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Lufnar

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  1. Oh i see, thanks for that. I think i'll try the rendezvous first. I'll turn off the habitat side of LS i think, bit too much for me at this point. Thanks for the help
  2. Found my vessel in persistence file but saw nothing that would change it. Anyway, i don't really know how to go on about non-cheat ways since the problem is habitattion and home or w/e being 0 and i dont really know what to do about that since it's just 1 pod and nothing fancy. Even if i send someone there to rescue him i can't EVA with him right?
  3. So i had a vet turn into a tourist and then proceeded to change settings in-game and in both the settings files so that vets wouldnt have any side effects. Despite that he still remains tourist. Is there any way i can cheat him to not be tourist anymore?
  4. Okay, it still says so in the OP so i'd say it was fair thing for me to assume it working that way. You say it's not the default, can i enable it somehow? I would prefer that while learning to work with the mod Nvm, i think i found something on github
  5. I have Jebediah in orbit of kerbin and for some reason he is flagged as tourist even though if i understand correctly he should be immune to that due to being orange kerbal. On top of that he still has plenty of supplies left, but 'hab' and 'home' have expired. I'm mostly confused because i thought the orange suit ones were supposed to be immune for all negative effects in order to have safe way to test out how things work etc. Any suggestions what is happening? Mod version is 0.5.24.0 and KSP is 1.2.2
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