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Everything posted by TriggerAu
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
TriggerAu replied to TriggerAu's topic in KSP1 Mod Releases
I was yeah, but the PR changed the formatting on the alarms time and the UI didnt match any more, so I need to spend some time recoding it. Ive been prioritizing core game work over it though I really want to do this though -
The plan is not to impact performance, but to fix some of the issues we've identified in our review, things like the broken surface effects, reentry or engine effects. It is a patch release so please don't expect 4K magic real world flames and smoke, some of it is under the covers work too
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Sound slike the handling of a default name isnt quite right - lemme see if I can tune that. Done that one for ya already
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
TriggerAu replied to TriggerAu's topic in KSP1 Mod Releases
Weird to see that one back again - like you say super old For the checks getting "reset" try stting it in the cfg file directly and ill look at why its not working via the UI in some spare time -
Joining the dots... The Mission System
TriggerAu commented on TriggerAu's article in Developer Articles
if you have a catch all which allows repeats and uses a non-event driven test like fuel level - it will get in a loop yeah, it cant progress. in places where Ive needed stuff like that I dont use a catch all, but have multiple nodes conncted to the fuel level one - but that may not suit every occasion. We dont have a "disable/enable" node currently - but thats a pretty cool idea -
Sounds like a bug, or a use case not thought of - If you can log a bug report with deets, save, etc and poke me back with the number that would be much appreciated
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Will check on that one - could also be the vessel not cardinal as well, but it looks pretty square to me... puts Kerbal Theodolite Mod on his list of things that would be funny, yet intriguing
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yeah that's certainly not the right file hey. Hope your next download gets the right one and making a note about the version stuff to ponder as well for some better notification
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Just for preempting if it is that. the link to get english MH OSX 1.2 is this: https://www.kerbalspaceprogram.com/lib/highwindsDwn.php?version=dlc-osx-mhe-en-us-1-2 Once your logged in to the store hehe - crossed posts - thats the one I downloaded before. crossing fingers
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Ta - we did see an issue in one of the store pages earlier re 1.4.3 as well - if you can share the link here maybe well see the same thing
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me thinks I may edit that OP to include the version - not just in the changelog
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ah, there will be a 1.2 install of MH as well as the 1.4.3 update and that part is in MH
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I downloaded the MH expansion for Mac and compared the cfg files - they are the same for me. be super to see what youve got in your cfg file/logs @Brotoro
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Well that certainly sounds right _wishes he had a mac so could check that OS_
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Is working for me, same as @klesh in the releaed build- If your on steam maybe it only got the x86 version and then started the x64 one - I been caught out by that before
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A lot EDIT: IN fact Im trying some of those now
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"Reacting" thats such a bad term that Im "Reacting" to it right now,m but its not that little thumb symbol
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sorry - you still have to log in to the store first, so where you would click on the broken link, then use the one I posted
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Have reported it to get that fixed. in the meantine heres a link with deets: https://www.kerbalspaceprogram.com/lib/highwindsDwn.php?version=win64-patch-14X-143 https://www.kerbalspaceprogram.com/lib/highwindsDwn.php?version=win32-patch-14X-143
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thanks, Ive reported that back to the support guys In the meantime you can use this link: https://www.kerbalspaceprogram.com/lib/highwindsDwn.php?version=win64-patch-14X-143
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Sometimes it feels that long respect for @Papa_Joe
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It wasnt when I looked at the code, but I had the same feeling too when I did it to myself - maybe it only when you start from debris - made for a few funny moments for me though
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
TriggerAu replied to TriggerAu's topic in KSP1 Mod Releases
Tryin to free some time next week to look at these two, obvs a few things on this week