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About cybutek

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  1. So far my implementation list goes: MiniAVC Ability to ignore specific alerts forever that matches the combined local+remote version files used to display them. This is so that if one of the version files change, the update/conflict message will be re-shown with the new information (this can then be re-ignored until something else changes again). KSP-AVC A "silent mode" toggle button next to the drop-down in the top left which'll suppress the issue monitor window from being displayed. KSP-AVC already overrides MiniAVC, so this will essentially silence all AVC notifications from KSP-AVC and MiniAVC.
  2. I'd like to make it known that I'm watching the discussion unfold. The best ideas of which are feasible within my time restrictions have a good chance being implemented.
  3. Thanks for your guys' help... I have merged the pull request by @politas fixing the missing comma. Both MiniAVC and KSP-AVC are handling the missing comma without issue. All this fix does is allow the CKAN crawler to complete its job. So if you've already got KER, there's no need to re-download for this fix.
  4. Version is now available! - You can download it here! Fixed: Check for NaN and Infinities before clamping angles, resolving a hang state caused by the Intercept Angle readout. Added: Setting for enabling/disabling whether the toolbar icon in-flight activates on mouse hover. Added: Body category with the following readouts: Body Name Has Atmosphere Has Oxygen High Atmophere Height Low Space Height High Space Height
  5. As long as 1.3 hasn't broken the mod in some crazy unexpected way, expect an update sometime this weekend.
  6. I have implemented a setting that allows you to toggle on and off whether mouse hovering is enabled on the in-flight toolbar button. I've also merged Padishar's fixes into the master branch so you can use the .dll available in the "Output" folder on GitHub to get the latest build until I can get a release out.
  7. Version is now available! - GET IT HERE! Fixed: Compile errors caused due to game update. Fixed: Asset bundle errors due to engine update. Fixed: Part info overlay no longer visible when hovering over part selection panel. Fixed: Clamp360 now returns [0, 360]. (Pad) Fixed: Possible NRE when "Back to target selection" sets the target to null. (Pad) Fixed: Clamp value passed to Acos function within the impact processor to avoid potential NaN. (Pad) Fixed: Use inverseStage of tank for stage priority flow instead of decoupled stage count. (Pad) Changed: True Anomaly to be displayed in degrees rather than radians. (was changed in stock 1.1.x) (Pad) Changed: Typos in the post-burn apo/peri readout descriptions. (Pad) Changed: Added missing space before the 'W' in the target longitude readout formatting. (Pad) Changed: Simulation and logging to produces less GC. (Pad) Changed: Tweaked impact processor calculations. (Pad) Added: Target Latitude & Longitude readouts to the rendezvous section. (Pad) Added: Extra readout help strings. (rkagerer) Added: Planes and Relays to the target selector readout. (Pad) Added: Post-burn orbital period and inclination readouts. (Pad) Added: Support for balance and priority flow modes. (Pad) Added: Custom keybinding of the part info show/hide functionality.
  8. Yup, it is supposed to be instant. My only guess would be that the GitHub API was lagging behind, maybe.
  9. Version is now available! - Get it here! Build on KSP Fixed: URLs are escaped before being processed. MiniAVC is now has also been recompiled for KSP 1.2 and includes the URL escaping fix.
  10. Go into the BuildOverlay.xml settings and change: <SettingItem> <Name>vesselWindowX</Name> <Value xsi:type="float">[desired distance from the left]</Value> </SettingItem>
  11. For the "adventurous" types among you; a version compiled for 1.2 is available on the GitHub. You'll need everything from within the 'Output' directory (an overwrite of the old 'KerbalEngineer.dll' won't suffice this time). Hint: it may be easier to download the repository as a zip and just extract out what's in the 'Output' directory rather than downloading each file individually It's not "release ready" but it's there to use, and feel free to leave any feedback you think could help.
  12. PROGRESS UPDATE I'm working on getting out a "usable" release very soon. Note that right at this point in time I will not have touched the fuel flow simulation, except parts that need attention for the sake of compilation. This means that the delta-v calculations - although working - may potentially be inaccurate for complex craft.
  13. If it happens again would you upload and post a link to your KSP log file please? I'd like to go over it to just to make sure nothing unusual is happening within KSP-AVC.
  14. If you're connected to the internet it'll use the remote version information for compatibility checks which will correctly see 1.1.3 as a valid compatible KSP version. When not connected to the internet it'll use the older local .version file for compatibility checks. This feature is there so that mod authors do not have to re-upload a new version of the mod and users don't have to re-download the whole mod again when it is still compatible just to get an updated .version file.