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About Noud

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  • Location the abyss
  1. i agree some form of life support should be stock.. but i think it more for balancing reasons. the life support mod i used are great but the only thing is that they can become extremely messy in combination with other mods. if there was 1 stock life support system it would make it a lot more manageable in my opinion. But i think squats focus should be more on a complete career overhaul as the core game is great but the career mode is seriously lacking
  2. i would like to see a upkeep coast mechanic.. i imagined it like this: - every craft has a daily operations rate based on part-count or something, - kerbals have salary based on their lv, double when on mission(danger money is a real thing) - upkeep coast for KSC based on lv now i hear you thinking you never make that kind of funds with contracts but see here a solution: - Space tourists! build space station -> put tourists in there -> get daily funds - sell unwanted space craft to competitor for instant funds - satellite network supplier, get fund for suppling 100% network coverage on x planet - build mining operations (their is a mod for this but) mind gold on not kerbin, fly back get funds. (this would be awesome if it could work in the back ground)
  3. i think it is some kind of bug... all my planes rovers or anything moving over ground turns slightly to the right.. tried everything but nothing worked i could not even get the most simple rover to drive in a strait line on a lv3 runway, or grass near ksc
  4. well i'm not updating to 1.3 anytime soon... [edit] let the mod hunt begin
  5. hi all, i just have a question if Mod bundles exist? and if so where to find them? with mod bundle i mean one click mod pack that contains everything that fits together and don't require you to download a lot of mod individually? i like to upgrade my KSP to 1.3 and i like to start a whole new career with mods that make it feel like a new game. but i don't like going trough all the mods again and mix and match until i'm happy. sometimes it feels like i spend more time looking for mods than actually playing the game.
  6. well the adapter is not the fuel tank, the problem you have is with the fuel tank. it is made like that so is does not look like it is hovering under the part it is attached to... very good example of the same effect is the mystery goo. those feet are clipping into everything you attach it to. so it actually looks attached.
  7. try to use that engine on the fuel tank you did before.. pretty sure it has the same 'problem'
  8. so you mean the tank and the engine are clipping together? because that is done on purpose to make it look smooth
  9. i don't think this will affect game play at all... (maybe on RSS)
  10. i dont like tweak scale at all specially for the 0.625. if you scale down engines the either become extremely OP or look really ugly (probably most important)
  11. well wouldn't it be more realistic that every part has some kind of ablative values? you can sometimes better use a engine as heat shield that an actual heat shield... as a few passes trough the atmosphere can completely wear down your heat shield... you don't have that problem with engines always thought it was bit strange.
  12. i would like to see a 0.625 R.A.P.I.E.R. kind of strange thing i never found one in all the mods i have used, he cause the normal one is basically 4 0.625 stitched together
  13. i was just wondering what the community loves most. is does not matter how modded your game is as mods can make the difference between playing the one or the other.
  14. what i'm going to do is finish my current career and hope by that time most mods are updated to 1.3