 key = 42350 0.11904 -1.80935064935065E-05 -1.80935064935065E-05 key = 46200 0.07008 -1.02857142857143E-05 -1.02857142857143E-05 key = 50050 0.03984 -6.21818181818182E-06 -6.21818181818182E-06 key = 53900 0.0222 -3.63116883116883E-06 -3.63116883116883E-06 key = 57750 0.01188 -2.07272727272727E-06 -2.07272727272727E-06 key = 61600 0.00624 -1.13766233766234E-06 -1.13766233766234E-06 key = 65450 0.00312 -6.07792207792208E-07 -6.07792207792208E-07 key = 69300 0.00156 -3.42857142857143E-07 -3.42857142857143E-07 key = 73150 0.00048 -2.02597402597403E-07 -2.02597402597403E-07 key = 77000 0 -1.24675324675325E-07 -1.24675324675325E-07 } pressureCurveIsNormalized = false temperatureSeaLevel = 288.15 temperatureCurve { key = 0 288.15 -0.008333333766 -0.008333333766 key = 9240 212.4633208 -0.001180336104 -0.001176697662 key = 16170 212.4633208 0.001176697662 0.001176697662 key = 23870 266.5252345 0.0006431355844 0.0006431355844 key = 43120 266.5252345 -0.0008869198701 -0.0008869198701 key = 61600 183.9579481 -0.001180336104 -0.001180336104 key = 69300 183.9579481 0.0006152915584 0.0006152915584 key = 77000 226.2245352 0.0009020832468 0.0009020832468 key = 115500 0 -0.0005839079221 -0.0005839079221 } temperatureSunMultCurve { key = 0 1 0 0 key = 5923.076923 0.5 -0.00007792207792 -0.0001333050649 key = 6526.656231 0 0 0 key = 11883.45738 0 0 0 key = 28045.35461 0.2 0 0 key = 42527.78708 0.2 0 0 key = 54071.53228 0 0 0 key = 77000 0.4 0 0 } } //Lets give it some Landmasses PQS { Mods { VertexHeightMap { map = ThetaPrimus/PluginData/Drioch_Height.dds offset = -500 deformity = 7000.0 scaleDeformityByRadius = false order = 20 enabled = true } VertexHeightNoiseVertHeightCurve2 { deformity = 100 ridgedAddSeed = 123456 ridgedAddFrequency = 12 ridgedAddLacunarity = 2 ridgedAddOctaves = 4 ridgedSubSeed = 654321 ridgedSubFrequency = 12 ridgedSubLacunarity = 2 ridgedSubOctaves = 4 simplexCurve { key = 0 0 0.1466263 0.1466263 key = 0.7922793 0.2448772 0.6761706 1.497418 key = 1 1 6.106985 6.106985 } simplexHeightStart = 0 simplexHeightEnd = 6500 simplexSeed = 123456 simplexOctaves = 4 simplexPersistence = 0.6 simplexFrequency = 12 enabled = true order = 200 } HeightColorMap { blend = 1 order = 500 enabled = true LandClasses { Class { name = Bottom altitudeStart = 0 altitudeEnd = 0.7 color = 0.1,0.1,0.1,1.0 lerpToNext = true } Class { name = Base altitudeStart = 0.7 altitudeEnd = 0.75 color = 0.5098,0.41568,0.2039,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.75 altitudeEnd = 0.85 color = 0.6098,0.51568,0.3039,1.0 lerpToNext = true } Class { name = Grad altitudeStart = 0.85 altitudeEnd = 0.95 color = 0.8098,0.71568,0.5039,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.95 altitudeEnd = 2 color = 0.9098,0.81568,0.7039,1.0 lerpToNext = false } } } } } //Now we insert the ocean Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 16 minDetailDistance = 16 oceanColor = 0.682,1,0,1 Material { colorFromSpace = 0.682,1,0,1 color = 0.682,1,0,1 } FallbackMaterial { colorFromSpace = 0.682,1,0,1 color = 0.682,1,0,1 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 200 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.0,0.0,-1,1 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 200 } } Fog { fogColorEnd = 0.682,1,0,1 fogColorStart = 0.682,1,0,1 skyColorOpacityBase = 0.7 } } } }
  3. probably a stupid question, but how do I save changes made with Kittopia Tech? Whenever I relaunch KSP, the planet becomes a white snowball. when I update textures, however, It returns to normal. I have no idea what is going on.
  4. OH. that is how you do it. I have it installed, I just never knew how to open it. thx!
  5. I checked, and in the scaled version section, I have both the color and normal maps inputted correctly, as far as I can tell. I have no idea how kittopia tech works though, and there may be something I need from that.
  6. I've been unable to find a fix for a problem I've been having with my custom planet. In the tracking center and in orbit, The planet looks wrong: While making the planet, I actually grabbed the example config for a planet with an OceanBody and filled it out with all the info. The planet looks fine once I get close enough, It just looks awful from the tracking station and from orbit. Anyone have any Ideas?
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