Jump to content

Dolkramp

Members
  • Posts

    34
  • Joined

  • Last visited

Reputation

3 Neutral

Profile Information

  • About me
    Rocketeer
  1. I'm using normal EPL mechanics for orbital construction, but the spacedock part is the 'stock' EPL spacedock vs. The MKS styled ones. I can see the cfg and .mu for them in the USI/MKS folder. Is there a line that needs to be added/removed from an MM patch? This is purely aesthetic, but the MKS models look much better
  2. Perhaps for orbital kits you could make it like KAS attachment; the kit spawns as an item in a "drydock inventory". The player can then drag it to attach to the station/ship they're building on, or even just floating in space. You'd still have the problem of collision when the kit expands or finalizes though.
  3. First one is from way back .10-ish. Odd contraption thanks to Sunday Punch's Wobbly Rockets and Nova Silisko's SIDR pack Next is from some version from last year. A mobile miner/refinery inspired by Dune's Mobile Spice Harverster using an amalgam of a zillion mods.
  4. It lets you cheat in (or out) Funds, Rep, or Science
  5. Right after .20 came out, I was experiencing similar FPS issues. With a moderately sized rocket, I was getting 10FPS(per FRAPS) on the launchpad. Turning down all the settings to low would only pick up about 5FPS or so. Once launched, if you moved the camera so there was no terrain on screen, FPS shot up 40-50 range. I turned the physics delta way-way down. I was still getting 10FPS, but the camera movement was smooth. Luckily, I was already in the process of a video upgrade. My original setup(used with the above) was a Radeon HD4870X2 (DX10). New setup is a Radeon HD7950(DX11). The rest of the computer is identical. I now get 50+FPS(per FRAPS) using the same rocket as above, with all the settings maxed. Whatever the issue is, it seems pretty clear it has something to do with the new terrain. For whatever reason, my DX11 card handles it with ease. Off topic: Oh hai, a performance issue thread devolved into a language/engine flame war!
  6. Or, God forbid...has a life. And does other odd things like go to work. Or spend time with family/friends, something scientists describe as 'socializing'. In all seriousness, I understand being frustrated by waiting and waiting for updates. I am a little bit, too. But this is the flipside of using mods.
  7. One of us...one of us...one of us
  8. Cheat- verb (used with object) 1. to defraud; swindle - verb (used without object) 2. to practice deceit 3. to violate rules - noun 4. person who cheats 5. fraud A single player game with no rules. Doesn't seem to line up with any of the above. I suppose if you were bragging about doing one of rhe forum challenges that stipulates 'no mods' would fit. My question is why do you care what anyone would say about how you play youe game?
  9. If you're using an ATI product, disable the Catalyst AI. I didn't get a huge framerate boost, but camera movement was much, much, much smoother. As in, the stuttering and jerking when panning/zooming/rotating went away completely. I'm sure this isn't the only culprit, but might help a few people.
  10. I'm vehemontly opposed to warp drives. I don't want any crazy fantasy parts in my game about a pretend star system inhanited by green aliens that build rockets out of garbage cans!
  11. The Rule of Cool trumps all laws of physics, mathematics, and anything else. 'Accurate' space battles might be cool the first scene for the "Hey! That's true-to-life!". After that it would be dreadfully boring.
  12. I think 'removed Herobrine' has been in every set of patch notes since mid-beta.
×
×
  • Create New...