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Everything posted by Vanamonde
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Also, overlapping threads have been merged.
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Our staff has moved this where it belongs.
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Modding question moved to the modding subforum.
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- aliens
- civilization
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A memorial thread is a nice idea, but since it's not about KSP itself, it has been moved to The Lounge.
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This question about how to play the game has been moved to Gameplay Questions.
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KSP 1.2.2 update bug
Vanamonde replied to Interloper2448's topic in KSP1 Technical Support (PC, unmodded installs)
Question moved to the support subforums. To share pictures here, upload your screenshots to a file-sharing service and copy the link they provide into your post.- 4 replies
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- ksp
- resource transfer
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This exchange of spacecraft has been moved to Spacecraft Exchange.
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Back from hiatus and looking for a challenge.
Vanamonde replied to GwynJHawke's topic in KSP1 Mods Discussions
Mod question moved to the modding subforum. -
The first time KSP was declared dead was before most of you here had even heard of it.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Vanamonde replied to ferram4's topic in KSP1 Mod Releases
Keep it on-topic, guys. Stock aero is not the subject of this thread.- 14,073 replies
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- ferram aerospace research
- aerodynamics
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How to dock incredibly massive craft?
Vanamonde replied to Fireheart318's topic in KSP1 Gameplay Questions and Tutorials
Oh, and moved to questions since it's seeking help rather than offering. -
In answer to the last 3 questions: no, no, and no.
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Everybody is different. I succeeded in docking the first time I tried, and flew rendezvous many times back before we had navigational aids such as maneuver nodes and closest approach markers. But I still struggle to make SSTOs that work.
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How to dock incredibly massive craft?
Vanamonde replied to Fireheart318's topic in KSP1 Gameplay Questions and Tutorials
The process would be the same. Just do it more slowly so they don't build up excessive momentum. -
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