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bwoneill

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  1. I've done a little experimenting and it seems that replacing all instances of ModuleEnginesRF in Stockalike_Sqaud.cfg with ModuleEngines restores the engine effects.
  2. I can confirm that effects don't work on a stock install + minimal Stockalike RF Configs v2.1.8 (from CKAN) while they do work with v2.1.7. { name = liquidEngine2 type = PART parentUrl = Squad/Parts/Engine/liquidEngineLV-T45/liquidEngineLV-T45 url = Squad/Parts/Engine/liquidEngineLV-T45/liquidEngineLV-T45/liquidEngine2 PART { name = liquidEngine2 module = Part author = NovaSilisko mesh = model.mu scale = 0.1 node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -5.74338, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -5.74338, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = generalRocketry cost = 445 category = Engine subcategory = 0 title = LV-T45 "Swivel" Liquid Fuel Engine manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models. attachRules = 1,0,1,0,0 mass = 0.42 skinInternalConductionMult = 4.0 emissiveConstant = 0.8 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 1797 bulkheadProfiles = size1 entryCost = 2225 MODULE { name = ModuleEnginesRF thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 190 heatProduction = 145 fxOffset = 0, 0, 0.574338 EngineType = LiquidFuel atmosphereCurve { key = 0 283 key = 1 233 key = 6 0.001 } PROPELLANT { name = Ethanol75 ratio = 52.660728 DrawGauge = True ResourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 47.339272 ResourceFlowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 3 } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatEmissiveAnimation } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 6.0 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = False } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 2 origTechLevel = 2 engineType = L+ origMass = 0.42 configuration = Ethanol75+LqdOxygen modded = false CONFIG { name = Ethanol75+LqdOxygen maxThrust = 190 heatProduction = 145 IspSL = 0.9300 IspV = 0.9300 throttle = 0 PROPELLANT { name = Ethanol75 ratio = 52.66072829648775 DrawGauge = True ResourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 47.33927170351225 ResourceFlowMode = STACK_PRIORITY_SEARCH } ModuleEngineIgnitor { ignitionsAvailable = 1 useUllageSimulation = true autoIgnitionTemperature = 800 ignitorType = Electric IGNITOR_RESOURCE { name = ElectricCharge amount = 2 } } } CONFIG { name = Aerozine50+NTO maxThrust = 200 heatProduction = 145 IspSL = 0.9600 IspV = 0.9500 throttle = 0 PROPELLANT { name = Aerozine50 ratio = 50.17301038062284 DrawGauge = True ResourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = NTO ratio = 49.82698961937716 ResourceFlowMode = STACK_PRIORITY_SEARCH } ModuleEngineIgnitor { ignitionsAvailable = 2 useUllageSimulation = true autoIgnitionTemperature = 800 ignitorType = Electric IGNITOR_RESOURCE { name = ElectricCharge amount = 2 } } } CONFIG { name = Kerosene+LqdOxygen maxThrust = 200 heatProduction = 145 IspSL = 1.0000 IspV = 1.0000 throttle = 0 PROPELLANT { name = Kerosene ratio = 37.69408655434424 DrawGauge = True ResourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 62.30591344565576 ResourceFlowMode = STACK_PRIORITY_SEARCH } ModuleEngineIgnitor { ignitionsAvailable = 1 useUllageSimulation = true autoIgnitionTemperature = 800 ignitorType = Electric IGNITOR_RESOURCE { name = ElectricCharge amount = 2 } } } } ModuleEngineIgnitor { ignitionsAvailable = 1 autoIgnitionTemperature = 800 useUllageSimulation = true } } }UrlConfig "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2015.07.24.04.35.00", "identifier": "installed-default", "spec_version": "v1.6", "depends": [ { "name": "RFStockalike", "version": "v2.1.8" }, { "name": "RealFuels", "version": "rf-v10.4.9" }, { "name": "ModuleManager", "version": "2.6.6" }, { "name": "CommunityResourcePack", "version": "0.4.3" }, { "name": "SolverEngines", "version": "v1.8" }, { "name": "ModuleAnimateEmissive", "version": "v1.8" }, { "name": "ModuleRCSFX", "version": "v4.1" } ] }{
  3. I am also having some issues with engine effects and the new configs, however, I'm not using HotRocket or anything else that should replace engine effects. In addition, KER Flight Engineer no longer registers any thrust from engines. Engines tested: LV-T45, LV-909, LV-1 From ModualManager.ConfigCache: UrlConfig { name = liquidEngine2 type = PART parentUrl = Squad/Parts/Engine/liquidEngineLV-T45/liquidEngineLV-T45 url = Squad/Parts/Engine/liquidEngineLV-T45/liquidEngineLV-T45/liquidEngine2 PART { name = liquidEngine2 module = Part author = NovaSilisko mesh = model.mu scale = 0.1 node_stack_top = 0.0, 7.21461, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -5.74338, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -5.74338, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -5.74338, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = generalRocketry cost = 445 category = Engine subcategory = 0 title = LV-T45 "Swivel" Liquid Fuel Engine manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = The LV-T45 engine was considered a breakthrough in the LV-T series due to its Thrust Vectoring feature. The LV-T45 can deflect its thrust to aid in craft control. All these added mechanics however, make for a slightly smaller and heavier engine in comparison with other LV-T models. attachRules = 1,0,1,0,0 mass = 0.42 skinInternalConductionMult = 4.0 emissiveConstant = 0.8 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 1797 bulkheadProfiles = size1 entryCost = 2225 MODULE { name = ModuleEnginesRF thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 190 heatProduction = 145 fxOffset = 0, 0, 0.574338 EngineType = LiquidFuel atmosphereCurve { key = 0 283 key = 1 233 key = 6 0.001 } PROPELLANT { name = Ethanol75 ratio = 52.660728 DrawGauge = True ResourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 47.339272 ResourceFlowMode = STACK_PRIORITY_SEARCH } } MODULE { name = ModuleJettison jettisonName = fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 3 } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatEmissiveAnimation } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 6.0 } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = False } MODULE { name = CollisionFX scrapeSparks = true collisionSound = CollisionFX/Sounds/Bang1 scrapeSound = CollisionFX/Sounds/GroundSkid sparkSound = CollisionFX/Sounds/SparkSqueal } MODULE { name = ModuleAlternatorReliability MTBF = 4380 LifeTime = 10 RepairCost = 1 RepairBonus = 1 MaintenanceCost = 1 MaintenanceBonus = 1 InspectionBonus = 300 Silent = false Priority = MEDIUM PerksRequirementName = Engineer PerksRequirementValue = 1 } MODULE { name = ModuleCoolantReliabilityCore MTBF = 8760 LifeTime = 1 RepairCost = 10 RepairBonus = 0.1 MaintenanceCost = 2 MaintenanceBonus = 0.3 InspectionBonus = 120 Silent = false Priority = MEDIUM PerksRequirementName = Engineer PerksRequirementValue = 2 } MODULE { name = ModuleEngineReliability MTBF = 8760 LifeTime = 1 RepairCost = 10 RepairBonus = 0.1 MaintenanceCost = 2 MaintenanceBonus = 0.3 InspectionBonus = 120 Silent = false Priority = HIGH PerksRequirementName = Engineer PerksRequirementValue = 3 } MODULE { name = ModuleGimbalReliability MTBF = 4380 LifeTime = 2 RepairCost = 2 RepairBonus = 0.1 MaintenanceCost = 1 MaintenanceBonus = 0.3 InspectionBonus = 120 Silent = false Priority = MEDIUM PerksRequirementName = Engineer PerksRequirementValue = 2 } MODULE { name = ModuleReliabilityInfo } MODULE { name = InspectionModule } MODULE { name = ModuleTankReliability MTBF = 350400 LifeTime = 131400 RepairCost = 1 RepairBonus = 0.1 MaintenanceCost = 1 MaintenanceBonus = 0.3 InspectionBonus = 7200 MinTC = 90 MaxTC = 360 Silent = false Priority = HIGH PerksRequirementName = Engineer PerksRequirementValue = 1 } MODULE { name = KOSNameTag } MODULE { name = ModuleEngineConfigs type = ModuleEnginesRF techLevel = 2 origTechLevel = 2 engineType = L+ origMass = 0.42 configuration = Ethanol75+LqdOxygen modded = false CONFIG { name = Ethanol75+LqdOxygen maxThrust = 190 heatProduction = 145 IspSL = 0.9300 IspV = 0.9300 throttle = 0 PROPELLANT { name = Ethanol75 ratio = 52.66072829648775 DrawGauge = True ResourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 47.33927170351225 ResourceFlowMode = STACK_PRIORITY_SEARCH } ModuleEngineIgnitor { ignitionsAvailable = 1 useUllageSimulation = true autoIgnitionTemperature = 800 ignitorType = Electric IGNITOR_RESOURCE { name = ElectricCharge amount = 2 } } } CONFIG { name = Aerozine50+NTO maxThrust = 200 heatProduction = 145 IspSL = 0.9600 IspV = 0.9500 throttle = 0 PROPELLANT { name = Aerozine50 ratio = 50.17301038062284 DrawGauge = True ResourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = NTO ratio = 49.82698961937716 ResourceFlowMode = STACK_PRIORITY_SEARCH } ModuleEngineIgnitor { ignitionsAvailable = 2 useUllageSimulation = true autoIgnitionTemperature = 800 ignitorType = Electric IGNITOR_RESOURCE { name = ElectricCharge amount = 2 } } } CONFIG { name = Kerosene+LqdOxygen maxThrust = 200 heatProduction = 145 IspSL = 1.0000 IspV = 1.0000 throttle = 0 PROPELLANT { name = Kerosene ratio = 37.69408655434424 DrawGauge = True ResourceFlowMode = STACK_PRIORITY_SEARCH } PROPELLANT { name = LqdOxygen ratio = 62.30591344565576 ResourceFlowMode = STACK_PRIORITY_SEARCH } ModuleEngineIgnitor { ignitionsAvailable = 1 useUllageSimulation = true autoIgnitionTemperature = 800 ignitorType = Electric IGNITOR_RESOURCE { name = ElectricCharge amount = 2 } } } } ModuleEngineIgnitor { ignitionsAvailable = 1 autoIgnitionTemperature = 800 useUllageSimulation = true } } } CKAN list of mods: { "kind": "metapackage", "abstract": "A list of modules installed on the default KSP instance", "name": "installed-default", "license": "unknown", "version": "2015.07.24.12.16.54", "identifier": "installed-default", "spec_version": "v1.6", "depends": [ { "name": "KerbalAlarmClock", "version": "v3.4.0.0" }, { "name": "KerbalEngineerRedux", "version": "1.0.18.0" }, { "name": "RealFuels", "version": "rf-v10.4.9" }, { "name": "ModuleManager", "version": "2.6.6" }, { "name": "kOS", "version": "0.17.3" }, { "name": "CrowdSourcedScience", "version": "v3.0" }, { "name": "Graphotron", "version": "0.3.0" }, { "name": "CollisionFX", "version": "3.2" }, { "name": "HyperEdit", "version": "1.4.1" }, { "name": "StarTrekTOSSpaceSuits", "version": "1.2" }, { "name": "StockClamshellFairings", "version": "1.0" }, { "name": "TextureReplacer", "version": "2.4.7" }, { "name": "AsteroidDay", "version": "1.0" }, { "name": "ContractConfigurator-ContractPack-SCANsat", "version": "v0.5.2.1" }, { "name": "ContractConfigurator-RemoteTech", "version": "2.0.0" }, { "name": "DangIt", "version": "0.6.1" }, { "name": "KAS", "version": "0.5.3" }, { "name": "KeepFit", "version": "0.7.3.3" }, { "name": "KerbalConstructionTime", "version": "1.1.8.0" }, { "name": "KIS", "version": "1.2.0" }, { "name": "SCANsat", "version": "v14.1" }, { "name": "RemoteTech", "version": "v1.6.7" }, { "name": "RFStockalike", "version": "v2.1.8" }, { "name": "ContractConfigurator", "version": "1.5.4" }, { "name": "TACLS", "version": "v0.11.1.20" }, { "name": "StageRecovery", "version": "1.5.7" }, { "name": "CrossFeedEnabler", "version": "v3.3" }, { "name": "ScienceAlert", "version": "1.8.9" }, { "name": "KSP-AVC", "version": "1.1.5.0" }, { "name": "RasterPropMonitor", "version": "v0.21.2" }, { "name": "RasterPropMonitor-Core", "version": "v0.21.2" }, { "name": "ModuleAnimateEmissive", "version": "v1.8" }, { "name": "Trajectories", "version": "v1.4.3" }, { "name": "ModuleRCSFX", "version": "v4.1" }, { "name": "TACLS-Config-Stock", "version": "v0.11.1.20" }, { "name": "CommunityResourcePack", "version": "0.4.3" }, { "name": "Toolbar", "version": "1.7.9" }, { "name": "SolverEngines", "version": "v1.8" }, { "name": "PorkjetHabitats", "version": "0.41" }, { "name": "FirespitterCore", "version": "v7.1.4" }, { "name": "LayeredAnimations", "version": "1.1" }, { "name": "VesselView", "version": "v0.71" } ] }
  4. I had this same issue on 1.0.2. Restarting the game without the -popupwindow flag seemed to resolve it. It has since worked fine even with the -popupwindow flag.
  5. Even better. That means we have a trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion trillion times the life of the universe to work with .
  6. I do not believe that KSP uses integers to represent time, but single precision floating point numbers. A 32-bit float has an upper limit of about 3.4e38 or 10^31 yr. However, the precision at that time would be rather low and the practical limits are much lower. If we assume that KSP can function with a maximum timestep of 2^-10 seconds (probably a very conservative estimate, the real limit is likely much higher), then the time when you can no longer achieve that level of precision from a 32-bit float is about 2^140 s or 4.4e34 yr. Even at 100,000 times time acceleration, that's trillions of times the age of the universe.
  7. I've got almost the same setup (i7-4770K, GTX 550Ti, 8GB RAM, Win7 x64) and it is nice. I typically get 45-50 fps with 300 part ships, 10 fps at 600 parts, and 5 fps at 1000 parts with the default settings. And I haven't even tried to overclock it yet since I'm currently living where the temperature is 90-100F and no AC, so you should get comparable rates. If you can, I highly recommend getting a better graphics card. The only advantage the GT 625 has over integrated graphics is the dedicated RAM (actually, at least one benchmark puts the Intel HD 4600 above the GT 625). You can get a GT 640 or an Radeon HD 7750 for about $80 and you'll see a huge improvement in graphics intensive games. @Seanoog Unfortunately, you can't easily overclock the standard Haswell processors. You have to get one of the unlocked processors if you're going to overclock. http://techreport.com/news/24950/intel-removes-modest-free-overclocking-from-standard-haswell-cpus
  8. Lol. Yes, they're all stock parts, the labels are just a little Photoshop. I occasionally do some beauty shots that I add decals to, either because it looks cool or, like the Hyperion, to show actions groups. Before: After: I wanted to put some decals on the frigates as well, but I couldn't find a place where they looked good.
  9. Hello again from Hellas Corps. Those crazy engineers are at it again. This time they've been tweaking the Othrys class carrier. Thus, Hellas Corps is proud to present the Othrys Beta class fleet carrier. The missile platforms from the old Othrys class carrier have been removed and 4 more fighter docking bays have been added. The Othrys Beta was designed to support 4 Isprit and 6 Mosquito fighter as well as 2 Hetairoi class frigates and 2 Telesphorus class rescue ships. In addition, the weight saved from removing the missiles makes it possible for the Othrys Beta to haul over 300 tonnes to Jool. The Hetairoi class frigate was developed to be the "companion" of the Othrys Beta. Lighter than a destroyer but with the firepower of a cruiser, the Hetairoi is capable of defending it's carrier from anything that can get through the fighter escort as well as acting as a mid-range torpedo boat. With losses increasing on all sides, the need for a search and rescue ship is all too obvious. Thus the Telesphorus was designed to retrieve pilots from disabled ships and either transport them to a nearby ship or wait until a tug can return them to Kerbin. With all it's fighters and frigate escorts, the Theia clocks in at 997 parts and over 422 tonnes fully fueled. Once again, the official submission post has been updated to include these new ships. Craft files and save files with Theia in orbit of Laythe before and after deploying her fleet are at the above link.
  10. Who says a flattop has to be flat or on top? In space, every surface can be a flight deck. Still, yours is definitely more impressive.
  11. The Hellas Corps engineers have come up with a new ship, although it's not what anyone expected. Bill Jr. wanted another missile boat, Jeb the 33rd wanted a carrier to land on, and Bob V wanted a sensible transport. The only thing they could agree on was that it should be HUGE. Thus the Othrys class carrier was born. The Othrys holds 149 tonnes of fuel and can haul a virtually unlimited amount of fuel with it's rear facing jumbo docking ports. It sports 2 Hades and 8 Kaos class missiles. Last, but not least, it will carry a squadron of 4 Mosquito MkIV and 2 Isprit MkVII (N) anywhere in the system. The carrier itself is a hefty 311 parts. When loaded with a full compliment of fighters it weighs in at an impressive 583 parts and nearly 300 tonnes. My official submission post has been updated to include a new carrier, the HCS Atlas CVX-01 in a high Laythe orbit with a squadron of fighters.
  12. I've finished getting both ships into orbit of Laythe. I hadn't planned on a rendezvous, but the orbits worked out quite nicely. This is my first successful rendezvous without any assistance from MechJeb! The full submission post has been updated to include the save file with Hyperion and Ajax in Laythe orbit. The albums have also been updated to include proof of transit to Laythe.
  13. Alright, now that Chozo is compiling a list, I'll reformat my submission here. My previous post (in character) can be found here. Company- Hellas Corps Company bio- For some time, several minor nations unable to afford their own space force have grown concerned about both Spiritwolf's near monopoly and Hanland's increasing belligerence. After the incident known as the battle of Vulture's drift, it became apparent that the conflict could only escalate. Thus, the Hellas Corps was founded by these nations to provide an independent source of affordable warships to protect the interests of minor nations across Kerbin. After the battle of Laythe and Hanland's use of kamikaze tactics, the founding members of the Hellas Corps have decided that Spiritwolf is the only organization capable of keeping Hanland in check. Hellas Corps has ordered the newly launched HCS Hyperion and HCS Ajax to rendezvous with the Spiritwolf fleet at Laythe. In order to meet Spiritwolf specifications, the flight computer on the Hyperion and Ajax were ripped out and replaced by .Allegiance- Spiritwolf ---------------------------------------- Ship- Titan class dreadnought, HCS Hyperion BBC-03 Introducing the Titan class dreadnought. The backbone of the Hellas Corps fleet, the Titan was designed to fill many roles. With it's advanced radar, jamming systems, advanced flight computer, and command facilities it makes an excellent flagship. It's 8 Hades class missiles allow it to deliver a devastating broadside to enemy capital ships while its 96 tonne fuel and 6 tonne RCS capacity allow it to refuel a modest sized fleet anywhere in the system. Part count- v0.20 - 379 (about 70 are struts); 0.21 - 313 armed, 270 unarmed Craft file- v0.20, v0.21 Operation manual- 1 Toggle solar panels/antennae 3-0 Fire missile (see albums for keybindings of each missile, v0.20, v0.21, the top ladder is extended to distinguish up and down.) Proof of travel- The Hyperion was launched and piloted to Laythe without the use of mods except for Kerbal Alarm Clock. In the interest of expediency, MechJeb was used on support ships to launch and rendezvous with Hyperion. Docking was done manually using MechJeb acting as ASAS. See my previous post for v0.20 proof of travel. v0.21 - Now in Laythe orbit. ---------------------------------------- Ship- Hoplite class cruiser, HCS Ajax CA-07 Hellas Corps' first production warship, the Hoplite class, was based on ground based telescope observations of Spiritwolf's Vanguard. Armed with 4 Hades class missiles and 2 remote drones, the Hoplite is capable of launching quickly and at a fraction of the cost of the Vanguard. Part count- 269 Craft file- v0.21 Operation manual- 1 Toggle solar panels 2 Toggle nuclear engines 3 Toggle conventional engines 4 Deploy antennae 9 Fire second salvo 0 Fire first salvo Remote drone located behind second salvo. Pictures of keybinding can be found here and here. Proof of travel- The Ajax was launched and piloted without modes except Kerbal Alarm Clock. MechJeb was used on the refueling ship for launch and rendezvous to save time. Docking was done manually with MechJeb acting as ASAS. In low Laythe orbit. ---------------------------------------- Ship- Othrys class carrier, HCS Atlas CVX-01 The first of the Othrys class fleet carriers, HCS Atlas CVX-01 was rushed into service after the events of the Laythe incident. The Atlas sports 2 Hades class and 8 Kaos class missiles. In addition, Spiritwolf's Grey squadron, consisting of 4 Mosquito MkIV and 2 Isprit MkVII(N), has been assigned to the Atlas. The Othrys class is also capable of pulling up to 200 tonnes into Laythe orbit with it's rear facing docking ports. Part count- 311 w/o fighter squadron, 583 with fighters Craft file- v0.21 Operation manual- 1 Toggle antennae 2 Drop tanks + engines from rear docking ports (launch only) 6 Fire Hades class missiles 7-0 Fire pairs of Kaos class missiles Hellas Corps recommends disabling crossfeeds from the drop tanks while launching. Proof of travel- The Atlas and Grey squadron were launched and piloted without mods except Kerbal Alarm Clock. MechJeb was used on the refueling ships for launch and rendezvous. Docking was done manually. In high Laythe orbit. ---------------------------------------- Ship- Othrys Beta class fleet carrier, HCS Theia CVX-03 Learning from their experience with the Atlas, the Hellas Corps engineers have redesigned the Othrys class. The Theia boasts 4 more fighter bays and a greater towing capacity than the Atlas. She was designed to support 4 Isprit and 6 Mosquito fighters as well as 2 Hetairoi class frigates and 2 Telesphorus class rescue ships. Part count- 249 Craft file- v0.21 Operations manual- 1 Toggle antennae 2 Drop final stage engines (launch only) Hellas Corps recommends disabling crossfeeds from the drop tanks while launching. Ship- Hetairoi class frigate, HCS Aeropus FF-07 and HCS Alcetas FF-08 Designed to act as an escort for the Othrys class and it's variants, the Hetairoi class frigate carries 8 Hades class missiles but has a limited range (delta v of 1200m/s). Thus the Hetairoi is dependent on a carrier or tanker for operations beyond LKO. Part count- 123 Craft file- v0.21 Ship- Telesphorus class rescue vehicle With losses increasing on all sides, the need for a search and rescue ship is all too obvious. Thus the Telesphorus was designed to retrieve pilots from disabled ships and either transport them to a nearby ship or wait until a tug can return them to Kerbin. Part count-19 Craft file- v0.21 Operations manual- 1 Toggle solar panels 2 Drop final engine stage Total part count- Theia + 4 x Isprit MkVII (N)T (56 parts) + 6 x Mosquito MkIV (40 parts) + 2 x Telesphorus + 2 x Hetairoi = 997 Proof of travel- Theia, Ghost squadron, the frigates and rescue ships were all launched and piloted without mods except Kerbal Alarm Clock and TAC Fuel Balancer for refueling. MechJeb was used on the refueling ships for launch and rendezvous to save time. Docking was done manually. In a 300km orbit around Laythe. ---------------------------------------- Save file- v0.20 Hyperion in Laythe orbit. v0.21 Hyperion and Ajax in low Kerbin orbit. v0.21 #1 Hyperion and Ajax rendezvous in Laythe orbit. v0.21 #2 Ajax and Hyperion in low Laythe orbit, Atlas in high orbit. v0.21 #3 Hyperion, Ajax, and Theia in low Laythe orbit with Atlas in high orbit. All fighters docked. v0.21 #4 Same as #3 with Theia's fighters and escorts deployed.
  14. Greetings from the Hellas Corps. For some time, several minor nations unable to afford their own space force have grown concerned about both Spiritwolf's near monopoly and Hanland's increasing belligerence. After the incident known as the battle of Vulture's drift, it became apparent that the conflict could only escalate. Thus, the Hellas Corps was founded by these nations to provide an independent source of affordable warships to protect the interests of minor nations across Kerbin. Introducing the Titan class dreadnought. The backbone of the Hellas Corps fleet, the Titan was designed to fill many roles. With it's advanced radar, jamming systems, advanced flight computer, and command facilities it makes an excellent flagship. It's 8 Hades class missiles allow it to deliver a devastating broadside to enemy capital ships while its 96 tonne fuel and 6 tonne RCS capacity allow it to refuel a modest sized fleet anywhere in the system. After the battle of Laythe and Hanland's use of kamikaze tactics, the founding members of the Hellas Corps have decided that Spiritwolf if the only organization capable of keeping Hanland in check. Because of Spiritwolf's devastating losses, Hellas Corps has ordered the newly launch HCS Hyperion, the third ship of the Titan class, to rendezvous with the Spiritwolf fleet at Laythe to liberate Halcyon 1. In order to meet Spiritwolf specifications, the flight computer on the Hyperion was ripped out and replaced by an . Fully armed, the with 0.20 ASAS of Hyperion weighs in at 379 parts, of which about 70 are structural to keep it from shaking itself apart during launch. After the introduction of the 0.21 ASAS, engineers have found that they can rip out most of those struts without catastrophic failure. Early tests suggest that a fully armed Titan can be slimmed down to under 300 parts. More information will be provided later on the other ships provided by Hellas Corps. I will be traveling this weekend so it might not be until late Sunday. Save file: https://dl.dropboxusercontent.com/u/1886355/KSP/Spiritwolf_submission/persistent.sfs Titan with MechJeb2: https://dl.dropboxusercontent.com/u/1886355/KSP/Titan%20Dreadnought%20Mk1.craft Titan with bag of water: https://dl.dropboxusercontent.com/u/1886355/KSP/Titan%20Dreadnought%20Mk1SW.craft *Disclaimer: The Hyperion was launched and piloted to Laythe entirely without the use of mods except Kerbal Alarm Clock to warp between maneuver nodes. MechJeb2 was used on the support ships (Argo, Palinouros, and Tartarus) for launch and rendezvous in the interest of expediency. Docking was done manually with MechJeb acting as ASAS.
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