wile1411

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About wile1411

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  • Location Canberra, Australia

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  1. Ability - 12) Bill, Valentina, Tedus, Jebediah, Nimzo, Dilsby, Melbe, Clauselle, Sarge, Kernel, Lisa, Bob (1 Cuteness - 12) Clauselle, Sarge, Melbe, Tedus, Lisa, Valentina, Nimzo, Bill, Jebediah, Bob, Kenlie, Dilsby (1
  2. Hmmm.. I've only just discovered this and it looks awesome for the same reasons you created it. I only just started using OPM too. I'm actually thinking about abandoning my career game to restart with this pack. I'm currently playing with the following contract packs and they seem to mostly work fine. Anomaly Surveyor (Nightingale) Bases and Stations Continued (LemonSkin) SCANSat (DBT85) Unmanned Contracts (Spacetux) Rover Contracts (Spacetux) Grand Tours (Spacetux) Field Research (Nightingale) Interplanetary Mountaineer (Syntax) Would you have any advice on which packs would be good to keep active (if any) while still not having too much overlap with the missions in the Career Evolution pack? I figure the following four might be good to keep as it "looks" like they aren't covered. Anomaly Surveyor (Nightingale) Grand Tours (Spacetux) Field Research (Nightingale) Interplanetary Mountaineer (Syntax)
  3. Great mod! Love it and congrats on the work done with the release. Just an idea for possible expansion... (Highly likely outside of scope though) Instead of just White or Orange suits - would it be possible to have an option to integrate with the TextureReplacerReplaced mod so that you can set what suit texture specific levels get? Maybe even multiple promotion levels?
  4. I figure this is from the AnomalySurveyor.dll throwing an error on startup and not loading [ERR 18:43:31.723] ADDON BINDER: Cannot resolve assembly: KSPUtil, Culture=neutral, PublicKeyToken=null [ERR 18:43:31.725] ADDON BINDER: Cannot resolve assembly: KSPUtil, Culture=neutral, PublicKeyToken=null [ERR 18:43:31.728] AssemblyLoader: Exception loading 'AnomalySurveyor': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'AnomalySurveyor.MonolithParameter' from assembly 'AnomalySurveyor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'AnomalySurveyor.MonolithFactory' from assembly 'AnomalySurveyor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'AnomalySurveyor.MonolithParameter+VelocityHandler' from assembly 'AnomalySurveyor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'AnomalySurveyor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass35_0' from assembly 'AnomalySurveyor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass35_1' from assembly 'AnomalySurveyor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. I had little to do this Saturday night so I figured I'd grab a fork from github to see if the AnomalySurveyor.dll would compile. Not sure if this is right, but after I removed the KSPUtils references that was no longer needed (rolled up into CSharp reference I think), I was getting errors for the 6 lines regarding FlightCamera.fetch.setTarget My C# isn't great, so I have not idea what to change so it will still work. I only figured I might be able to help, but I got out of my depth quickly so I'll be patient and wait for Nightingale to get around to it and no rush. Thanks for all your work on Contract Configurator and the separate contract packs! I still daydream of "one day" making my own pack that involves adding assets via Kerbal Konstructs to hunt down and having a somewhat story based progression that probably wouldn't even get close to what this pack does. The amount of work you've done is awesome and very much appreciated and enjoyed thoroughly.
  5. For whatever reason, I keep getting an ERR in the log file regarding one of the MM changes this mod makes to the stock Ion engine. [LOG 20:25:02.369] PartLoader: Compiling Part 'Squad/Parts/Engine/ionEngine/ionEngine/ionEngine' [ERR 20:25:02.384] Invalid float value! Field lightPower, value 0; on object of type EngineLight.EngineLightEffect There are two points the engine-configs.cfg file has a 0 value in the "lightpower" field are as below: @PART[*]:HAS[%MODULE[ModuleEngines*]:HAS[@PROPELLANT[XenonGas]]]:FOR[EngineLight] { @MODULE[EngineLightEffect] { %lightPower = 0.0; // ions use _only_ emissive light ... <snipped code> ... @PART[ionEngine]:FOR[EngineLight] { @MODULE[EngineLightEffect] { %lightPower = 0.0; // ions use _only_ emissive light Are there any changes to the MM code so this can be corrected? I would of thought that the 1st patch would of changed the stock Ion anyway, seeing as a stock engine does have a [ModuleEnginesFX] module, which in turn has a propellant of XenonGas. I tested it by commenting out the second change and it doesn't hit the Stock ion engine. Is the idea that with a 0 lightpower, that the light won't change with throttle changes? it's either on or off or have I misunderstood that? EDIT: After mucking around with the settings and reloaded KSP 30-odd times, I found the issue of the log error to be the semi-colon after the 0.0 figure. It loads without an error when that is removed. With regards to the Kerbal face lighting - I get it too. If it helps, I noticed it changes depending on what part is the Root part. I rerooted a mocked up ship with multiple cockpits and the light changes depending on where the root is.
  6. Would adding the RCP Rock.cfg file that is listed in the root directory of the Github repo to my game do anything / horribly unbalance any bit of the USI mods? Just curious as to why it existed but wasn't included in the CRP.
  7. Sorry about resurrecting this zombie of a thread. Anyone else still using this? I'm still using this Contact Pack after updating to KS P 1.3 although I edited (rightly or wrongly I have no idea) the CC-CP-SCANSat.cfg file to get rid of some of the ERR messages I was seeing in the KSP.log file on load. Specifically going from: CONTRACT_GROUP { name = CCCP-SCANsat minVersion = 1.9.0 maxSimultaneous = 7 } to the following: CONTRACT_GROUP { name = CCCP-SCANsat displayName = CCCP SCANSat minVersion = 1.15.0 agent = Research & Development Department maxSimultaneous = 7 }
  8. Thanks for continuing this! always like more contract packs! Couple of small items, could I suggest you add an additional line to your StationAgent.cfg file? The log file throws up an ERR about a missing 'title' entry for Agent and is easily fixed with adding "title = Duna One" under the name in the above file. Not sure what the difference is between title and name in this context though. Also is there any plan to update the .version file to point to the new github repo. (currently still pointing at severedsolo repo)
  9. No problem and thanks for the reply - I'll ignore for now. Just as an aside Just wondering if you might know how "Mass Discrepancy Error" where fixed in 1.9.0? I tired to see if any other mod has reported a similar issue and there isn't much online to help with my investigation. I tried looking at the MM mod changes and couldn't see anything specific that was out of order.
  10. I'm using the new v1.1.0 and OPTv1.9.9 When I tried adding this in I get a stack of "FSFuelSwitch Mass Discrepancy detected" in most items this MM patch changes. Is there anything that I can do to fix this? I noticed on curse that the OPT1.9.1 changelog has a comment "FSFuelSwitch Mass Discrepancy Error should be fixed" so I'm hoping it might be something easy I can do. Thanks again for the patch Line 35636: [ERR 01:06:13.021] Error: FSFuelSwitch Mass Discrepancy detected in part 'h.3m.fuel.fm'. Line 35641: [ERR 01:06:13.059] Error: FSFuelSwitch Mass Discrepancy detected in part 'h.3m.fuel.mm'. Line 35646: [ERR 01:06:13.097] Error: FSFuelSwitch Mass Discrepancy detected in part 'h.4m.nose.fm'. Line 35651: [ERR 01:06:13.141] Error: FSFuelSwitch Mass Discrepancy detected in part 'h.4m.nose.mm'. Line 35668: [ERR 01:06:13.353] Error: FSFuelSwitch Mass Discrepancy detected in part 'i.4m.cockpit.isp'. Line 35676: [ERR 01:06:13.466] Error: FSFuelSwitch Mass Discrepancy detected in part 'phoenix.cockpit'. Line 35681: [ERR 01:06:13.535] Error: FSFuelSwitch Mass Discrepancy detected in part 'ils.cockpitv2'. Line 35728: [ERR 01:06:14.138] Error: FSFuelSwitch Mass Discrepancy detected in part 'j.4m.cargo'. Line 35732: [ERR 01:06:14.159] Error: FSFuelSwitch Mass Discrepancy detected in part 'j.4m.crew'. Line 35746: [ERR 01:06:14.387] Error: FSFuelSwitch Mass Discrepancy detected in part 'j.4m.service'. Line 35756: [ERR 01:06:14.510] Error: FSFuelSwitch Mass Discrepancy detected in part 'j.6m.cockpit'. Line 35761: [ERR 01:06:14.587] Error: FSFuelSwitch Mass Discrepancy detected in part 'j.cockpitv2'. Line 35766: [ERR 01:06:14.661] Error: FSFuelSwitch Mass Discrepancy detected in part 'j.cockpit.qs'. Line 35771: [ERR 01:06:14.728] Error: FSFuelSwitch Mass Discrepancy detected in part 'j.cockpit.qs.no.intake'. Line 35793: [ERR 01:06:15.006] Error: FSFuelSwitch Mass Discrepancy detected in part 'kh.6m.cargo'. Line 35797: [ERR 01:06:15.024] Error: FSFuelSwitch Mass Discrepancy detected in part 'kh.6m.fuselage'. Line 35807: [ERR 01:06:15.256] Error: FSFuelSwitch Mass Discrepancy detected in part 'k.10m.cockpit'.
  11. My install also has scienceMultiplier = 5 as that was the first thing I thought to check. I just rechecked all instances of ModuleScienceConverter and found the culprit. The below had a MM to change it to 3.75. Gah - thanks for tip to look elsewhere and sorry to not find that before I posted the quesiton. Thanks @DStaal
  12. Tested and just found it mostly works - there is an error generated when it tried to give a float value to an integer property for the USI Ranger_CommPak - but I suspect this has always been there as I've only just found / had it pointed out it was this MM config that generates that error. A simple change from 3.75 to 4 fixed my issue
  13. I'm getting an ERR message on startup regarding the Ranger_CommPak part: [LOG 22:45:02.667] PartLoader: Compiling Part 'UmbraSpaceIndustries/MKS/Parts/Ranger_CommPak/Ranger_CommPak' [ERR 22:45:02.673] Invalid integer value! Field scienceMultiplier, value 3.75 on object of type ModuleScienceConverter [LOG 22:45:02.693] PartLoader: Part 'UmbraSpaceIndustries/MKS/Parts/Ranger_CommPak/Ranger_CommPak' has no database record. Creating. [LOG 22:45:02.702] DragCubeSystem: Creating drag cubes for part 'Ranger.CommPak' I tried to compare the ModuleScienceConverter MODULE in this file to others and only noticed a missing property called dataProcessingMultiplier However adding this property didn't change anything and an ERR message still appeared. It's probably mostly a harmless message, but I'm trying to see if there are any I can fix with small CFG file edits.
  14. I fixed all mine with the below edits and removed all ERR instances: 1: Created new group.cfg file in the GameData\ContractPacks\Spacetux\Grandtours CONTRACT_GROUP { //trace = true agent = Space Penguins, Inc minVersion = 1.15.0 // Name of the contract group name = GrandTourMissionsGroup displayName = Grand Tour Missions } 2: Changed all 12 x Grand Tour missions cfg files to point to the new group node: group = GrandTourMissionsGroup 3: Deleted folder - GameData/spacetux/Agencies This would be fixed with redone zip file 4: Add a title field to the AGENT node (most people seem to just copy the name field value) (Ignore previous post about commenting out Agent property - seems the above changes fixes those errors as well.)
  15. I did all mine by hand and just unzipping all files via the gamedata directory. EDIT: Just downloaded all zips from spacedock again - Zip paths for agencies is different in the grand tour files compared to the others