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About andrew123

  • Rank
    Bane of the Desert Fox

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  • Location The DPRK (Democratic People's Republic of Kerbin)

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  1. Will start installing the AA guns on the 200+ m long Shoho light carrier, which carries enough fuel to circumnavigate kerbin more than two times. The side angled smoke exhaust is working pretty nice, and the ship's slightly less maneuverable than the Yuudachi. Over 1 million units of liquid fuel. Imperial seal. This hull will make a good base for a battleship. I'll start with the Kongo then move up to the Nagato.
  2. It turns pretty well for its size and stability, though I'm still trying to improve it. I'm removing some of the stabilizing features from the hull bottom and shifting the COM upwards... The hull is so stable that it refused to capsize no matter what I threw against it in the sea trials, and I'm using a modified version of the same hull for an ~200 meter long aircraft carrier, if I have enough time to finish it.
  3. Finished with V1 of the stock Yuudachi, aka the Nightmare of Solomon, replica. over 100 meters long, over 1600 tons, over 200,000 units of fuel, 8 long lance torpedoes, 2x2 5 inchers, 1x1 5 incher, and a top speed of about 28 m/s. The smokestack effect is pretty neat, and doesn't really use much fuel at all. I'm also happy with how the rigging looks, and will have to attach flags to make it look more authentic. Long lance torpedo launcher needs a bit of an aesthetic overhaul, and AA guns still need to be added. POI Guns are capable of -15 and +75 degrees depression and elevation. Torpedo launchers are rather stable when rotating. Long lance launcher system. Obviously needs some work to be aesthetically accurate. POI
  4. You've inspired me. I may have a solution for the traverse issues, though making actual magazines will be much more difficult.
  5. Of course, but can you suggest any alternatives to our two setups? I don't know, a special high density explosive that can propel projectiles? Because I don't know of one in KSP. Your setup may be closer to a real gun in technicality, but as you've seen with your own howitzer, the performance is severely lacking in comparison to my solution, which has achieved ranges of up to 4 KM. Unless you use a mainsail (or some other aesthetic-ruining rocket engine), then you won't get the performance you desire without destroying the barrel on the first shot. This is relevant to 0.4 m and 1.25 m rounds, though smaller ammunition may work with the pusher configuration. And if squad added cordite charges, then my breech loading cannon would be no less authentic than your howitzer. If we ignore that the rocket is what provides the initial push in my cannon setup, then my shells would be bog standard rocket assisted artillery shells.
  6. My shells are technically rocket assisted with separatrons. I don't really like to use rockets to push the projectile, as in your howitzer setup, as it's been very unpredictable in my own experiments. More progress has been made on the 46 cm Type-94. The first prototype of the breech door and lock have been installed (and successfully tested), the barrel's been partially redesigned to address colliders and barrel droop, the initial piece of the elevation system (the gear on the side) has been installed, and trial firings have just started. The first firing trial was mostly successful, with the debris from the barrels after the firing initially distorting some of the barrel's sections, though the barrel snapped back into shape afterwards. I just need to develop a "cleaning round" to clear out the debris after the initial canon shot. Ignore the barrel dropping to the floor, which was due to an accident with the test stand. It will be a non issue once the initial elevation system prototype is finished (perhaps a high torque hybrid electric drive on each side of the gun along with a small motorized dampener towards the front of the gun will do, similar to the Yamato's actual vertical drive system. I might need a multi stage approach, especially with the gun weighing more than many of my medium tanks. The gun in varying stages of completion. Gun without breech door. Gun with breech door. More pics of the firing trial with the accident. The type of ammunition tested was a ballistic cap AP round. In an older test (older version of the game), it annihilated a block of multi layer and material composite armor in a single shot, along with much of the test stand. And another thing I did for fun, the HIJMS Yuudachi. Some backstory on the destroyer's namesake. It's almost USS William D. Porter level weird. Front view. It carries one cannon and 4 VLS cells. Max VLS cell loadout is 8.
  7. They're the parts used for the 40/46 cm naval gun barrel. From my previous experiences, spacing them back out usually minimizes the chances of game crashes/spontaneous explosions. Not sure how the current version of the game affected those antennas, but a previous version made them entirely unsuitable for barrels (much too weak, breaking my working designs). The behavior / durability of those parts seems to change in some way with every revision.
  8. I didn't request help in tracking down the cause, as I've solved a similar issue before with my cannons. However, no, I will not deploy those antennas...
  9. Breech loading 460 / 480 mm canon, with the breech loading system almost complete. For the canon shell casings, I'm going to try and make them disintegrating. As for the elevation mechanism, I'm probably going to have to use jet assisted SAS gears. @Azimech, I might have to ask for your input on this. Otherwise, it seems that this specific version of KSP crashes every time I try to load the canon. I'll play around with it a bit and see what's up, though a smaller design I've built before never had these issues. The actual specs of the Yamato's primary guns are impressive.
  10. Is it a truck party? Because I also have one from the last version carrying a stock cruise missile, which still works.
  11. Do they work when clustered?
  12. Does it function in atmosphere? EDIT: Nvm, hadn't refreshed the page before posting.
  13. Nice. I have similar doors too (for a mine clearing vehicle XD ), but I was thinking about something more along the lines of these: He said that he doesn't want it to obstruct the flightdeck, and I believe these would be the best solutions.
  14. So kinda like a bog standard garage door? Possible, but it'll have to be a mechanical masterpiece.
  15. Is that an ore tank displaced under the ship for stability? Also, something similar to the vertical gun elevation mechanism I use (I haven't uploaded or shared any recent versions, though) along with some docking ports could work. A version of my VLS launcher's door on steroids could also work (using a custom version of the thermometer hinge), though I'm not sure if it could handle the weight of a large hangar door.