Bottle Rocketeer 500

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Everything posted by Bottle Rocketeer 500

  1. I like taking Jeb on a ride on @Raptor9's "Falcon" jet to do close fountain the monolith and landmarks added using KK. My favorite one was that big pad with the bars making sort of a triangle from the Real KSC in KSP mod.
  2. @Kerbal101 In career mode I routinely send rescue craft which have mk1 crew cabins on them and they never blew up on reentry. They are capable of 2 rescues in LKO, 1 in HKO.
  3. I'd like to see what the capsule looks like with the service bay. Once it comes out, I bet I'll see Apollo recreations with the new parts everywhere within a week.
  4. @harrisjosh2711 Very nice work on the new parts, but may I suggest to keep a more stockalike look on the ITS. An example would be to make the windows look more stockalike. Also, I'll make a HS as soon as I finish my upcoming mod's stockalike Orion capsule.
  5. @Z3R0_0NL1N3 I will put up pictures when I release the next version, which will include orange fairings! They will be used for core-to-upper stage adapters. May also include SLS Block 2 Advanced Boosters, the monolithic ones on recent pictures, textured! They are just retextured Kickbacks, and called the "Helios" booster.
  6. Hello, everyone, and this is a continuation of the SLS repaint mod, originally by @nothke, later re-released by @MeCripp, and now re-released by me. What this mod does is adds new textures for the Rockomax parts and adds Firespitter Texture Switch 2 configs so you can interchange between textures on the parts. This is a snippet of my upcoming mod, Kerbobulus Space Program. I added some of my own textures to the mod, like for example a texture that turns the Rockomax X200-16 tank into the ICPS upper tank. So, lets get to the mod itself! KNOWN PROBLEMS: INSTALLATION DIRECTIONS: Install Module Manager* Extract the "nothke-2015_SLS_CDR_textures" and "Kerbobulus Space Program' folders into the Gamedata folder together with "Firespitter.dll" If you find any problems, please report them in the thread below CREDITS: @nothke The original creator of this mod @MeCripp For releasing a 1.0.5 compatible version @TheShadow1138 For making the EUS-style orange texture Licensing: This mod is licensed under a CC-BY NC SA license All dependencies licensed under their own licenses Dependencies: "Module Manager" by @ialdabaoth, maintained by @sarbian, licensed under a CC-BY SA license "Firespitter" by @Snjo, maintained by @RoverDude, licensed under a custom license , which states: ____________________________________________________________________________________________________________________________________________________ * Install MM version that is the right one for your game version, 2.8.1 for KSP 1.3, 2.7.6 for KSP 1.2.2, I WILL IGNORE A PROBLEM IF THE MM VERSION IS FOR 1.3 AND YOU ARE USING 1.2.2 DOWNLOADS: Spacedock _________________________________________
  7. Hello, and I want to know what the dimensions of the MK1-2 command pod are because I'm making a mod with a pod that needs to fit inside the SDHI BPC. Thanks, Bottle Rocketeer
  8. In one of Porkjet's posts in the "How to make colors seem flat" thread, he talked about highlighting the edges and making the "shadows", which you also talked about in your video. Overall, very nice job!
  9. Since 2015, NASA has publicly released images with an unpainted SLS, which also had beautiful orange and gray stripes on the SRBs. Even before that, they were planning to leave the tank unpainted. But, Squad still left the SLS parts black and white. In my opinion, they should add some sort of texture switch so you can use both new and old color schemes for the SLS. So, my opinion is overall yes. What is you opinion? Vote in the poll above! Also, please explain why you made that choice below in the thread! Thanks, Bottle Rocketeer
  10. @Kurld Can I please use your plugin in my mod, which needs to put a KASA logo on one of the SDHI protective panels, but they can only be attached in 3x symmetry, not individually.
  11. @nascarlaser1 Once you start using Blender for 3D modelling, rememdlber one tip, always UV unwrap manually, NEVER use autoUV!
  12. @mabdi36 You could use an online generator or export from Space Engine
  13. You could just install the app on your phone, which works, but has outdated scenery that looks like its from version 0.20
  14. I actually solved it yesterday because I remembered that my first Mun landers had two stages of different diameters, and they had interstate fairings. The later missions didn't deploy the fairings, but, what I did was put the fairing deploy stage later in the staging sequence than the ascent stage stage separation.
  15. I've been trying to make the SLS Spacecraft Adapter in my mod using stock fairings, but when I decouple the first stage then, the second stage doesn't separate What can I do to make it work? Bottle Rocketeer
  16. I agree. I just found this amazing tutorial!
  17. This is my screenshot:
  18. If you want to replace it, just use a MM config
  19. Yes, I too, didn't know how to make firespitter configs at first. I spent more than a month already making the mod that this will be part of: Kerbobulus Space Program
  20. In the download link, in the search bar right before "/download" add
  21. I'd like for the view to be that of the actual astronauts" in the real LEM or at least similar, but I still like the current one, the reason I read these posts is to look at the images of the fancy new parts
  22. Hello, y'all, and I now released a mod for this! You can get it here!
  23. Very nice IVA for the LEM!
  24. @artwhaley Oh, I never knew about alt+F4 closing programs automatically, i think that the save key binding should be alt+F6 ideally
  25. Everyone, due to the fact that yes is currently the leading choice, I'll re-release nothke's updated SLS part textures with FS Texture Switch 2 configs.