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gloowa

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  1. As far as I know it's not possible. I think it's due to the chosen method of planet modelling rather than Unity engine itself.
  2. Ok, i found a solution workaround. There seems to be some interference between virtual network cards and unity. If you use software that uses virtual network cards (vmware, hamachi, cisco vpn, etc), try disabling that card in connection manager. For me it worked - everything went back to normal.
  3. Hello, i just updated KSP on Steam. Now when i launch the game, i starts to load, but it's very slow, and i mean VERY slow. Think 1 item (i.e. squad/sounds/somethin-somethin) per 3 to 4 seconds. Anyone else had anything similar?
  4. And what a miracle that was. I like the parachute opening as a final insult to injury.
  5. Not with epic fail that (in my opinion) Gnome 3 is.
  6. Was suggested way back, in form of game reading this binaries, and separate exe that goes over all config files and re-compiles where necessary producing new binaries. Not sure if it got any response. But the principle is sound and could cut a lot of time from loading, i think that text parsing is one of the slowest things one can do when storing data. On the other hand, we're still in beta so it's nice to have option to easily change part config without any additional hassle.
  7. And i'm an IT guy / server administrator / programmer, and tell you that you overestimate people programing those devices. Moreover, the very hardware it runs on cannot be tested in full (can't wind wiki page for law, but basically, electronic components with x inputs and y outputs and z logic gates inside test so long to test each possible combination that even with 1000 tests per second it would take several hundred years at relatively low numbers, not even remotely close to several million transistors modern cpus/gpus have). So combine those two factors and i can assure you with 100% certainty that there is a way inside every system. It may require some ridiculous circumstances, proper air humidity and Mercury in retrograde, but every system can be breached. That said, the time to find a way into system by brute-forcing (not talking 'bout password here) is even longer then hardware testing, but there there's a reason my linux updates libSSL about once every two months - some possible attack vectors are being found through analisys.
  8. If you want "realistic" space combat i urge you to read two series: Lost Fleet and Honor Harrington They have very different approach to space combat, but both concepts are well crafted. Also, they are a good read regardless of combat. Personally, Lost Fleet has more plausible combat, but Honor Harrington has better plot and atmosphere. Also, several pages long descriptions of battle damage including rather gory effects an explosion and then decompression has on crew.
  9. From what i read in that article, you can't move stuff with that. Center of mass remains stationary, as all satellites push or pull other satellites to move themselves, by definition pushing/pulling them in opposite direction. So it's like a reaction wheel that can translate you to some extent.
  10. If you mean stable as in wings not wobbling all over the place, use the knowledge of wise men of old two/tri-plane design has never failed me yet If you mean stable as in not flipping/spinning out of control... well... i build my planes like a letter T with horizontal bar of T being the wings in the back of vehicle. Then i slap some winglets on the nose, and add very small wings(no control surface on those) in mid-hull for stability.
  11. Well, it still can be even worse
  12. Boatmurdered... Also, magma is so last year. Well educated Urist's use Atom Smashers and/or Thermonuclear Catsplosions
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