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Lefe

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  1. Well, I can confirm that you can get a 48m dome into LKO with stock boosters... with that said, it is very much not ideal. I'm currently looking into ways to unfold the domes via animation; while possible, it looks to be a lot of work (most of it learning, as I'm not very skilled in this area). In my own personal game, I heavily use Ground Construction to build complex bases, and that was the use case I originally envisioned. But I am keen to make them practical as a stand-alone parts add-on. Just fair warning that it probably won't be a quick process. I think I can make something along those lines. I'm aware that they're not currently very functional, so thanks for your input! I hope to make some more progress this week.
  2. Buckminster Kerman's Grand Designs One of the more serious problems facing the Kerbals as they voraciously continue to explore their cosmic neighbourhood, has been that of aesthetics. Happily, one Buckminster Kerman found himself able to kill two birds with one stone: having invested heavily in building simple geometric shapes from discarded construction supplies in an attempt to build gigantic footballs (an enterprise which was largely unsuccessful as the public simply were not interested in anything which did not involve rockets in some shape or form) he seized the opportunity to pitch a novel idea to several leading spaceflight organisations. This idea can be summarised in the words of Wernher von Kerman: "Why don't we fly one of these to the Mün?" There was much rejoicing, and so Buckminster Kerman's Grand Designs was born. Download: https://spacedock.info/mod/1913/Buckminster Kerman's Grand Designs This was partly inspired by RoverDude's MKS mod suite, with which I built many bases and with which I first wished for domes to enhance their awesomeness; and partly by Thrimm's Planetary Domes mod. My requirements for much, much larger domes provided the perfect excuse to fire up Blender and get busy... Released under MIT license. That's about it I guess. Any constructive feedback greatly appreciated as this is my first mod. Enjoy!
  3. Hi! First I'd like to say I love the look of this mod, and thanks for your contribution. Second, a question. Is this system stable with Principia and with Real Solar System? I did read the thread, but didn't find any mention of either - sorry if I missed it. Thanks!
  4. Hi allista, firstly, thanks for your awesome mods! Secondly, thanks for your reply to my question on your profile - the issue disappears when uninstalling TCA - hence my post here. Basically, I cannot enter the SPH or VAB, and upon entering any of the other buildings am unable to leave them. Looking at the console output, I saw this message: MissingMethodException: Method not found: 'AT_Utils.ConfigNodeObject.SaveInto'. As some backround, I was using TCA on 1.3.1 previously without a problem; I first encountered the problem when updating a mod which came with ModuleManager 3.0.1. Unfortunately I don't remember which mod this was (maybe KSPIE?) - I installed several other mods at the same time, ExtraplanetaryLaunchpads, Hangar, GroundConstruction, and Configurable Containers among them. I hope this is relevant. Dropbox link to logs: https://www.dropbox.com/sh/5dxmza1utgynx5j/AAAIP8WLmFGrfUnXt1xsQF_fa?dl=0 Mod list: I hope that I've: a. posted in the right place; b. provided enough information; and c. done enough digging of my own to warrant a post - I don't wish to waste anyone's time. Thanks again for your work! It has added great depth to the game and I really appreciate it. Regards, Lefe
  5. Hi allista,

    I'm experiencing an error which at a glance appears to be connected to the AT_Utils mod. I can't find a thread on these forums for the mod; where should I contact you for support? 
     

    Thanks!

    1. allista

      allista

      Hi, the best place would be on GitHub, because AT_Utils is a shared library for all my mods:

      https://github.com/allista/AT_Utils/issues

      Other logical choice is a forum thread dedicated to a mod that uses AT_Utils and shows the symptoms that you've tracked down to AT_Utils.

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