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happy_trauma

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  1. Closette, Might be a game bug - or perhaps a game feature, simulating the need to count the rivets and retorque the bolts back in dry dock. If you modify the rocket, perhaps you could upload your results - it would be interesting for me to see what you\'ve done with it.
  2. Hi Closette, That\'s interesting - mine maintains structural integrity throughout the launch process. I wonder what version of KSP you\'re using? Mine is based on the KSP_win_0_12.zip download.
  3. I finally made a successful Munar Orbit today! Yay! Using this spacecraft: I realize that most of you already did that within a day or two of the last KSP release, but I don\'t get to play this game as often as I\'d like (usually about 2-3 hours per week), so this is a big deal for me. I\'ve downloaded some of the mod packs containing parts kits, and while the parts are great, I find myself much happier with rockets made of stock parts. Here\'s the big moment when I achieved Munar orbit: And here I refined it a bit with a little bit of thrusting. Attached is my Orbiter. Any comments you have on it are welcome. I find that it has more than enough fuel to insert into Munar orbit, and hypothetically return to Kearth (I didn\'t return to Kearth this time - Jeb insisted on a Munar landing - the boys came in low and fast and plowed into hard Munar dirt). I find that my orbits tend to be too elliptical, but I think that\'s more of an indictment of my poor piloting skills than of my rocket design. I\'ll get better with practice I suppose. Cheers
  4. I\'ve created a variation of this challenge, for my own enjoyment. The challenge is: achieve escape velocity, then turn around and re-enter Kearth\'s gravitational pull for a safe return. I\'ve done this using only stock parts (I don\'t have any mods installed). I guess a more interesting variation of the challenge would be to see how far away you can get away from Kearth at escape velocity before turning around and saving the crew.
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