Jump to content

magnemoe

Members
  • Posts

    12,736
  • Joined

  • Last visited

Reputation

4,682 Excellent

4 Followers

Profile Information

  • About me
    Flight Director

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. This, the most obvious use case is to check that you can circulate at target, or what cost, Yes you have the intercept velocity but cost to reach low orbit is not the same on large bodies like Eve. Second use is setting up an more complex operation like Tylo braking with resulting Jool orbit to intercept outer moons. Like me sending landers to Eve, was not sure if I could circulate, turned out to be cheaper than expected so did not need the tanker.
  2. Yes, now I assume you can cooperate even in completive mode but its not default and stuff like science is not shared unless you actively share it like letting another sides kerbal enter your ship to get copy of science. Working together let one fly the carrier and the other the spaceplane it drops
  3. Not sure how this will work for ground colonies. I assume you have to arrive at some sort of landing pad either landing directly or driving up to on a ramp. In space you will need to dock who can be an challenge with an large craft and station. but this is not needed on the ground as landed on landing pad would be enough to move resources.
  4. Agree, in KSP 1 it was tempting to continue to do contracts inside Kerbin SOI so going interplanetary took forever. In KSP 2, I launched two ships for Eve day 9. Then towards Duna and Moho. For me I say KSP 2 was worth it. has had fun so far.
  5. I assume the probe core is inside an cargo bay? if it was the 1.25 m probe front would separate. Try moving it towards the rear. I used probe cores on SSTO and only thing giving heating warnings was wings on reentry. I used the long 1.25 m cargo bay for radiation sensor and other science, probe core batteries and rtg. Love the look of the carrier.
  6. Walking is slow, best to bring an rover. but not having to bring the landing can and rover can be much smaller and safer.
  7. Been on Moho twice Collected all science on Moho and Duna / Ike. No idea how much I have played however bought the game from the KSP store. Year 2 day 253 so I played 665 days Current focus is starting on Eve landings and launch to Eeloo before I arrive at Dress and Jool.
  8. Well I tend to put wheels on my landers anyways. Standard class 2 lander at Ike. Works on Moho and Duna and lower gravity bodies. Duna version has parachutes. To standard bases in KSP 1, +50 ton dry mass. Not the thing you take on an road trip but you could drive up to stuff and refuel them. Greenhouse, fuel production and small part manufacturing.
  9. Yes know about the hybrid engine, now I say oxygen injection and nozzle extension should be independent. I see I use this with oxygen at the start of an long burn from a high gravity world. Kind of how I uses the core of the launcher for the initial kick for interplanetary missions. And to retract the nozzle for landings. Now with radiation, landing on nuclear engines is probably not practical but this is relevant for deep space chemical engines too. I was thinking more of an hydrolox version of especially the terrier for landers, but you has to bring the extra oxygen anyway so kind of pointless as its most of the weight and an limited resource just for the lander.
  10. Yes, most assumed it would brake up, surviving reentry was an low chance. The lack of control was the problem.
  11. An rover seat also work well for an kerbal to pick it up.
  12. Yes, this is relevant if you leave ship or even cockpit like man the orbital lab. It also don't let you transmit home science.
  13. Who is true for all engines, now orion pulse nuclear has an expensive fuel as in nuclear bombs, you could build them much cheaper if mass produced as pulse charges. Also back in the 50's they thought that an pure fusion bomb was not far away. Who was not true and an good fusion engine makes orion obsolete outside the very high trust regime as in moving asteroids or asteroid sized space stations fast.
  14. Splashdown is splashdown even at low speed. They could set virtual landing target at 500 meters so you hover there and then kill trust and fall. The Falcon 9 first stage landing test was never an issue as it was inside the hazard zone and it reduced risk as it would be one craft under some control rather than something breaking up in the atmosphere creating an field of fast moving junk.
  15. In KSP 1 I only used it to get future launch windows dates. I used the integrated tool in Mechjeb to make the trajectory. Things got complicated as I tended to send my large interplanetary ships to Minmus to refuel and then drop down to LKO for burn, saving almost an km/s and starting the burn faster. Signals could be blocked by planets and moons in KSP 1, you could drop relay satellites to reduce this also larger capsules could work as local control so it was rarely an problem.
×
×
  • Create New...