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Blargeddy

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    Bottle Rocketeer
  1. That did the trick. I made both the airlock and ladder meshes into rectangles and got the z arrow pointed in, solved my problems. Thanks alot guys
  2. Hey, I'm having a somewhat similar problem regarding airlocks and ladders using Unity. From what I can tell I have everything set up correctly, but as you will see in KSP it doesn't function how it should.. www.youtube.com/watch?v=PrdEynapCrM&feature=youtube As some reference so people can help, here are some screenies of it in Unity: If anyone has some insight or advice I really appreciate it!
  3. Does anyone know how to make crew hatches for kerbals? I think it is related to an object on the model that you give a certain name to that makes it a crew hatch. If anyone could answer I would greatly appreciate it(I use Blender BTW).
  4. Ah, that was the one. TYVM sir Also, is it possible to have multiple attach nodes in different locations, i.e. on 2 different sides? Continued help is appreciated greatly, I feel like a noob right now.
  5. Thanks for the post. I had used the CFG pages you linked in creating my part file and I actually have your MMM mod from the spaceport. You did a nice job with it and those pictures of your assembled base are great too. If I may venture to say, I'm creating these parts because after trying your mod I found that I wanted something smaller and easier to use. It's a good mod but doesn't quite deliver what I personally need, as it is with mods in general it comes down to personal preference. Anyways, I found a typo that was responsible for my part showing in the propulsion tab and fixed it. But I'm still having trouble with the angle values for the node_attach. I've tried values for the x angle and it seems any positive value will rotate it 90 degrees, and the opposite with any negative value. I need 180 degrees. Is it possible to rotate it that far?
  6. Hey guys, I'm having all sorts of first times right now. First time on the forums so I want to say hey to everyone, and sorry if this thread is misplaced. I'm also trying my hand at modeling and texturing (using blender) and would appreciate some help and constructive criticism! What I'm working on is a set of parts aimed at making modules for base/spacestation building. Mainly windowed walkways and living quarters. To start I've got a walkway module that I'm almost done with, but am in need of help with ironing out the kinks. Here is the finished part: Now in all honesty I know it's not that good but I'm proud of it. In any case I now arrive at the point where help is needed. I have a basic understanding of how the .cfg file works, but am having trouble with some parts of it. First off, I would like my parts to be listed under the Structural tab in KSP, so in the CFG I have the category set as Structural as it should be(subcategory = 0 as well) but it shows up under the propulsion tab. I'm not sure why that is but would like some suggestions as to why that may be. Secondly I would like to set up the node_attach in the CFG so I can attach it to other parts correctly. Here is what I have for the node_attach settings so far: node_attach = 0.0, 0.0, 5.3, 0.0, 0.0, 1 The 5.3 setting is correct(references to the underside of the part) but when trying to place it this happens. So basically I'm asking which value in node_attach that I would use to have it rotated 180 degrees to attach it properly. Although I'm specifically asking for help, if anyone could offer suggestions or constructive criticism I will gladly listen to your input. I originally intend these parts for personal use but if they are received well I could post them to the spaceport for everyone's use. Other parts I intend to make: A 4-directional connector hub with crew space and perhaps a crew hatch Various adapters for 1 meter and 2 meter stock parts in KSP A short, mostly windowed module to be used as an 'end cap' for the walkway or connector hub, possibly with a crew hatch
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