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douglasg14b

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    Bottle Rocketeer
  1. My drills are deploying and retracting over and over. Regardless of the state I set them in. At first I thoguht it was an animation bug since they did it in the hanger and while flying, but now I'm unable to drill since they retract and deploy constantly. Any suggestions on how to fix that?
  2. Thanks, I went ahead and edited my config file to change the game mode to sandbox (mode= 0). (Note to anyone else doing this, you need to erase the "Progress" under the first scenario as well as the entire 2nd scenario area in the config.
  3. I've been using kethan for quite a long time. Decided to plop it into my new game but I am unable to get it to "work". None of the parts load into the game, there is no Kethane parts available. I checked the university to see if I needed to purchase the parts, but they are not there either. -All previous Kethane installs were removed (fresh KSP install) -Kethan is dropped into Gamedata where it should be -When the game starts up the image of kerbin in the distance has the Kethane hexagons on it. Signifying the pack is running. Suggestions? (Career mode) Edit: During startup, the parts DO load.
  4. Ok.... so how do you see decals more than 100 km away? That\'s a big thing. 1 AU would be nice. If orbital rendezvous includes sun orbits then ok, i also have a few solar escaped I want toned down... so orbital does not apply. I need to get fast enough to catch up to them and retro (for sun and solar) I do not see how it would be possible to match their orbits. I have a device that can go 6km/s faster than the other ships, with enough fuel to retro a good 5km/s I will look it up, its gonna be hard with ships near the other side of the sun >.<
  5. How does one see decals for objects more than 100km away? I would like to 'catch up' with one of my ships that broke earth orbit and retroburn it back in. Is there a plugin/feature that allows you to see these objects? Or make heading toward them? Thanks a ton!
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