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dewdkorn6969

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  1. i think @Gordon Dry may be missing a 0 or 1 in his config.xml for line <bool name="UseSimpleAcceleration"></bool>
  2. @CobaltWolf1.4.1 still has the spaces there... here i edited the offending characters off this sciencedefs.. use this to make any edits you need.. only changes i see u made on 1.4.1 is the missing = signs and the spacing on some of them... this is the sciencedefs im using and having no issues with on my career everything works except i dont see any animations on the experiments besides the weather station and the central telemetry antennae annimation but im not having any issues with attaching and stuff besides the normal odd kis behavior. https://www.dropbox.com/s/wv2txhju33bskpu/SEP_ScienceDefs.cfg?dl=0
  3. i just used editpad pro to look at the differences between ur sciencedefs and other mods sciencedefs and squads and it shows a space as a different character from a tab when you highlight the lines using search.. id just replace all the white space before any entries with tabs to keep it looking clean and get rid of the spaces. in my log it showed one of the experiments was failing to load so that caused any experiments after that experiment to fail which is why it broke any mod that comes after yours alphabetically.. sounding rockets is stored in UmbraSpaceIndustries folder so it would be included... some of your part cfgs have spaces instead of tabs before the module names also but i havent gotten far enough in my career to really put those to a test to see if theres a problem with that
  4. u sure those spaces have no effect on how ksp interprets the data? i mean all other mods + stock seem to use tabs to space out the beginning of an entry im not familiar with how cfg files work in ksp so it could be nothing just looking at whats different between his cfgs and most other cfgs.. some part.cfgs he has spaces before a module name as well maybe thats causing the explosion issue when placing some parts? idk i have next to no experience with ksp coding/scripting
  5. i think i figured out whats up with your sciencedefs.. i modified it to get rid of all trailing white spaces and replaced the spaces you inserted before entries with tabs and i fixed a few missing ='s you were missing and some missing spaces before ='s...not sure which one of those fixed the issue but i posted it on my dropbox if you want to compare it or test it... to clarify i was having the issue with duplicate science defs ids and it breaking the right click menu with some science experiments like the ones from sounding rockets https://www.dropbox.com/s/elpkm8olfoixjsg/ScienceDefs.cfg?dl=0
  6. everything seems to be working fine on 1.05 tried all features and they seem to be working dont have rpm installed so cant test that but all information seems to be correct and all settings work as intended yea 1.1 is gonna break alot of stuff lol but maybe it will be for the better in terms of what gets fixed and new features
  7. dont have another ship to dock with yet.. holding off on playing till a bunch of other mods update but it is opening and nothing seems to be broken.. no exceptions or anything ill try building something on the launch pad to see if targeting and stuff works properly..
  8. Ouch i dont think he was trying to say your version is out of date or nit pick on your feedback... he was referring to Raptor831's issue.. if you read his log he is 20 versions behind based on his scale.dll version number.. his log reports v1.21 while the latest release is 1.41.. and as far as the feedback goes hes just trying to get some information from you so when biotronic checks the thread or his messages he would have a legup on getting the names fixed.. hes doing this for free during his free time.. any help we give him makes a better mod for all of us.. the least we can do is give constructive feedback..
  9. need to report a bug... If you complete a mission and land a craft when u click finish and recycle and the end flight screen shows up, you can click the finish and recycle button multiple times to keep recycling the same craft over and over again if you dont select anything from the end flight screen.. atleast it was doing it in 0.8 gonna try 0.9 to see if it was fixed
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