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RHodeidra

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  1. Kopernicus couldn't do the thing and savegame won't work etc... It told me to include all the stuff in this link. https://www.dropbox.com/s/1rmz2kvmx3hjt19/report.7z?dl=0 I was updating from the previous version of Kopernicus and OPM to the latest one. Hope this helps someone somewhere sometime.
  2. Is it normal that items I place with a Kerbal Engineer, in orbit, with a tool equipped onto a craft are invisible? I'm trying to save a mission by placing some parachutes however, they appear in my staging list on the left, and I see a context menu with a line pointing to where I placed them, sadly no model of the chute. Note: It's a realChute object, one of those configurable parachutes.
  3. Hey, just to report that sadly I'm seeing frequent (as in almost every time) de-orbits of probe-flights. I've not changed anything except after I learned this COULD happen with this mod and now I'm forced to disable it every first time I fly anything during a new session. It then no longer happens, and I've tested it a few times so I'm relatively sure PRE is the culprit if not part of the issue. Can I assist with any form of logging when it occurs to solve the issue? I have a huuuuuuuuuuuuge modlist; https://www.dropbox.com/s/lud1991yqyq7hd8/output_log.txt?dl=0 so I say "relatively".
  4. Hey, love the mod, is there any way the range of omnidirectional antennae could be displayed (and toggled) as a circle (disregarding LOS coverage ofc) on the map-view? Ideally it would be displayed as a sphere ofc, with sections missing where LOS is obstructed. However, a 2D representation in a 3D space that ("simply") rotates with the viewpoint of the player, would be a massive improvement. I believe this is similar to how the cones of influence are displayed with non-omni-directional antennae. Also, this cone is displayed with 2 lines, but might also benefit from displaying the radius of influence as a curved line between the two end-points? I dnu, I'm just struggling to set up a perfect coverage network Cheers
  5. EDIT: Y that was it I seem to have copied the newest version in my TEST setup /o\ carry on,...
  6. Hi, I'd love to use this mod but I have a very extensive mod list as it is, and for some reason however much I trim your mod, or even replace whole other mods like BD Armory to accomodate yours, I get the ol' "not enough memory" access violation exception crash. I've tried manually installing the latest firespitter, modulemanager and animation plugin to no avail. I'll give it another whirl but this just so you might invest some thought into this matter. EDIT: So I removed BD armory completely, 2-3 dozen er so parts from various mods I'd never use anyway, Stockaline Mining extentions, and still it happens. Remove P+, add all of those again (and even added two more small ones) and it works fine.
  7. Are undiscovered destinations when using Research Bodies still available?
  8. Hi, I'm doing a Research Bodies playthrough and I am using your mod because it and Launch Window planner, with their powers combined, makes for god-like powers of efficiency. However, planetary bodies not yet discovered are still shown in your list. Any way to hide undiscovered locations from my list of destinations? Cheers
  9. Sorry, couldn't get it to work with my setup For the record, I did did a quick cheat-fly-by and it's a real loss to my system not to have Kronkus in it.
  10. All manual installs, new save, using stock visual mods, so is very quickly reproduced by simply installing stock visual enhancements and terrain and it's prereqs, and then your mod and it's prereqs. I'll keep trying today, Kronkus would really put the cherry on my current planet, yeah. EDIT: Oh and it's nothing in the Spud folder, so I'll be deleting files from the Kronkus folder until I get it to work to narrow it down. Will Edit here again then. EDIT2: Can't seem to narrow it down. And the fact that NEW career saves suddenly started with fully upgraded items baffles me.
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