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AlexGodbehere

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  1. Hi All. This may be a known bug, but I couldn't seem to find anything regarding it. Upon loading a save of a Duna base, all struts, pipes and ground pylons suddenly break and flip up into the air. Is this expected behavior due to the nature of the KSP saves, or is there something I can do about it? http://imgur.com/luZxhaZ Edit: I'm not actually sure if this falls under KIS or KAS. Let me know if its the latter and I'll move it.
  2. Thanks. Yeah, using that equation with 800000 instead of 800 works. Teaches me for not paying attention to my units. Cheers everyone.
  3. I'm studying a space systems module at university, and thought I'd try and apply some of the things I've learnt to spacecraft in KSP. I'm using the formula: V = sqrt(MG/r) to work out the velocity of the satellite when at a 200km orbit around Kerbin. The values I'm using are: MG = 3.5316000×10^12 m3/s2 (KSP Wiki) r = 800 (600km radius + 200km orbit) I'm obtaining a value of 66441. When I launch a satellite, the surface speed is 1.868km/s. Which is way way out. Its not even out because of units, its just plain wrong. Has anyone got any ideas?
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