Jump to content

supermap

Members
  • Posts

    21
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. I was trying this mod, and its great in the sense that it helps funding communications networks. Nontheless there was a slight problem in the first mission. It asks you that the three satelites must be directly connected, nontheless I had my three satelites at an orbit of 1200km connected thanks to three satelites in a 800km orbit. All of these had a 2500km omni antenna and the three in the 1200km have the dish antenna pointing at the Active Vessel. This should have worked, I always had the three satelites connected, but since it asked the three satelites to be directly connected between them, It wouldnt work. In my opinion this requirement should be removed and only ask for all the satelites to be connected to the network. Either way, thanks for the mod!
  2. I know this wont happen... but just imagine if this was the surface of duna... or any planet in ksp actually
  3. I tried searching but i couldnt find a thing... SpaceX states that falcon 9 launches cost around 54 million. Any ideas how much of that cost comes in fuel... because i would guess that not that much. Sooo how much would a reusable falcon 9 launch cost... and what other costs happen apart from fuel and manpower... because i dont think it will need the huge amount of refurbishing the shuttle needed that finally sent it to the shelves
  4. i can only guess it should work, i mean magnetism works like gravity in that it gets weaker by the square of the distance. however things get odd since in magnetism you can have positive and negative charges, and it is hard to have a positive and a negative object floating around. however it would be extremely odd since... for gravity as force is proportional to the mass then acceleration is constant for all objects at the same spot. This is not the case however for magnetism since charge does not depend on mass directly. This would make an odd system since closer objects may orbit slower than objects further away since the first have a lower charge. Im sure it would mess up with many ksp players´ minds, but would be a nice thing to see
  5. The fact that when you acomplish things in this game, you do because you invested time into it and figured how to finally make it work, not because you followed a corridor and shot every terrorist in the face. But most of all because of the way how you can do whatever the hell you want. Although it is a game focused at rockets, you can build a plane, a car, a boat, a cannon, etc. Whatever you want to do you can try it and squad has allowed us to have as little limitations as possible. Letting people do what they want to do with this game is definitely one of the strengths of this game. I just hope when carrer mode is in, it wont limit you as much as it could
  6. Im gonna start with an idea to give this some momentum. While thinking i thought it could be a cool idea if instead of going in kinda rows then columns it may be interesting if it went in a pattern like the ulam spiral http://en.wikipedia.org/wiki/Ulam_spiral so... 16 15 14 13 5 4 3 12 6 1 2 11 7 8 9 10 maybe going from valency 0 to 4 1 and 7 have valency 0 (like noble gases) 3 and 13 have valency 4 (act like carbon or silicon, make large lattice stiff solids) the other diagonal, (2,4,10,16) has valency 2 then the triangles that expand down and left have valency 1 and the ones that expand right and up have valency 3 also maybe the lower right side are oxidizing agents and the upper left side are reducing agents (or the other way round) the ones in the middle....(valency 4)might act as both. this system allows the numbers to keep going up without changing the basic shape of the chart. I still have to kinda think about metals and other stuff, but that is what this post is all about. I would really like to know what you people think and maybe other systems that could be made
  7. As i was wondering about the resource system i thought that maybe the kerbal world needed its own chemistry rules and started thinking about how to make a new group of elements on an understandable table just for the sake of thinking outside the box. I also tried searching if another sci-fi writer had created a whole new system for their world and it seemed like people only went as far as creating their own elements, never did someone completely overhauled the system. This by no means is intended to be implemented in any way to the game, im just putting it here into a sciencey and gamey community to see what creative ideas can come from this, and if we can actually reach something interesting. Remember, this is just some food for thought so any ideas are always well recieved.
  8. the next collaborative build should be a building on minmus. not a base... but a building. just imagine how cool it would look to have this assymetrical structure made from different parts from different architects that is only stanging thanks to the small stresses put by the weak gravity. It would just need a strong base and im sure a huge building could be built atop... at least 20 times bigger than on kerbin
  9. im just reading this and I just want to do something like that myself. Its a shame none of my friends is a rocket engineering enthusiast like me I just hope the best of your rocket and whether it comes out successful or not, i would love some footage. best of luck
  10. btw for the missile challenge i built a rocket capable of taking four Targaryen II missiles into orbit, just tell me if you want the ship file to save the time of having to build one yourselves just please no cumulative score since if youre going for closest distance of the four one can come up and win final round.... keeping the challenge until the end
  11. send four missiles into orbit with a ship (your own design or a standard design) you must fire one each orbital pass and you get a score based on distance to ksc or a target ship. the one to get the closest missile wins
  12. Thanks, explained it really clear. Just left me wondering... when we measure the acceleration on earth... we DO use point mass and we are very close to earth... although we do get the correct result. Is this because a sphere makes it not to matter or something, because by looking at my first example if we also cut the earth in half, both CoM would move towards and away from the pebble the same ammount... but because distance is squared it would go up once again. I understand that by using your solution with integration it would work... but when you are asked to calculate the acceleration here on earth you dont care about all that... you just divide the mass by radius squared
  13. While i was wondering i came to wonder how accurate was using point mass gravity for close objects I immediately stumbled into that... it isnt. I hope i am doing something wrong but i still dont know what. So formula for gravitational acceleration is GM/(r^2) Imagine a pebble 1m above a 4m long block with mass 2 the CoM of the block is 3m below the pebble so acceleration is G(2)/(3^2) = 2G/9 =32G/144 But if you cut the block in half now there are 2 blocks with mass 1 the first CoM is 2m below and the other is 4m... so acceleration is G(1)(2^2) + G(1)(2^2) = 5G/16 = 45G/144 its quite a bigger difference than what i expected... or am i doing something wrong??
  14. it would be good if you post a picture however i think the problem is that you are decoupling the part with the engine... if you decouple it you can no longer control it
  15. my worse docking experience was trying to dock a giant octopus with a large needle... neither with RCS Both crafts weighting more than 20t and having more than 900kN of thrust i felt proud after achieving it
×
×
  • Create New...