Spartan190
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Bottle Rocketeer
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SpaceWarp Template for Visual Studio and .NET CLI
Spartan190 replied to munix's topic in KSP2 Mod Development
Thanks for the template. Helps me a lot to get into modding As I am german and my Windows is german too I ran into a problem when building the project. When copying the files you echo "f" or "d" to tell if it's a file or directory. Well the problem here is that on my german windows it expects D (Datei) for files and V (Verzeichnis) for directories. I was able to fix it in the project file.- 4 replies
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Sorry need to correct my old post: Just looked up in the wiki should be like that: fx_gasBurst_white = x, y ,z, angx, angy, angz, activate, deactivate So to change 10m you should add 10 to x or z. When I created rocket parts I used the empty object. Need to try what you wanted my self. But don't have time for that atm (exams). If it doesn't work editing the config. I'll try creating an "object" that you can attach to your rocket.
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Just looked up in the wiki should be like that: fx_gasBurst_white = x, y ,z, angx, angy, angz, activate, deactivate So to change 10m you should add 10 to x or z. Old (wrong): The values in the config are just for defining the color and length. The placement of the flames is defined by an empty object that is places in Unity and exported with the object. So you will need to edit the mesh in Unity editor and export, but as this is a stock part you aren't able to edit it (correct my if I am wrong, but don't know any way to import them into unity, to re-export them).
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[0.90] ProgCom - CPU Emulator V0.11.1
Spartan190 replied to SimplySimon's topic in KSP1 Mod Releases
Documnetation and .zip are both in the svn trunk of the sources. Located at: ...\trunk\ProgComC\ProgComC -
[0.90] ProgCom - CPU Emulator V0.11.1
Spartan190 replied to SimplySimon's topic in KSP1 Mod Releases
Nice compiler (I prefer writing code in C instead of assembly) But I got some problems with Strings. I used your svn trunk and compiled it. Then I took your test program (also wrote a little test program myself) compiled it with your ProgComC but have errors when running the code in KSP. The problem is: my string is not put into the data section so the label cannot be recognized. Also: when I try to run the code from your test.c.txt I get: label Inc in: Inc too large or unrecognized label. That's correct: there is no label Inc but Inc3068682575. The test.c and test.c.txt can be found here. In the rar is also my printStr.c and printStr.c.txt (wanted to write a method to write a string into the monitor window) -
[0.90] ProgCom - CPU Emulator V0.11.1
Spartan190 replied to SimplySimon's topic in KSP1 Mod Releases
I put the mod into the new style and he is looking in the correct folder, the path does exist and the file, too. Edit: Found the problem. He was really looking into new path. Thought folder is just PluginData but it's Plugins/PluginData -
[0.90] ProgCom - CPU Emulator V0.11.1
Spartan190 replied to SimplySimon's topic in KSP1 Mod Releases
Hi, I just downloaded ProgCom and wanted to test it with the helloWorld program. So I wrote: "load run helloWorld.txt" and get the following error: Looks like he doesn't find the file. But it is in that folder, everything is fine with the structure. -
Creating/Defining a new Resource.
Spartan190 replied to udk_lethal_d0se's topic in KSP1 Mod Development
Nice idea with the resources. If you would like to create a plugin where the amount the will be consumed is calculated by kerbal (the more kerbals the higher the consumption) I would help you if you need help. But just as little note currently I am studying so I may not have time all day long. I am firmiliar with programming C/C++ and Java and already looked into programming Modules for KSP. Learning C# is not that difficult for me. -
Hi landing gear animation.
Spartan190 replied to Deltafee's topic in KSP1 Modelling and Texturing Discussion
I am thinking of creating such a tutoral but first for normal parts (not animated one). But C7 also has one (can be found in this thread: LINK)