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Killerblonde

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    Rocketry Enthusiast
  1. I experience the same problem with terrain in general, particularly Kerbin, the Mun, and Duna (the three places with the fancy terrain additions/craters I believe.) Terrain lag is something that needs to be worked on.
  2. I think a bit of psychology has to be examined here. Human psychology is about survival, domination, and utilitarian relationships. Platonic relationships exist on small scales, but larger groups and nations tend not to do this with each other. Think of it as a meta-creature. The average American might have "okay" intelligence, but but ten in a room and ask all of them to make a decision as a group, and you can except the intellect to fall. HOWEVER, this is HUMAN psychology. Asides from some kind of survival instinct which you really can't get around for any kind of life, and some kind of curiosity or goal which would justify extensive interstellar travel, the aliens could be completely different. Us humans are fairly animalistic when you get right down to it - I'd except any advanced space faring race to have engineered themselves to operate more consistently and logically. Otherwise, they wouldn't be able to make logical decisions as a species, would fight amongst themselves, and could never accomplish space travel. Wouldn't that be a shame if the entire human race was slowly cooked to death by the sun, because nobody tried to do a mass colonization effort as if would be "too expensive" and for a problem "too far away"? I really don't see a way we will live past a few thousand more years without extensive modification on how we think, (both individually, and as a group.)
  3. It somewhat works for me in 21. It seems that the only missing part is showing ablative shielding on pods. Otherwise, the temperatures showed up and seemed to work. I didn't try reentry though - some other mods were causing problems, and I removed most of them to be safe.
  4. Oh yes. The fire sound also sounds more like rubble falling than fire. I literally thought my computer had a virus, and it gave me quite the scare for awhile when I had no idea what it was or where it was coming from....
  5. I've got a bit of a bug to report. I was coming in for reentry about Jool, coming in at about 9km/s with periapsis at 120k. My 6.25 inflated heatshield blazed white hot, but the temperature barely made it to -30.
  6. I don't know if this is my problem alone, but for me, using PartCatalog makes returning to the VAB extremely slow. Also, when I delete a category or remove a part from a category, it lags for 5-10 minutes before completing the operation. I know it's not my machine. Does anyone else have a bad lag problem?
  7. Oh jeez... I'm watching the Race to Mars video that was originally posted.... the science is fine, but dear god, the acting and writing is horrid. C'mon Discovery, this is why people prefer soft sci-fi!
  8. There's a few mods that do this by applying phantom forces to your ship of increasing magnitude, but honestly, if you lose control all you need to do is stage a few times and your rocket will fantastically fly apart.
  9. While I understand your argument, the purpose of including acceleration to the "deadliness" is because reentry must consider heat and acceleration. Otherwise, you can survive nearly any reentry just by nose diving straight down. This mod is meant to provide realistic, challenging reentry, which makes the inclusion of deadly G forces a must, lest an inaccurate heat model be introduced.
  10. As someone who flies planes and wants realistic reentry, I'd pick number 2. With a few adjustments, perhaps you could give wings a little "boost" in G-force tolerance, although to be honest with you, a 10g turn in a plane is starting to get ridiculous. - http://en.wikipedia.org/wiki/G-force#Short_Duration_Shock_and_Jerk Forgive me for citing wikipedia, but it makes sense that most aircraft never exceed 10 G's, with fighter jets only taking 10+ G's briefly and under extreme conditions. If you're doing a turn that would require 10+ G's, then your aircraft should be flying apart. I'd say keep the pod G tolerance as is, and give wings a little boost in crashTolerance or add some subroutine to increase the G-force tolerance.
  11. Does that mean its released for testing yet, or you are testing it? (It still says release candidate 4.) Great mod by the way!
  12. Kol. Kinda sounds like coal, so it's not as bad as just shoving a K onto everything.
  13. The deep pits at the poles? That's all I know of. EDIT: I see what you did there. (highlight) Look I can do it too!
  14. Do you own a mac? If you don't, try leaving the MACOSX file out of the mix. That's just my guess.
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