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PrathamK

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Everything posted by PrathamK

  1. $14.99 it's around ₹1043 INR, I got the game at a cheaper price of ₹800.
  2. So does it add any new part or modify old one to be Retractable? Awesome Concept @linuxgurugamer Thanks,
  3. Great mod. Does it provide .craft files and Do I need any other Mods for supporting I have a Jam in memory even I have lots of them free
  4. Well very Thanks, for your Help, I will in a few days (have some legal works) No, KSP is just on PC, but Why to waste Data Threatening To PC while I can Download it on less data usage in Mobile and then Transfer it, Internet on PC can let Virus get in.
  5. Downloader: 403 Forbidden! Sorry, no direct access. Can't Download HyperEdit, it's on my 2nd device too, I'm from India. Used a 3G and now 4G mobile device will try the PC, If got, A ton of thanks , If not a request for backup or Temporary Link for many others too.
  6. Mechjeb have a Flight Plan Module, I think, which is Beta, I know that It help in Pre-planning the burns, Deployment of antennas and Solar panels, and doing science experiments but I dont know how to use it, need help, Plz
  7. I want some tanks like soviet soyuz-alike booster tanks, can someone help me, I dont want a load of parts just those tanks, or textures and mesh I may handle the later. My apologises, some of request. 1) 2.5 M bottom node (long) 2) 2.5 M to 0.825M node (long, same as 1) 3) 2.5 M to 1.25 M node (small) Thanks for Viewing,
  8. That why I stopped Playing KSP for a time, they say a major update, but Its Just Localization and Asteroid Day mod Integration, plz help I need more info.
  9. Did you expanded the Network from Kerbin-System to Kerbol-System?
  10. Whats the difference between KSP and KSPEdu, do i need to purchase it, while i have KSP, can i play both.
  11. Actually, Viking Engines are derived from Vikas Engines, Vikas Engines sent Francs, for New Technological Upgrades, these Engines came to known as Vikings so Upgrded Vikas and Viking are the Same, Only a change is its Origin (Vikas) and Derived (Viking).
  12. I had lots of time with Demo 1.0 before Full Version, Its very hard to get in Kerbin Orbit, Mun is quite easy. In tutorials, Launching, is a Rocket with 6 tank core with 2 tank upper stage, with 2 stages of Radial Solid Boosters, build the same rocket shown in Demo, but you will be required to launch a probe only, pack plenty of EC with panels and RW. Get in (with smooth hands) to Kerbin Orbit its hardiest in all the way up, Get the core (Once I did so) into Orbit or Upper one. Place a maneuver and execute it, set limiter to 10 or even 2 for finest burns. My many tries to Mun failed as I didn't knew anything about Maneuvers. My first probe accidentally crashed the mun, so check and wrap, 2nd probe, with fine burns, reached 500×500, later 100×100 and last 50×50 KM orbit later I got it in a Polar Orbit. 3rd probe, I Forgot to deploy Panels and lost control, had a Flyby. 4th, 5th, 6th probe failed while launching, it was wobbling Violently. 7th, no I got the Full Version, and had Demo Deleted, Only 1 impacted (better, reached surface) 1orbited.
  13. I would Prefer Placing GroundStations on Mün instead of Kerbin.
  14. Sry I Surrender, I Said Possibilities, with Future Tech not just Current, because Infinite Money also means faster and better research. If this would had happened, now, today, we might be texting on Planet, Orbiting A Red Dwarf, that too revolves 2 stars. And 80,000×78900 M orbit is still a NEAR Circular Orbit. No Budget constraints means much faster, better, larger research, and even the result.
  15. Hey, I'm saying possibilities, you do maths and other things, but if possible we can launch crewed missions to Habitable Exo-Solar System. Much easier, Faster, conditions if we aren't faced Money, Fuel, Competition, Work Force and Health Effects. I'm talking about 1st stage which is 16 radial SLS cores, and other stages like N-1 and Saturn, will exceed Velocity, and its first design, larger and complex designs will led to near Light Speed.
  16. Rockets heighted 10KM (1KM at least). Take N1core with 3-stages only and put a Saturn-V above it And but A Vulcan ( 2nd gen Energia, only Launcher on 3rd stage. With a Shuttle with features of Airavat, Buran, Hermes, CNSA and JAXA shuttle and US Shuttle (whatsoever its name is) boosted by 16 SLS core, radially. 1st stage, Boosters (16 SLS Core) will excced speed 10× Sun's Escape Velocity and will allow us achieve Near Light Speed and we will reach Best Habitable Planets.
  17. Try to use some Ramjets, just KSP style, a sleek opening on 2 sides, with deep (a bit only) narrow channel will pressurize faster and Higher. But problem is On Launch, It will need some pressure by external source, Later as it gain spped, more pressure and (obviously) more thrust due to more Oxygen in Combustion Chambers. [ Tested ] Use Recycled Materials, like Aluminum, from (Perfectly) cut Cans, or from Junk {New, purchase thin sheets and mold it with hands (Expert)}. Other material like Plastics (use only if you are Show Off Guy, or really Reporting and Cautious). * I when 12 (2 year ago, if I played KSP Early, I would poat the Video) used two Cola Cans and a wide (narrow end) Aluminum Funnel as engine with those RamJets. Used BlackPowder to launch, In 6 sec, that white cloud changed black as powder ignited the Petrol, and it disappeared. Fully made from Junk, Might have fallen in the Gorge near and me and my friend won First in Creatively Usage of Petrol too. Sry for Typing much and wasting your Time.
  18. Sry, I'm still studying but as soon I will read the whole and comment.
  19. Sorry for Heavy Nerco-Posting. I Swear. I dont know how to take screenshots in 0.7.3 but i have crossed 5000K mark, Kerbin at 1500K becomes small, and till 2000K gets Invisible. Achieved 11,000 M/sec speed and 1530 G force. Covered 5,50,00,000 metres total at Ap, then I Opened Chute, but mission was 30 Mins Long. I have ended the Flight. at 2000K due to Cameras Rapid Wobble. I Swear. I created own tank and engine and ASAS.
  20. Good work, I didn't used it even opened, but you finally got my Favourite Launcher.
  21. But i have my subassemblies Description limited to 1 and Half lines. I just check the engines on stack and strap-on , and stage till engines start why to take stress
  22. This is my Report in my Mid-Early Carrer and Late-Early Carrer, about my exploration of mainly focused on Mun. Some of mods i used are MechJeb, SCANSat, KER (Not used in main missions), KIS (not used in main missions, Charter (was testing, Rarely may find) and Stratergia, Contract Configrator, Taiser Space Tech, Dmagic's Maneuver Node Extended I was first determined to recreation of original Appolo Program and Gemini Program, with extension of SkyLab. But later, I found it Time consuming, Costly and very InEfficient so i Later Droped the Idea and Used the originally Abonded Plans, which was Effective and Less Costly. The Mission Starts with First Munar Probe, Muna-1, a Sputnik with 4 panels and 4 HG-5. Send to mun flyby on A experimental NERV. 2nd mission (Some are not Included, as Probes) Include A Direct Descent Lander, with experimental Spark. This is first Manned Kerbin Orbital Mission, After a Failed orbital try, which re-enter after a few mins. This is first time a planned launcher, JOOL-I, Launcher was planned To be SSTO, but reached only 200 M/sec Delta-V of 100×100 KM circular Orbit. It was to send to Mun Cis-Lunar Orbit but, It had 10% fuel left to be later, used to Rendezvous and Docking. This is First Space Station, Kalyut-1, This was used to Practice Rendezvous and Docking, JOOL-I, docked Kalyut-1 in two mission and the Whole monolithic Station was docked, Reentered and Recovered. A Expansion of JOOL-I, with Additional Boosters and A Transfer stage, JOOL-II, made it possible for Manned munar mission, Crew Capsule however was not ejected but it needed to get in. It had first EVA, Orbit and Returned after gaining A LKO. JOOL-II launched three times. With a Mockup Test of Delta-II (Vidhyoot-II) with Lander Probe my Second launch send MUN LAB-1 Station (Monolithic), in 50×50 KM mun Orbit, its temporarily Turned OFF due to operational Cost. JOOL-II launched twice, Docked and Transferred Crew, Jeb alone. Vidhyoot-II launches the Kalyut-II as a Power House for Landers, Docking at Kerbin, stages fill the EC, MonoProp and A Bit Fuel. Transfer crew, Gergich/Valentina (Pilots) and Bill/Bob (Enginner at 1st and Scientist on Second), Transfer and docks Mun Lab I. Where Jeb enters and Gergich Takes us as Mun Lab-I Lead. Mun Lab-I Mun Lander-1 lands somewhere on 1 year, 5 Day, 4 Hrs, I did use time carefully, It took no Science but Crew Report, EVA Report, and Surfce sample, Its Ascent Stage docked Mun Lab-I, Lander was Destroyed by KIS Explosives. Vidhyoot-II launches another Kerbin Station, which is first time a Modular, later launches Mun Lab-II, which docked Mun Lab-I and renamed whole station as Mun Lab. Originally not to be modular but time makes us to rush. Mun Lab-II Mun Lander-II was heavy, Science Lander near Dark, Cratered South temperate, with all science, no Seismic sensor. It was Solar Power, All before were Fuel celled, Stations were Solar and optional Fuel Celled. Research started, JOOL-II ferred till, i consumed almost all funds on Station and Probe Exploration of Kerbin System. Now, Research is stopped, Stations Turned OFF, And planned 3rd Landing Cancelled. I will recover this soon, as i accumulated enough funds for lots of landings, stations, ferries and Exploration. JOOL-I, Vidhyoot-II are still operational, while JOOL-II is holded for MUN LAB Activation. I don't know how to put images directly to Forums, it dont work and My Imgur is Lost, I'm trying to reconnect and put some pics and expand the mission further. Plz help me putting some Images here.
  23. Other than editing the craft and cfg files.
  24. How you put this dummy payload to test the crafts, any larger part i can keep is so huge to be launched, and my launcher flips while gravity turn. I simply put a ton or two to launcher, and checks whether it makes up to Low Mün Orbit, and return it to surface for recovery. Some at test landed with a ton lander and even the stage (no payload, delivered) on mün and return to LKO and landed. No, we cant, I just type Small, Medium, heavy (size and mass), with orbits, L/MKO, KST, KEO, Polar, System (Kerbin, Mün, Minimus). Space is limited, and Its very tiring to edit from .cfg
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