KasperVld

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Everything posted by KasperVld

  1. Hi everyone! Currently I'm looking into making better use of some of this forum's features, one of which is the ability to expand certain acronyms and provide context. For example: KER, KAS, TWR, dV As you can see, the applications can include everything from mathmatical concepts, to mods, and beyond. Which acronyms should we be adding to the list?
  2. Hi everyone! It's been a long time since development of Kerbal Space Program began. 5 years ago Felipe started work on a 2.5D game that would eventually grow to the game that we all know and love. It's been quite a ride from the first, careful steps to a full fledged rocketry game that has inspired many people around the world. Those of you who have been around for a long time will know that Kerbal Space Program started out as freeware. Versions 0.7.x up to 0.13.x were free for those brave enough to try them. Back in 2012 when I was a new member of this community I collected these versions of KSP and uploaded them for others to enjoy. People brought in more versions of the game that had then already seemed lost to eternity. Almost all free versions of the game were eventually brought together and offered for download. After the forum breakage in 2013 @xorg was awesome enough to restore the post and provide new links for all these 'community sourced' old and free versions of KSP, and I'd like to give a him a special mention here for that. Now it's 2016 (time flies when piloting rockets) and unfortunately the community sourced downloads for these old versions were recently made unavailable1. I wanted to make these versions of Kerbal Space Program available to download again, but using the old files which had not come from Squad directly would not be wise. With the great help of @HarvesteR, @aLeXmOrA and @Chuchito we're now able to once again offer these versions for download, from an official source no less! It's always been great revisiting the past to play around with a version of KSP from before it had such fancy tools as tank stacking, symmetry mode in the VAB or even a persistent save file. I'd encourage you to give it a try! As for the legal notice: these builds of Kerbal Space Program are offered "as is" without any warranty and with the express warning that we cannot accept any liability for damages resulting from their use (though, they should work just fine). Install and use at your own risk. If you're interested in what exactly you'll find the KSP Wiki has an overview of the version history. Download links are below.
  3. Hello everyone, It’s a very (very) old expression: “there is an end to everything, to good things as well”. It’s held true since it was first said, and it holds true for my time at Kerbal Space Program as well. Although I’ve always known that new things would come along, saying goodbye to a project I’m invested in as much as this one is never easy and never comes at an opportune moment. Just under four years ago I started posting on these forums, helping out in Support where I could, and creating some rudimentary support documentation. Not long after the request came to join the experimental testers, soon followed by one to become a forum moderator. Two years ago I was then given the chance to come on board officially at Squad professionally, working my way up from Lead Moderator - taking care of the forums only - to Community Lead and taking charge of many more aspects of the community as well as PR and marketing. There’s been a lot to learn along the way, and I’m especially proud of having been able to help guide the game through it’s official 1.0 launch. During this whole time the community never ceased to amaze me. Between forum posts, videos, livestreams, private messages, and any other avenue you can think of there was always something to brighten a day when working with you. I especially love reading about ways in which the game has touched people’s lives, and made them realize a previously undiscovered passion, or even inspired them to pursue a career or education in rocket science. Now it’s time for me to move on to new and exciting projects, but I could never forget the time spent here. I thoroughly enjoyed working with the developers, taking care of the community, and of course playing the game. I can only hope you manage to inspire Andrea and Daniele similar to how you inspired me. To go back to where this post started: there is an end to everything, to good things as well. Thank you all for being an amazing community, I hope you never stop being that. Feel free to poke me on the forums or on Twitter at any time, and you’ll definitely still see me visit a KSP livestream every now and then. Fly safe, Kasper
  4. Hello everyone! Tomorrow Kerbal Space Program will launch on XBox One. We’re very excited to share our passion for the game, rockets and space with a lot of new players, and we hope that many of you will not only enjoy Kerbal Space Program, but that you will also be inspired to create, to share, and to explore the galaxy like so many PC players over the years. Kerbal Space Program will be available for $39.99 or your regional equivalent in the XBox One store as a digital download at the Midnight of your locale (Pacific Time in the United States). The game will be available in Argentina, Austria, Belgium, Brazil, Canada, Chile, Colombia, the Czech Republic, Denmark, Finland, France, Germany, Greece, Hong Kong SAR, Hungary, India, Israel, Italy, Mexico, The Netherlands, Norway, Poland, Portugal, the Republic of Ireland, Russia, Saudi Arabia, Singapore, Slovakia, South Africa, Spain, Sweden, Switzerland, Turkey, the United Arab Emirates, the United Kingdom, and the United States. We’re still looking into the possibility of releasing in more countries, though we still require age ratings and other administrative certifications to do so. We’ve received a lot (a lot!) of questions about the European release for PlayStation 4 as well. Rest assured we’re working on this. The PlayStation is not one single instance, but is divided into three regions: America, Europe and Japan. For a game to release in a certain region it needs to be certified there, regardless of previous certifications. There are further regional differences, but it’s not within the scope of this message to dive into that. We’re working to get the certification to release in Europe, and we thank everyone who has patiently followed the news on this topic. We’ll get KSP to your console as soon as possible, and we'll keep you updated during this process. Reaching this point would’ve been impossible without the help of Flying Tiger Entertainment, who were with us every step of the way leading up to this release. Fly safe (preferably).
  5. Aww, thanks!
  6. Asteroid Day is a global awareness campaign where people from around the world come together to learn about asteroids, the impact hazard they may pose, and what we can do to protect our planet, families, communities, and future generations from future asteroid impacts. Asteroid Day is held each year on the anniversary of the largest impact in recent history, the 1908 Tunguska event in Siberia. A relatively small asteroid, about 40 meters across or the size of a modest office building, devastated an unpopulated area about the size of a major metropolitan city. Regionally organised large and small events are held on Asteroid Day, and range from lectures and other educational programmes to live concerts and broader community events, to raise public awareness of the need for increased detection and tracking of asteroids. One of the signatories for Asteroid Day is Scott Manley, who has done a lot of research in the topic. Kerbal Space Program is also happy to promote awareness for this event, as we believe it's important to be aware of the dangers of asteroids, and to map their orbits to help protect current and future generatrions. Find out more about asteroid day on their website. http://asteroidday.org/
  7. Hello everyone, It’s a very (very) old expression: “there is an end to everything, to good things as well”. It’s held true since it was first said, and it holds true for my time at Kerbal Space Program as well. Although I’ve always known that new things would come along, saying goodbye to a project I’m invested in as much as this one is never easy and never comes at an opportune moment. Just under four years ago I started posting on these forums, helping out in Support where I could, and creating some rudimentary support documentation. Not long after the request came to join the experimental testers, soon followed by one to become a forum moderator. Two years ago I was then given the chance to come on board officially at Squad professionally, working my way up from Lead Moderator - taking care of the forums only - to Community Lead and taking charge of many more aspects of the community as well as PR and marketing. There’s been a lot to learn along the way, and I’m especially proud of having been able to help guide the game through it’s official 1.0 launch. During this whole time the community never ceased to amaze me. Between forum posts, videos, livestreams, private messages, and any other avenue you can think of there was always something to brighten a day when working with you. I especially love reading about ways in which the game has touched people’s lives, and made them realize a previously undiscovered passion, or even inspired them to pursue a career or education in rocket science. Now it’s time for me to move on to new and exciting projects, but I could never forget the time spent here. I thoroughly enjoyed working with the developers, taking care of the community, and of course playing the game. I can only hope you manage to inspire Andrea and Daniele similar to how you inspired me. To go back to where this post started: there is an end to everything, to good things as well. Thank you all for being an amazing community, I hope you never stop being that. Feel free to poke me on the forums or on Twitter at any time, and you’ll definitely still see me visit a KSP livestream every now and then. Fly safe, Kasper Edit: comments below
  8. It might be if we enable the forum calendar, we'll have to look into it.
  9. To clarify: KSP just entered experimental testing. The public pre-release is the next (and final) phase of testing before the update is released. We'll post the information on how to obtain the pre-release builds when they become available
  10. I can definitely understand your frustration, and we're working hard on getting a patch out - because we simply need to. A lot of what you say is true, people pay and expect a fully working game, but some of you are losing savegame data which ruins your gaming experience and that needs to be fixed. That said, I have to side with @Red Iron Crown here in that the forum rules still apply. There's currently no set release date for the patch - but we'll keep everyone updated as progress is made
  11. Not by far! At Gamescom I came across this...
  12. A quick post to let you know that the devnotes will be posted in the early hours tomorrow. Apologies for the second delayed notes in a row
  13. To clarify, the links to a particular download location, and the links to the download a 'contributors only' pack were removed for violating section 2.2i of the forum guidelines, which forbid links that are meant for personal profit of either party. These forums are not a monetisation platform, though we do allow donate buttons to be present, as long as it's perfectly clear that the mod is free and the donation is optional. Exclusive content for donators is therefore not allowed.
  14. As long as it gets done before release it's good with me
  15. Hi Gordon, Apart from the main theme the music in KSP is sourced from Kevin McLeod's royalty free music. It seems someone tried to claim this music as their own, but it wasn't us. http://incompetech.com/music/royalty-free/most/kerbalspaceprogram.php
  16. That's down to bad timing regarding when the devnotes are written
  17. Porkjet is still here
  18. Sorry guys, I received some updates rather late, and I've been up too long to write anything that I'd feel happy with (I tried).
  19. Hopefully I'll have some time later today to look into this.
  20. Yes, to the best of my knowledge (mind you I haven't tried the QA builds)
  21. Keep a connection to a control point! This can be either Kerbin, or a spacecraft with a pilot on board.
  22. I have no idea honestly. Will follow up with IPS.
  23. Yes, the update has been applied now. Is the issue resolved?
  24. I've just completed a small forum update. Does this issue still persist? If so, are there any special characters in your passwords, such as letters with Umlauts?