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TonyH01za

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  1. I know it usually it doesnt matter it there is a large base segment and the rest are attached to it but with some of my other attempts at making planes, they had longer/larger wings and had serious wobbling segment issues which I also used struts to try and solve.
  2. Probably right. Is there a way one can connect the wing segments so that they are attached to each other as well as the body of the aircraft?
  3. Guess I can mark this a solved. Thanks for your input everyone It is kinda cool. maybe more struts would make a more solid looking air cone. Though it is a bit weird and "messy" (doesnt look quite symetrical from all angles when I'm playing) so I agree it should probably be fixed
  4. Oh well, would have been cool if was really making a mach cone! Maybe I'll just leave it there
  5. Lol I went into the game and tried removing things. Put smaller landing gear on the bottom, replaced the nacelles at the back with tanks (tried that before I think). Nothing changed. Then, as an afterthought I removed the little struts that I put between certain segments of the wings (can see them in the first picture, on the edges) and ... no more "mach cone" circle effect! I put them there cause I was worried that the segments weren't properly connected and would wobble like they've done on some of my other planes. And I assumed they were physics-less.
  6. Aha! Yes, that sounds right! The two large tubes at the back (before the small tanks and engines) are ... nazelles (I think there called) for taking in air and are supposed to be attached radially, I think, or under the wings. Or maybe something else clipping, like you say. I'll check. That could be true as well. Hmmm ...
  7. These are all the mods I use. - Chatterer- CommunityCategoryKit- CommunityResourcePack- DistantObject- EasyVesselSwitch- EvironmentalVisualEnhancements- KAS- KerbalEngineer- KIS- Kopernicus- LightsOut - MagicSmokeIndustries (infernal robotics)- ModularFlightIntegrator- PlanetaryBaseInc - Scatterer- Squad- StockVisualEnhancements-TextureReplacer (for diverse kerbal heads only)- TriggerTech (alarm clock)- TweakScale Btw I used tweakscale with this jet but only with the landing gear, as Im in career mode and havent unlocked the large landing gear yet. Thanks! Bleh I keep merging replies when I want to make new posts.
  8. Fairly sure. Got EVE and scatterer. Dont know what else could add it. Can give a list of my mods if you want.
  9. Oh ok. Not using FAR. Cant really see it properly in the pics but the weird thing is that the large circles are perpendicular to the small circles created around the midsection.
  10. Hehe ... thought that too but there was no sound effect while flying... it was going about 350 mps when the the pics were taken. What is that, mach 2 or something? It also builds up slowly, from about 200 mps I think. I have a feeling its something to do with the wings ...
  11. Thanks. I am proud of it. Don't know what to name it yet though
  12. I was wondering if anyone could tell me why my jet makes these circular air stream effects when flying. None of the other jets Iv'e made do it. Tried searching the web but cant find pics of other ksp jets doing it. Is it because its so cool! and fast? Or is there something weird about the design? Here's some screenshots.
  13. Ok. Thanks for your help everyone. Its fixed. It turn out to be an integrity problem which I fixed with steam, but I first had to make a new steam folder on another drive (C:) and then move the game there via steam (which is the proper way to move steam games, didn't know that till now). Then I removed mods and verified integrity. After that it was fixed. I think my D: steam folder has some sort of pesky win10 file permission problem so it was maybe blocking steam from fixed the necessary files. Thanks again!
  14. Hi. Yes, I had that same problem with scatterer with the version I got from Curseforge. Recently found another version that "seems" to work, but I'm still suspicious of it. Someone on the steam forum also suggested the ocean shaders. Thanks, will try it.
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