wooaa
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About me
Rocketry Enthusiast
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How has the new career mode changed how you build?
wooaa replied to corvustech's topic in KSP1 Discussion
I have started using a LOT more SRBs in order to keep costs down. I am also starting to take a good look at making a working SSTO so I can have a better profit margin. -
Ture, but the fortress dwarves are much more eccentric. although the Dwarves in the RA Salvator books are for the most part normal, they just curse and drink a bit more than humans.
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How do you plan your interplanetary transfers?
wooaa replied to Alephzorg's topic in KSP1 Discussion
You plan transfers? I just go when I feel like it and find a way to make it work. I will admit that it is very fuel intensive but i find it fun. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
wooaa replied to Fractal_UK's topic in KSP1 Mod Releases
Does the refinery still collect resources if it is not the active vessel? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
wooaa replied to Fractal_UK's topic in KSP1 Mod Releases
thanks a lot, that makes sense. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
wooaa replied to Fractal_UK's topic in KSP1 Mod Releases
I have a few questions about what some of the resources are used for. What does nitrogen and hydrogen from the atmo scoop do? -
How do you construct interplanetary ships?
wooaa replied to egnio98's topic in KSP1 The Spacecraft Exchange
I have not found a reason to do in orbit assembly. So far my Interplanetary space program consists of one half orange and 2 nuclear engines, pluss what micro probes I slap on it. Bare in mind that right now a I am just now starting to go beyond Kerban's SOI. -
Did you hear about Jeb's, Bill's and Bob's new band?
wooaa replied to GeneCash's topic in Forum Games!
I dont get it......... -
I googled " space sandbox game" and it was around the bottom of the first page.
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I often don't put parachutes on my ships because I am too impatient to watch them drift down to the surface.
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I mainly specialize in what I call carrier spacecraft. A spacecraft that can split up to smaller craft to accomplish a lot of different missions in one launch. An example is a craft with a main thruster body ( aprox 4000∆v), 2 micro probes ( 2500∆v but only 1 tone), and a glider (0∆dv). I send this to duna and I can set up a kethane scanner or communication aray depending on the mods I use. Other craft can send a handful of one way rovers to the mun. The down side of this method is that these craft tend to be rather heavy ( the one I described was a whopping 36 tones), and making one carrier is usually like design 4 or 5 individual spacecraft then glueing them together. Its hard but a lot of fun.
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Kerbal Space Program Nominated at the Game Developers Choice Awards
wooaa replied to SQUAD's topic in KSP1 The Daily Kerbal
NICE! Fantastic job for a fantastic game. -
Scot manly for educational/ amazing feats of engineering. danny2462 for utterly ridiculous stuff. Finaly Robbaz for glORioUs viking teknology and some of the most entertaining commentary and fails on youtube.