Sovek

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About Sovek

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    Sr. Spacecraft Engineer
  1. there seems to be an issue with scatter and the visual configs. As I near space things start turning black, reach about 90 km and this happens until I'm about 120-150 km up You should be able to see Japan, or at least the island that the rocket was launched from, but for some reason it doesnt show.
  2. Noticed a bug in your Remote Tech config. It needs an @ symbol in the config, should read @RemoteTechSettings and for good measure :FINAL incase anyone hase Seti-Rebalance installed
  3. working on a save in quarter RSS and would like a launch site at either baikonur cosmodrome or somewhere in Japan, Its for the fictional school of Pravda from Girls Und Panzer. Also, how do I make sure remote tech uses the stations given in rss? For some reason its reading all the stock ones.
  4. How do I edit your config to remove your sunflare and use someone elses?
  5. THANK YOU. Ugh, I was wondering why my engines would explode on decouple.
  6. Oh, didnt realize that was a seperate mod. One other question. Im playing with a different tech tree than stock (engineers) and the longer fuel tanks arnt unlocking yet I have access to long 1.25m tanks. How do i go about removing the tech requirements
  7. The payload and stage fairings. They appear to form to parts but there is no stage icon.
  8. For some reason the fairings arnt working in 1.2.2 even with the fix. Any way to resolve this?
  9. why in the world would you NOT want to play with the new areo model.... things actually fly like they should in the new model.
  10. Nope... just no.. A synthetic benchmark DOES NOT equate gaming performance. And my GPU comparison is very relavant as the OP wants a 3D based game, something thats going to be VERY DIFFICULT to do on a GPU that has half the processing power of a R7 240, a card that even Linus from LTT thinks is garbage. Also, you trying to tell me that a phone (the 6S in this case) with a quarter of the power, can play a 3D game just like an AMD A10 that pushes 770GFLOPS, I call utter nonesense. Could we have a 2D version of KSP with CPU performance... maybe, I'm still questionable. But thats not what the OP is wanting, is it.
  11. As @Red Iron Crown mentioned, there are 64bit versions currently, but unless you know what you are doing in Linux and have a powerful GPU (something better than a GTX460 BTW), don't bother. OpenGL isnt near as fast as DirectX for some unknown reason, and I could never KSP to start under Ubuntu anyway. The community workaround has several drawbacks, there are some bugs (like the Stragegia mod being unuseable in late game), mouse button issues, building issues and all around unstable (but more stable than an install full of mods). If you want to play stock or with a few mods, 32 bit works just fine.
  12. OPM is already supported.
  13. Correct me if I'm wrong, but editing the minlevel of the strategies should allow you to bypass this requirement, correct? I play with an upgraded KSC anyway because even with the facility reset, its STILL bugged (KSC)
  14. Use Kerbal Construction Time... if you want to play without the time delay, you can disable that in the settings.
  15. Yeah, obviously you can't make the change in only one area.. the Mun's orbit would have to change to allow for a window. Thats what HSS does, it changes the Mun's orbit to a similar 26 degree or so orbital inclination... I forget what Minmus is though. And yeah, Axial tilt is a thing I wish they could easily impliment into KSP, but it requires massive rework.