hugix

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About hugix

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    Time lord
  1. Can't remember who'se quote it is but. Either we are all alone in the universe or we aren't. Both answers are equally scary. If there is alien life, would we ever find it and classify it as "living". Just look at Earth. There are so many differences between life on Earth. From humans to trees, from trees to bacteria. Suppose we find life on Europa for example, would we even recognize it as life?
  2. If they based Tylo on Tycho Squad should place a easter egg in the form of a drunk moose / elk on the moon.
  3. I like having a base with science lab around Minmus, since it's prety doable to land a Kerbal on EVA on Minmus and get back up to the station. Can get you quite a lot of science very fast.
  4. To be fair, the Americans did re use a Gemini capsule. https://en.wikipedia.org/wiki/Gemini_2 Another reason not to re use the capsule (or parts of it) was the fact that the Apollo program had a definitive end. The program only lasted for 20 missions, and not all of them landed. Why all the effort of refurbishing stuff when you only need maximum 20 of a component.
  5. Help! I cannot undock my vessels anymore. A while ago I docked a unshielded 1.25M docking port to a shielded docking port. Did a couple of EVA's and wanted to return the crew home. But I could not undock. I pressed the undock option on one of the docking ports. The option disappeared but the vessel remains docked. I tried editing the save file but I still can't undock the vessels. I do not want to delete the vessel since I've spend quite a while on the orbiting station. Here I got the save file excerpts from the 2 docking ports : Shielded port on crew transport vessel : PART { name = dockingPort1 cid = 4293538438 uid = 1628668193 mid = 2728356412 launchID = 15 parent = 5 position = -0.000441193580627441,-8.34658908843994,3.93390655517578E-06 rotation = 0.0004590763,0.7070953,-0.0005075785,0.707118 mirror = 1,1,1 symMethod = Radial istg = 0 dstg = 0 sqor = -1 sepI = 2 sidx = -1 attm = 0 srfN = srfAttach, 75 attN = bottom, 75 mass = 0.1 temp = 278.707014779893 tempExt = 273.579767810387 tempExtUnexp = 4 expt = 0.5 state = 1 connected = True attached = True flag = Squad/Flags/default rTrf = dockingPort1 modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleDockingNode isEnabled = True crossfeed = False stagingEnabled = False state = Docked (dockee) dockUId = uid = 1301555407 dockNodeIdx = 0 EVENTS { Undock { active = False guiActive = True guiActiveUncommand = False guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } UndockSameVessel { active = False guiActive = True guiActiveUncommand = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } Decouple { active = False guiActive = True guiActiveUncommand = False guiIcon = Decouple Node guiName = Decouple Node category = Decouple Node guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } SetAsTarget { active = True guiActive = False guiActiveUncommand = False guiIcon = Set as Target guiName = Set as Target category = Set as Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } UnsetTarget { active = False guiActive = False guiActiveUncommand = False guiIcon = Unset Target guiName = Unset Target category = Unset Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } EnableXFeed { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Enable Crossfeed guiName = Enable Crossfeed category = Enable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableXFeed { active = False guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Crossfeed guiName = Disable Crossfeed category = Disable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReferenceTransform { active = True guiActive = True guiActiveUncommand = False guiIcon = Control from Here guiName = Control from Here category = Control from Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Port: Enable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } EnableXFeedAction { actionGroup = None } DisableXFeedAction { actionGroup = None } ToggleXFeedAction { actionGroup = None } } DOCKEDVESSEL { vesselName = Crew quarters vesselType = 3 rootUId = 3382957609 } } MODULE { name = ModuleAnimateGeneric isEnabled = True aniState = LOCKED animSwitch = False animTime = 1 animSpeed = 1 deployPercent = 100 animationIsDisabled = False stagingEnabled = True deployPercent_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 1 } EVENTS { Toggle { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Toggle guiName = Close Shield category = Toggle guiActiveUnfocused = True unfocusedRange = 5 externalToEVAOnly = True } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Disable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ToggleAction { actionGroup = None } } } MODULE { name = ModuleDockingNodeNamed isEnabled = True portName = taurus initialized = True controlTransformName = stagingEnabled = True EVENTS { renameDockingPort { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Rename Port guiName = Rename Port category = Rename Port guiActiveUnfocused = True unfocusedRange = 2000 externalToEVAOnly = False } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Disable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } } Unshielded docking port on orbital station : PART { name = dockingPort2 cid = 4293933134 uid = 1301555407 mid = 2842429246 launchID = 2 parent = 4 position = 0,-7.73098945617676,0 rotation = 0.7071068,0,0.7071068,0 mirror = 1,1,1 symMethod = Radial istg = 0 dstg = 0 sqor = -1 sepI = 1 sidx = -1 attm = 0 srfN = srfAttach, -1 attN = top, -1 attN = bottom, 4 mass = 0.05 temp = 205.221251737256 tempExt = 213.995940280198 tempExtUnexp = 4 expt = 0.5 state = 1 connected = True attached = True flag = Squad/Flags/default rTrf = dockingPort2 modCost = 0 EVENTS { } ACTIONS { } PARTDATA { } MODULE { name = ModuleDockingNode isEnabled = True crossfeed = False stagingEnabled = False state = Docked (docker) dockUId = 1628668193 dockNodeIdx = 0 EVENTS { Undock { active = False guiActive = True guiActiveUncommand = False guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } UndockSameVessel { active = False guiActive = True guiActiveUncommand = True guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } Decouple { active = False guiActive = True guiActiveUncommand = False guiIcon = Decouple Node guiName = Decouple Node category = Decouple Node guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } SetAsTarget { active = True guiActive = False guiActiveUncommand = False guiIcon = Set as Target guiName = Set as Target category = Set as Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } UnsetTarget { active = False guiActive = False guiActiveUncommand = False guiIcon = Unset Target guiName = Unset Target category = Unset Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } EnableXFeed { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Enable Crossfeed guiName = Enable Crossfeed category = Enable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableXFeed { active = False guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Crossfeed guiName = Disable Crossfeed category = Disable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReferenceTransform { active = True guiActive = True guiActiveUncommand = False guiIcon = Control from Here guiName = Control from Here category = Control from Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ToggleStaging { active = True guiActive = False guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Staging guiName = Port: Enable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } EnableXFeedAction { actionGroup = None } DisableXFeedAction { actionGroup = None } ToggleXFeedAction { actionGroup = None } } DOCKEDVESSEL { vesselName = Taurus vesselType = 3 rootUId = 3382957609 } } MODULE { name = ModuleDockingNodeNamed isEnabled = True portName = crewquart initialized = True controlTransformName = stagingEnabled = True EVENTS { renameDockingPort { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Rename Port guiName = Rename Port category = Rename Port guiActiveUnfocused = True unfocusedRange = 2000 externalToEVAOnly = False } ToggleStaging { active = True guiActive = False guiActiveUncommand = False guiIcon = Disable Staging guiName = Disable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } } What am I doing wrong??
  6. Landing a plane is way softer than landing in a capsule. even with the parachutes and the braking rockets a soyuz landing is most commonly described as a controlled car crash. And that's just for a capsule with 3 persons inside it. A winged vehicle can haul a whole lot of fragile down payload from space to Earth.
  7. Signal from TGO, she's in orbit !
  8. Do not believe everything that is on the internet ~Abraham Lincoln Make a man a fire and he's warm for the night. set a man on fire and he's warm for the rest of his life.
  9. A while ago I found acontract pack that made more use of space stations. You had to rotate crews and repair stuff by EVA'ing and stuff, in stead of the "build station, destroy and build a new one" in stock. Does anyone know where I can find this pack? I cannot find it .
  10. Lol @ the cart hitting the camera and falling over.
  11. You mean like this?
  12. How long till launch? I need to know cause I'm also watching formula 1 and don't want to choose.
  13. Maybe he doesn't remember his name anymore. Me forgot her name after a while.
  14. Sjeez that seems like a lot of acceleration! Maybe a Max Verstappen or Lewis Hamilton can handle such g's. But I doubt elderly people or children can take that without injuries.
  15. Maybe the only way to "rescue" Hubble is to send a repair crew to her. I don't know the specifics of how broken Hubble currently is. But maybe we could send a (or more) Soyuz missions to the telescope with a modified docking port to dock to the Hubble. (such a docking port would be far more simpeler than the current port on the soyuz since it doesn't need to transfer any resources or allow astronauts to pass) Then the crew could start replacing the faulty gyro modules and whatnot and prep her up for a good number of years of service. The biggest trouble with saving Hubble is getting her safe and sound on the ground. This way you don't need to figure all that out and it is a progress to science.