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softweir

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  1. It's always a very good idea to upload and link to a complete log file. Often the important data comes at some time before the errors start spamming.
  2. @dkavolis Hasn't been active on the forum since April 2022; this puts the status of FAR in question.
  3. It's been mentioned a few pages back in this topic: you go into Construction mode and place them manually, rather than trying to dock them together. This was how the early plans for Freedom looked at it: they would have a number of astronauts moving them into place and manually bolting them together. Later feasibility studies put a damper on those plans!
  4. It would help the debug process if you were to list your mods and upload and link to your log file, as per this link:
  5. Ground effect is notoriously difficult to simulate with reasonable realism. I guess it could be fudged, but then would an Ekranoplan work?!
  6. This has been mentioned (somewhere back amongst the hundred+ pages of this topic), and -- IIRC -- the answer is no, trees don't have collision; there are practical limitations preventing this.
  7. So, maybe if you gave it a 1:2 ellipse it would stretch it into a 1:1 roundel? Annoying, but it would get the result you desire.
  8. Oh! Gotcha! Yeah, that's a bummer. I found THIS discussion on Steam, though I accept it will only be useful if you can run a second monitor! IF you can, then you could pan the view to one side to put the rocket on one screen, then drag the window on the second screen, and post-edit the cinematic to remove the second screen - assuming, of course, that your drives can cope with the doubled video size! A thought: Set up Gravity turn. Hover the pointer over the Launch button. Hit F2 to hide the UI. Click the mouse button. Might that get the cinematic you want?
  9. Ah, yeah, that's right. IIRC there's a big button at the bottom of the main Gravity turn dialogue box and no keybind for it. I assume that doesn't do anything when you use it? Have you made sure to set throttle to max? - that used to catch me out too often! Or is it that you can't find out how to open the Gravity Turn dialogue? Isn't there a menubar button to open it?
  10. I think you may mean "keybinds"? If I remember correctly, <SPACE> will activate a launch, same as for stock launches.
  11. I spotted early versions of it on CKAN and tried it out, and I'm glad to see this has been released! BTW, as a convenience, could you update the CKAN metadata with a link back to this topic? That's always helpful to those strange people (like myself) who browse CKAN!
  12. First, many thanks for the work you are doing on KSP 2! While progress seems slow, it is obvious to the more experienced of us that a huge amount of effort is going into developing it, and this is very much appreciated. On topic, might somebody be able to usefully adopt JSI Advanced Transparent Pods? I expect the answer to be "no, it's too technical", but I feel the question needs to be asked!
  13. It's funny because it's true - people misunderstand jokes all too often, especially when the humour is deadpan.
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