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Ki-Tarn

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    Space Trucker

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  1. I'll have to refresh my knowledge on part stats, but if they work except for thrust settings I might take a look at them again as long as they arn't set up in a dll file. Hadn't played the game in about three years and had to upgrade from 1.0.2
  2. Silly question as it's not listed in the readme file. Where do I put the DLL and will I need the CS file too. Does it go in base ksp_win folder or a GameData subfolder?
  3. To dock with the APAS-69 you have to rotate 45 or 180 degrees left or right. I use ORDA and set it to dock at 180 degrees when I have them on a vessel.
  4. It's not that one has a slower PC, it's that KSP is still stuck in a 32 bit system and can only use 3 or 4 GB of memory. Till I found a few lower res texture packs I couldn't use all my mods at the same time cause KSP would crash with out of memory errors and I have 16 GB of ram on this PC. And till Unity updates to a 64 bit option it'll be stuck there.
  5. Ok thanks I forgot the ikjl controls. I have the dll it came with the rovers, so just have to pit the PART {} in the configs. And maybe replace the pod/rcs settings with the torque wheel.
  6. Any info on where to find how to update the configs for the rovers to .22? I tried with the mk5 ANT but it won't move. The wheels will deploy and the door will open/close but it won't drive.
  7. Small question and I didn't find any in what posts I could scan through, but any chance you all are working on a Tri - Octo, Tri - Cube, Octo - Cube adapters? I saw some for tri to 1.25 and 2.5 rounds and a sort of tri - octo in the LLL adapter pack, just wondering if the other options are being worked on.
  8. Side question on mods for .22 If a mod does not include a plugin or even if it does will the ones for .21.x normally work except for having to edit the cfg files for tech tree addition?
  9. If they work as is with .22 then you can just edit the cfg files to put the TechRequired and entryCost in so it shows up on the tree. As described here
  10. Try using the reduced texture packs here Suggest trying the squad one and the B9 one, though with the B9 it is only most of the parts and you have to delete the .tga files by hand as the ones in that pack are .png's and I don't know what would happen when you leave both in the same folder. And lowering the texture quality to half res. I had to do that when I used B9, KW, NovaPunch and a couple others. It crashed the game cause the mods were bring the memory over 3.whatever GB of memory. Either told me it was out of memory or made mono.dll or Kerbal.exe produce an access error. Also try the Kosmoslite version on the first post.
  11. And I guess there isn't a setting to allow more then? I have 16 GB of ram to play with.
  12. Not sure why but the American pack's .22 version crashes the game during loading either giving me an out of memory error or a invalid command from Mono. But it's not the only one NovaPunch2 has the same problem. And with the Russian pack it crashes in the VAB if I try to leave it other than launching or start a new design if the Soyuz pod is used.. Mods in use otherwise are: B9 Aerospace, KAS, Kethane, KSPX, KWRocketry, the full Romfarer lazer pack, SDHI.
  13. Even the old style would be ok in my book, I mean Bac9's stuff looks far from what the stock models are.
  14. Just wondering does this include the micro comm sats and drones from the previous version or are they to be worked in later if not dropped?
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