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Bottle Rocketeer 500

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Everything posted by Bottle Rocketeer 500

  1. @neistridlar About a380 parts, you don't have to worry. I am making a new diameter of parts (mk3.5) which is 3.125m in width and 5m in height and for a380-/747-sized planes.
  2. @Eskandare Thanks again. @AdmiralTigerclaw I really support your idea for airports, just can you please try to use stuff like the palm trees and roads and other such stuff from KSC++, and make the airport layout a bit more realistic, with intersecting runways and maybe add a spawn point at each gate. Also, maybe I can make models for other airport-related stuff, such as jetways and such.
  3. @Eskandare Thanks. EDIT: I can't find a folder called NewInstances in the KK folder, just ExportedInstances.
  4. @Eskandare How do you make a config that spawns instances of the objects?
  5. @neistridlar Though not too old, I would like a cockpit like on the Embraer 175:
  6. @neistridlar Really good, just make sure to model the "guts" of the jet engine too, I just finished that with a jet engine of my own:
  7. Sadly, all the launch sites for this mod don't exist for that mod. Still, I might try to use this mod's config generator, along with custom configs using KS Remastered's statics.
  8. @Eskandare Now what we need: More launch sites Moar launch sites
  9. @Paul Kingtiger It isn't even compatible with some stock modules, let alone modded modules. So, maybe you can write a plugin for a better upgrades system that allows mods.
  10. @neistridlar Really good, I like how you did the lines on this one. just please don't make there a pattern of similar panel colors like on the last one, because the smudges aren't too visible on them. Also, maybe darken the lines to about the color in stock.
  11. One feature I think this mod should include: a jaw clamp (please don't take it seriously). Today is definitely one of the best days in my life - this, 1.4.3, and more.
  12. @FreeThinker Few questions: Is it OK if it is a little bit kerbalized? Does it need to be UV unwrapped and/or textured Does it need to be configured in Unity If the answer to the first one is yes and the second one no, I will PM the model ASAP.
  13. @neistridlar OK, then I'll let you make the cockpit yourself, just please make it 24-sided, as are all other current parts not .625m in diameter.
  14. @neistridlar Yes, I meant to apply the edge split modifier and set shading to smooth (both in Blender).
  15. @neistridlar Sorry, I meant that the normals are not smoothed, so you can see the faces on the model ingame. Also, if you are planning to replace it, I can just make a new one for you.
  16. @neistridlar Sadly, I have tried to make it more stockalike by adding smudges to the texture, but it still doesn't look to good. There are two things that I think could lead to it looking better, which can do if you give me the model, preferably in .dae of .fbx. Windows are just textured on, affecting IVA and making it look worse in general Model is not smoothed, leading to faces being visible ingame
  17. @neistridlar The cockpit is really good, just missing the smudges. If you send me the texture, I can do it for you. The process is described in @Porkjet's post in Also, watch the following video:
  18. @Ger_space Don't you mean the following release? https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.3.9.10
  19. @neistridlar For the a380, I think that mk3 would be better. Also, maybe 737-like stuff should be 2.5m, as you stated that you wanted coherency with Airplane Plus.
  20. @neistridlar Which variant of the CRJ? Also, maybe you instead of 3.75m make the larger size 3.125m, as 3.75m sounds a little too big compared to 2.5m
  21. @EmbersArc If you are talking about the second one from the right, then it's perfect!
  22. @EmbersArc Pretty close, the orange in perfect, but can you try to make the gray more like drab green, like on the stock one?
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