Luxmaster-CZ
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Spacecraft Engineer
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Luxmaster-CZ replied to erendrake's topic in KSP1 Mod Releases
me too:( 10 car limit -
In VAB make Cost meter and avaiable funds meter in same format. Right now, even single digits arent above its respective others, so figuring if my cost is less/more and how much do I have left need reading both values everytime and estimating it in mind, instead of single glance on counters and seeing, that left most digit of cost is more to the right than left most digit of avaiable funds, so I can add much more parts
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Good idea, will do
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I hope some Kerbal Dev will read this: Strong suggestion: In VAB make Cost meter and avaiable funds in same format. Right now, even single digits arent above its respective others, so figuring if my cost is less/more and how much do I have left need reading both values everytime and estimating it in mind, instead of single glance on counters and seeing, that left most digit of cost is more to the right than left most digit of avaiable funds, so I can add much more parts
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I want to see your Asteroid Tugs!
Luxmaster-CZ replied to spikeyhat09's topic in KSP1 The Spacecraft Exchange
My first captured asteroid. Had just enough fuel to catch up with it, sieze it and circularize orbit. I dont remember its size class, but it weights 33 tons (tug is 18 tons) -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Luxmaster-CZ replied to TehGimp666's topic in KSP1 Mod Releases
Server updated to 0.1.4.2;) Bug: 0.1.4.2 still says its 0.1.4.1 in hhtp check, even its not;) -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Luxmaster-CZ replied to TehGimp666's topic in KSP1 Mod Releases
Server have been updated to 0.1.4;) -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Luxmaster-CZ replied to TehGimp666's topic in KSP1 Mod Releases
Always? Haha, remember that statement, and bring it back in future when it no longer apply ! -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Luxmaster-CZ replied to TehGimp666's topic in KSP1 Mod Releases
can someone explain how registering on server works? Why I try /register maximus xxxx-xxx-xxx-xxx I Get error.. /register Maximus xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx (where xxx is my token) [14:36:04] [info] : Could not parse register command. Format is "/register <user name> <token>" -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Luxmaster-CZ replied to TehGimp666's topic in KSP1 Mod Releases
Server updated to 0.1.3.1 -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Luxmaster-CZ replied to TehGimp666's topic in KSP1 Mod Releases
Yup, was just about to say:) My server was updated to 0.1.3 -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Luxmaster-CZ replied to TehGimp666's topic in KSP1 Mod Releases
It looks like KMP lags. I had same lags even when playing on my own server. All bugs that had to be fixed for 0.1.3 were fixed, now we are only awaiting TehGimp to release it publicly! 0.1.3 should bring : More stability improvements, initial gameplay fixes (initial-sync issues & sync-to-subspace issues) Yaaay! 0.1.4 will bring Gameplay fixes (remaining sync issues, space-plane related fixes) -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Luxmaster-CZ replied to TehGimp666's topic in KSP1 Mod Releases
I would vote for this mode to be sticky. Thiss deserves it.. So many people want it, KSP team could also include multiplayer as features in the list... -
Air intakes pulling the plane sideways ???
Luxmaster-CZ replied to 128MB's topic in KSP1 Gameplay Questions and Tutorials
Dude, learn to use imgur... I will not look at your craft, as picture would take like 5 minutes to load.. And no, its not my connection.. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
Luxmaster-CZ replied to TehGimp666's topic in KSP1 Mod Releases
yea? great news!