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Of course. I hope you get to take over JSat @linuxgurugamer. It is a cool mod.
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Thank you. I will try out Your first suggestion. I tried to input Your first suggestion into SatFrame.cfg but it failed. Please note that I have no Programming skills. I may have found another bug. When I turn off 'Electric Charge' I cannot turn it on again. I did a Control test With a MK1 pod afterwards and it worked.
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Hello I have been testing the mod JSAT by @Jiraiyahand I have run into a little problem. It seem like the Scancom is not present at all when I have it at lauchpad. I made the assumption that the JSAT folder is put into Game Data as most of the mods. However, the ModuleManager that came with the zip.file was different to the one I use (version 2.7.6). Is my version of ModuleManager causing this problem? If any of you have tested the mod or have any input in this matter, please leave a comment. Thank you.
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Hello I am just testing this mod in KSP 1.2.2. A very cool mod. It has a Borg cube look With the black and the gold. Very Nice. However it seems that I don't get any Comsat signals. Are there any known bugs? When I installed it I put the Jsat folder into Game Data. I am using Module Manager v.2.7.6 Please comment.
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Mondoshawan replied to Galileo's topic in KSP1 Mod Releases
Hey Don't know if this is the right topic, but I want to say that this mod is great. It is fun to use this mod. Thank you.- 7,349 replies
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- 2
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- galileos planet pack
- gpp
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[1.1.2] Phoenix Industries MAV-Like Ascent Vehicle (v.2.1)
Mondoshawan replied to -ctn-'s topic in KSP1 Mod Releases
Hello everyone! Thank you for Your feedback. I have just tested the mod some more. It looks like the pre-made Craft in this mod has a glitch. If I take the main stage off together With the stack seperator, the middle Connection node on the RCS stage is gone and I won't be able to Connect the main stage back on again. I use the tweak scale mod, and it seems that some of the engines will not Connect to the Outer nodes. However they will Connect to the middle node. Even when I scale it Down it still won't Connect. This behaviour is not consistent for the RCS stage and main stage. If I manage to Connect an engine after scaling it Down, I am not able to highlight just the engine. It will only highlight the entire stage. The solution is that I highlight the engine in the staging area and right-click. Then I can scale up the engine and remove it. Other than what I mentioned it seems to work OK. -
[1.1.2] Phoenix Industries MAV-Like Ascent Vehicle (v.2.1)
Mondoshawan replied to -ctn-'s topic in KSP1 Mod Releases
Hello Just wanna say I do like this mod alot. I tried it out in KSP v1.2.2. It worked, but there are some issues With the attachment nodes. I experienced the attachment node on the RCS stage just disappeared and I couldn't attach the main stage onto it. Are you going to make this mod work with v1.2.2? -
Just wanna say hello. Joined the Forum today. Been playing KSP a bit of time. Just love the game.