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About me
Rocketry Enthusiast
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For fun I used Procedural Parts and made a few trees. Hyperedited it to Minmus for this shot. Found out solar panels don't work inside
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A life support mod that looked like plants/ trees would go great in these.
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
NNYGamer replied to IgorZ's topic in KSP1 Mod Releases
I have both running with no problems. I was using the beta to attach the two ships. It's not the mods fault, I had my drill unit disappear on me again without it being attached to anything but it was mining at the time. I've left it with drills deployed but not running and it seems fine. There's just too much bouncing with the drills that make them unstable. There needs to be some kind of flexible but solid ground mount, like pneumatic air bags used in car suspensions. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
NNYGamer replied to IgorZ's topic in KSP1 Mod Releases
Found an important step to remember. Shut off drills and retract them before attaching to the ship. I left my harvester running and attempted to connect to it with a cargo drone and I summoned the Kraken. Only six pieces were left and were going on an interstellar trajectory. Luckily no Kerbals were involved. -
This is why we can't have nice thing.
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[1.10.x] Mark IV Spaceplane System (August 3)
NNYGamer replied to Nertea's topic in KSP1 Mod Releases
See mine in the background: All alone: Looks like a bat. I did forget to add intakes so when I re-entered I had to use the rocket engine. Luckily I had just enough to get near home. Stalls out about 135kph. -
DP Horizontal Space Bases! V0.12 (Nov26) [Stock-Alike] Cargo Bay!
NNYGamer replied to Night Lone's topic in KSP1 Mod Releases
You had me at "cargo bay"! -
Firespitter has a B-17 cockpit and parts.
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So many nice things I can't use. I have too many mods now and adding the requirements for some of these would just kill my game.
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I went back at least 10 pages to check and didn't see what I was looking for. It's been a while since I looked this thread so bear with me if it's already been mentioned. When I add buttons to the Toolbar in career mode it lets me use everything even if I haven't unlocked them yet. I mean day 1 and first launch I could have every function available on Mechjeb if I put them on the toolbar. Not really a problem for me but something that might be of interest to fix or exploit.