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About Xeldrak

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  1. Looking good What a nice lander!
  2. @W. Kerman Nicely done! Sorry, I couldn't put you one the scoreboard sooner. But there is some roome for improvement @Numerlor Well done. I thoroughly enjoyed the video Your rover looks a lot like my usual munar rover.
  3. @Scarecrow Thats a nice mission! I added you to the modded leaderboard, due to the mentioned lander. I fear there are no additional points for two rovers
  4. @HypercosmicWell, it is an "apollo-style" challenge. Apollo Mission had three astronauts, two went down to the surface, one stayed in the command module. There is nothing wrong with a three man lander, but it is a rather big departure from the Apollo mission profile. Just don't expect any points for it
  5. @smotheredrun Sorry for the long delay, RL keeps getting in the way. Well, a three-man lander will get you no points. While this is no hardcore apollo re-creation challenge, bringing the whole crew to the surface of the mun is a major change to the mission profile. Sorry for not making this clear earlier. Connections from the LFBs to the core don't count as aspargus. I'd say it's aspargus if you have one LFB feeding fuel into another LFB I'll count it as a free return trajectory if the periapsis is inside Kerbins atmosphere, so that it would brign you down to kerbin eventually without further input. I was not able to discern the hight of you periapsis from you screenshots.
  6. @HiThere!2 I know - note the smiley
  7. No - Who summoned me? @AmpsterMan ?
  8. @Physics StudentYeah, while the MM wasn't actively de-orbited, the orbits around the Moon tend to be so unstable that they crashed rather soon anyways. So while the procedure is not historically correct, the outcome is
  9. No, all points you can gain are mentioned in the original post
  10. Here is my design for the Fenrir Munar Lander Mk.I: It's powered by a quite large fuel cell. It has room for three kerbals (four actually, as I'm using a Mk.1 Lander Can as an airlock). The descent stages stays on the Mun with the airlock, fuel and engines for landing, landing legs and energy storage. Has rover for the whole crew. And my munar mission: Full Album Launch Vehicles: Only use replicas of the Constellation-specific launch vehicles (Ares I, Ares IV, and Ares V) for all launches from Kerbin. (+10) Ares I: Your Ares I analogue has one solid rocket motor on the first stage* and one liquid rocket engine on the second stage. *For stock entries you are allowed to use multiple first-stage solid rocket motors, so long as they all ignite at the same time and have the same burn time. (+5) Ares V: Your Ares V analogue has 5 liquid rocket engines and two solid rocket boosters on the first stage, and one liquid rocket engine on the second stage. (+5) Stage Recovery 1: The solid first stage of the Ares I can land safely in the ocean with parachutes. (+3) Stage Recovery 2: The SRBs on the Ares IV and V can land safely in the ocean with parachutes. (+4) Orion: Orion is launched on the Ares I rocket and has space for at least three kerbals for stock entries, or four kerbals for modded entries. (+6) Crew Safety: Orion includes a solid-fueled launch escape tower. (+4) Crew Mobility: All surface modules have functional ladders. (+1) Commnet: Do everything with commnet enabled at the default (normal mode) settings or more difficult. (+10) Objective: Using the Orion spacecraft and the Altair lander, send four kerbals (three for stock entries) to the surface of the Mun and return them safely to Kerbin. (+20) Kerbin Orbit Rendezvous: The Orion spacecraft and the Altair lander are launched separately and dock in Kerbin orbit before transferring to the Mun.(+8) Accurate Altair: The Altair Munar Lander includes a descent module and an ascent module, and has space for all four kerbals (three for stock entries). (+7) Fuel Cells: The Altair lander is powered by a fuel cell. (+2) Descent Module: The Altair descent module is left on the surface of the Mun, and includes: airlock, fuel and engines for landing, landing legs, power storage (at least 1000 electric charge). (+4) Kerbin Departure Stage: The Mun transfer burn is done using the upper stage of the rocket that launched the Altair lander. (+3) Altair Orbital Insertion: The orbital insertion burn at the Mun is done using the engines and fuel system of the Altair lander. You should design the lander to include enough additional fuel in the descent module to accomplish this task. (+3) Mun Rover: Bring along a rover with seats for at least half the crew. (+3) So, overall I'm claiming 98 points. Notes: The Fenrir lander needs more fuel in the descent stage. Fuel ran out 3 meters above the munar surface. But everything went well. Need some batteries on the ascend stage. Energy became sparse during the ascend. At some point during construction the Freyja Capsule lost it's RCS thrusters. Not good. Docked with the Fenrir using only the main engine ^^
  11. Well, I finally found some time to build a few rockets. I hope it's allright that I live out my pet peeve and rename everything to something Norse. I give you some hardware of the Valhalla Program: Freyja Capsule Naglfar I Naglfar V That giant faring ontop of the rocket hide two orange tanks I used as test cargo. The Maybe she's a bit overpowered....but better to big than too small.
  12. Nicely done! Thats a very neatly designed rocket Sorry, but collecting science from orbit over two diffrent biomes does not count.
  13. I welcome any entry to my challenge But as mentioned in the OP the crucial events should be documented by screenshots, so I guess you would have to fly it again. About the Stock Part Revamp: Could I load your rocket in a stock ksp installation? If yes -> you get to the stock leaderboard otherwise you can get on the modded leaderboard.
  14. yyyyyyyno. Although not clearely stated, I was thinking of some kind of landing on Kerbin. Not just crashing into it
  15. Does anyone else have problems with building a reuaseable Ares I first stage? These kickback boosters seems to dissolve on contact with water....